Real Name: Unrevealed.
Occupation: Inventor, professional criminal.
Identity: Known to the authorities.
Legal Status: Presumably a citizen of the United States, has a criminal record in the States.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Frightful Four.
Base of Operations: Mobile.
First Post-Reboot Appearance: FANTASTIC FOUR #
History: The man known only as the Wizard grew up as a precocious child from an extremely poor neighborhood. A certified genius, he quickly grew bored in a system he felt was holding him back, as his school refused to permit him to skip grades. At the age of fifteen, he developed the schematics of what would one day become his signature achievement, an antigravity generator. Lacking the funds to develop it and ridiculed by his teachers for something that he felt was beyond their limited understanding, he dropped out of school and all sight, moving across the world. Outside of the system that had held him back, he found it easier for his genius to be accepted and nurtured.
Years later, the Wizard, as he now called himself, had amassed a small fortune through various means, legal and otherwise, most of which was stored overseas in anonymous bank accounts. Also, he had finally built and miniaturized his antigravity generators, along with artificial gravity generators.
And then, mere days after he announced his antigravity technologies to the world, the public acclaim he was looking for was stolen from him by the launch of the Fantastic, the first manned faster-than-light craft. While he was able to attain the patents for his gravity technologies and produce them to achieve more wealth, the world's attention was focused on the Fantastic and its crew, who had developed superhuman powers and was now touting themselves as the Fantastic Four.
The above is the account of his history given by the Wizard himself. This may not be completely accurate, colored as it is by his own bias and ego.
At a press conference, the Wizard presented to the public several pieces of "proof" that the Four's powers were not innate as they claimed, but the result of advanced technology hidden inside their uniforms; the Human Torch's flame powers were easy to duplicate, and the Thing being a suit of powered armor similar to that of Iron Man's was also believable. The Invisible Woman's invisibility and force field powers, he showed, were the result of advanced force screen technology, which both he and Doctor Doom had independently invented. His explanation for the stretching powers of Mister Fantastic consisted of applied nanotechnology, and was considered absolute gibberish by the public. Compounding the issue was the unexpected appearance of the Fantastic Four themselves, who arrived wearing little more than swimwear to demonstrate their powers.
Ridiculed off the stage and out of the building, the Wizard swore revenge on the Fantastic Four. Developing a battlesuit (using his theories for the Thing and Invisible Woman as a base) and weaponizing his gravity tech, he came to the conclusion that he could not face the Four alone. To that end, he recruited the Trapster and the Sandman, both of whom had faced members of the Fantastic Four in the past, as well as the amnesiac Medusa, who he'd found homeless in France but whose prehensile hair he figured would be a good counterpart to Mister Fantastic's stretching ability. Dubbing the team the Frightful Four, the Wizard led them into the Fantastic Four's headquarters, the Baxter Building, took the mailman Willie Lumpkin hostage, and issued a challenge to the absent Fantastic Four to come rescue him. At the end of the fight, the Frightful Four were defeated and all but Medusa was taken into police custody.
Medusa later broke the Wizard out of prison, and the two were last seen plotting to spring the other two members. In the meantime, the Wizard has decided to set his sights higher than merely defeating the Fantastic Four; instead, he's begun plotting the takeover of the small South American country of Costa Negro – the same country once almost conquered by the mutant Mesmero – as a stepping stone to greater power and global recognition, where he intends to set himself and Medusa up as king and queen.
Age: 36.
Height: 5' 8".
Weight: 150 lbs.
Eyes: Hazel.
Hair: Brown.
Uniform: Maroon metallic-ceramic alloy cuirass over a lavender advanced ballistic fabric bodysuit, maroon belt, maroon gauntlets, maroon boots, maroon helmet.
Strength Level: The Wizard possesses the normal human strength of a man his age, height, and build who engages in little regular exercise.
Known Superhuman Powers: None.
Other Abilities: The Wizard is one of the premier scientific geniuses in the world, considered second only to Reed Richards and Doctor Doom. He has invented several technologies, most notably those having to do with gravity manipulation.
Weapons and Paraphernalia: The Wizard's body armor is capable of withstanding conventional firearms, and has several advancements built into it. The suit possesses a contragravity generator and electric-powered ducted fans, enabling him to levitate and fly at speeds up to 80 miles per hour. In addition, the suit is capable of generating a powerful force field around him which can withstand AIM-tech laser rifles (how it will stand up to Kree or Skrull blasters is unknown) for up to half an hour before needing to recharge.
The visor of his helmet has been adapted with a heads-up display with several augmented-reality features, hyperspectral sensors, and telescopic lenses.
The Wizard's primary weapons are his grav-discs, which he can shoot from launchers on his gauntlets and which can either increase or negate the local gravity around their targets.
560 points
Attributes: ST 10 [0]; DX 12 [40]; IQ 15 [100]; HT 12 [20].
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [-10]; Per 13 [-10]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 9.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western (Native) [0].
Advantages: Charisma 2 [10]; Cultural Adaptability [10]; High Manual Dexterity 3 [15]; Intuitive Mathematician [5]; Gadgeteer [25]; Gizmos 3 [15]; Mathematical Ability 4 [40]; Natural Scientist 4 [40]; Omnilingual [40]; Versatile [5]; Wealth (Multimillionaire 1) [75].
Perks: Controllable Disadvantage (Callous) [1]; Convincing Nod [1].
Disadvantages: Jealousy [-10]; Overconfidence (6) [-10]; Selfish (9) [-7]; Social Stigma (Criminal Record) [-5]; Trickster (12) [-15].
Quirks: Attracted to Medusa [-1]; Bad Timing Boy [-1]; Dual Identity [-1]; Glory Hound [-1].
Skills: Current Affairs/TL8 (Popular Culture) (E) IQ+0 [1] – 15; Current Affairs/TL8 (Science & Technology) (E) IQ+0 [1] – 15; Electronics Operation/TL8^ (Force Shields) (A) IQ+0 [2] – 15; Electronics Operation/TL8 (Scientific) (A) IQ+0 [2] – 15; Electronics Operation/TL8 (Sensors) (A) IQ+0 [2] – 15; Fast-Talk (A) IQ+0 [2] – 15; Forensics/TL8 (H) IQ-1 [2] – 14; Guns/TL8 (Wrist Gun) (E) DX+0 [1] – 12; Intelligence Analysis/TL8 (H) IQ-1 [2] – 14; Inventor! (WC) IQ+5 [84] – 20*; Piloting/TL8^ (Contragravity) (A) DX+0 [2] – 12; Public Speaking (A) IQ+1 [1] – 16†; Savoir-Faire (High Society) (E) IQ+0 [1] – 15; Science! (WC) IQ+5 [84] – 20‡; Streetwise (A) IQ+0 [2] – 15.
Starting Spending Money: $3,910,480 (20% of Starting Wealth, minus cost of the armor).
* Conditional +4 from Mathematical Ability when applicable.
† Includes +2 from Charisma.
‡ Conditional +4 from Natural Scientist when applicable.
The Wizard has a pathological need for attention, manifested in his very public displays against various superhuman foes. Despite this, he is charismatic and an able leader. If he didn't think getting arrested would keep him in the public eye, he'd be more than willing to cut his losses and run when his plans turn sour. (Reed Richards thinks the Wizard may have subconsciously sabotaged himself more than a few times.)
The Wizard knows on some level that he really is the "supervillain" he has been painted as by the press, but at this point he doesn't care for such labels.
TL | Armor | Locations | DR | Cost | Weight | LC | Notes |
---|---|---|---|---|---|---|---|
10^ | Personal Force Screen | all | 60 | $32,000 | 2.5 | 3 | [1, 2] |
10 | Light Clamshell | torso | 45 | $2,400 | 12 | 2 | [1] |
10 | Nanoweave Limb Armor | arms, legs | 18/6* | $3,600 | 3 | 3 | [1] |
10 | Light Infantry Helmet | skull | 18 | $2,000 | 3 | 3 | [1, 3] |
10 | Hyperspectal Imaging Visor | eyes, face | 15 | $800 | 3 | 3 | [1] |
10 | Assault Boots | feet | 18/9 | $600 | 3 | 4 | [1] |
10 | Nanoweave Gloves | hands | 9/3* | $120 | neg. | 4 | [1] |
Notes:
[1] Cost multiplied by a factor of 4 for being used in a TL8 setting, two tech levels early.
[2] Operates for 30 minutes on a D cell.
[3] Includes a HUD and digital camera, grants 2× magnification, +3 to all Vision rolls, and Hyperspectral Vision, plus a dedicated computer for a memory-augmentation augmented-reality interface.
PILOTING (CONTRAGRAVITY) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
TL | Vehicle | ST/HP | Hnd/SR | HT | Move | LWt | Load | SM | Occ | DR | Cost | Locations | Stall | Notes |
10^ | Contragravity Belt | 10 | +2/1 | 12 | 10/40 | 0.16 | 0.15 | -3 | 1 | 3 | $48,000 | E | 0 | [1] |
Notes:
[1] Cost multiplied by a factor of 4 for being used in a TL8 setting, two tech levels early.