Trapster Villain

Real Name: Peter Petruski
Occupation: Chemist turned professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Gary, Indiana.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Frightful Four.
Base of Operations: Mobile.
First Post-Reboot Appearance: MARVEL COMICS PRESENTS #X/2.
History: Pete Petruski was a research chemist who developed an extremely adhesive liquid which rivaled that of the "Adhesive X" developed by the German scientist Baron Zemo during World War II (the Zemo family has since patented Adhesive X and sells it in small tubes under the brand name "Über-Glue"). Motivated primarily by greed, and also the knowledge that he'd receive almost nothing in return for developing it for the company he worked for, Petruski copied the formula to his home system and destroyed the company's notes, then went on to adapt a pneumatic grease gun into a delivery system for the glue. He also developed a number of other delivery systems for his adhesive, including a few explosive pellets. Apparently also about this time he submitted an application to the US Patent Office for the adhesive.

Embarking on a criminal campaign as the Trapster, he came into conflict with the Human Torch and was sent to prison. Ironically, it was while in prison that he learned that the Patent Office had approved him as the sole owner of the glue's formula; he could go legit if he wanted to, licensing the formula to whatever company would produce it. However, he was soon broken out of prison by the criminal Wizard, who was recruiting for a team to go up against the Fantastic Four, of whom the Human Torch was a member. Wanting revenge for his earlier defeat, he agreed to join the Wizard's "Frightful Four".

The Wizard set the Petruski up in an abandoned yet still functional glue factory (the company that previously owned it had moved production overseas), which he used to resume production of his adhesive. He ditched the pneumatic gun as being too unwieldy, developing a pair of wrist shooters for his glue paste. As a member of the Frightful Four, the Trapster once again clashed with the Human Torch. The fight was closer, until the Torch caused the Trapster's pressurized glue canisters to overheat and explode, trapping him in his own adhesive. Petruski was then returned to jail. Whether he'll serve his sentence and begin legitimate commercial production of his adhesive or return to criminal activities in the future is unknown.
Age: 33.
Height: 5' 10".
Weight: 180 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Purple Kevlar vest over a purple shirt, purple pants, purple gloves, purple boots, gold harness for the paste containers, gold armbands holding his paste-shooters, gold utility belt, purple ballistic helmet with gold trim. Formerly a gold holster for his paste-gun.
Strength Level: The Trapster possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: None.
Other Abilities: The Trapster is an expert chemist with a good working knowledge of pneumatic systems.
Weapons: The Trapster's primary weapons are a pair of pneumatic paste-shooters on his wrists which shoot either an exceptionally adhesive paste or an extremely slippery lubricant under great pressure. The adhesive and adhesive are both stored in liquid form under intense pressure in tanks on his back; he also carries about 30 backup canisters of each on his person for manually loading into his paste-shooters. The pressure is such that he is able to shoot the paste about 180 feet. These shooters replace a pneumatic gun that served much the same function. The paste is fast-drying, setting to an extremely durable solid state in ten seconds. The glue is waterproof and chemically inert to acids; it is, however, susceptible to breaking down under ultraviolet light; under normal sunlight, the paste becomes brittle and breakable in about 5 hours. The Trapster controls the nozzles of the paste-shooters from a special heads-up-display and eyeball-tracker built into his helmet, enabling him to select the width of the stream with an eye-blink; the nozzles can be set to a thin stream (down to ¼ inch wide) or a wide cone. In a thin stream, the paste when it dries is still quite flexible. He is also able to mix the paste with a small amount of another chemical which causes it to dry even faster; he usually uses this to create projectiles which hit like a professional boxer's punches.

The lubricant he shoots is a chemical solution which can be used to dissolve his adhesive. In addition, the lubricant is extremely slippery; objects and surfaces coated with the lubricant are almost impossible to hold onto. Like the paste, the lubricant can be fired in a thin stream or a wide cone. The lubricant is somewhat toxic; the Trapster makes sure he doesn't shoot it in someone's face.

The Trapster is skilled enough with his paste-shooters that he can paste an adventurer's limbs as he or she approaches him, jam machinery, build restraining walls, or thick paste "lassos" with which to ensnare an adventurer's limbs. Taking advantage of the glue's fluid nature, he can ensnare objects and draw them back to him. He has even fired a stream at a passing helicopter to have it carry him away, utilizing it in a manner similar to Spider-Man's webbing (see Spider-Man).

The Trapster also carries a number of mechanical traps he has devised. Most of these traps are built into housings the size of a super-ball or large marble; he can throw up to five of them at a time. Upon striking a surface, instead of rebounding, the casings of the traps rupture to explode in either mechanical bindings that wrap the target or cover the target in either the adhesive paste or the lubricant.


260 points

Attributes: ST 11 [10]; DX 12 [40]; IQ 12 [40]; HT 11 [10].

Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 12 [0]; Per 12 [0]; FP 12 [3]; Basic Speed 6.00 [5]; Basic Move 6 [0]; Dodge 10.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Gizmo 3 [15]; Wealth (Comfortable) [10].

Paste-Shooters: Affliction 1 (Lubrication Spray) (Advantage: Slippery 5, +100%; Area Effect, 4 yds, +100%; Attribute Penalty: DX-5, +50%; Gadget/Breakable: DR 10, -10%; Gadget/Breakable: SM -7, -5%; Gadget/Can Be Stolen: Must Be Forcibly Removed, -10%; Persistent, +40%; Alternative Attack, ×1/5) [8]; Binding 20 (Paste-Shooters) (Gadget/Breakable: DR 10, -10%; Gadget/Breakable: SM -7, -5%; Gadget/Can Be Stolen: Must Be Forcibly Removed, -10%; Reduced Range ×1/2, -10%; Selective Enhancements (Area Effect, 4 yds, +100%; Cone, 2 yds, +70%; Engulfing, +60%; Jet, +0%; Wall: Rigid (Any Shape), +60%), +138%; Sticky, +20%; Unbreakable, +40%) [106]; Crushing Attack (Paste "Bullets") 2d-2 (Gadget/Breakable: DR 10, -10%; Gadget/Breakable: SM -7, -5%; Gadget/Can Be Stolen: Must Be Forcibly Removed, -10%; Increased 1/2D Range ×5, +10%; Rapid Fire: Multiple Projectiles (RoF 2×5), +100%; Reduced Ranged ×1/2, -10%; Alternative Attack, ×1/5) [3].

Perks: Climbing Line [1].

Disadvantages: Greed [9] [-22]; Laziness [-10]; Pacifism (Cannot Kill) [-15]; Social Stigma (Criminal Record) [-5].

Quirks: Allergies (Grass Pollen) [-1]; Careful [-1]; Dual Identity [-1]; Holds Grudges [-1]; Not Until My First Cup! [-1].

Skills: Brawling (E) DX+0 [1] – 12; Chemistry/TL8 (H) IQ+3 [16] – 15; Climbing (A) DX+0 [2] – 12; Current Affairs/TL8 (Science & Technology) (E) IQ+0 [1] – 12; Holdout (A) IQ+0 [1] – 12; Innate Attack (Projectile) (E) DX+2 [4] – 14; Jumping (E) DX+-0 [1] – 12; Liquid Projector/TL8 (Sprayer) (E) DX+2 [4] – 14; Mathematics/TL8 (Applied) (H) IQ+0 [2] – 12; Mechanic/TL8 (Pneumatics) (A) IQ+2 [8] – 14; Research/TL8 (A) IQ+0 [2] – 12; Running (A) HT+0 [2] – 11; Throwing (A) DX+0 [2] – 12; Traps/TL8 (A) IQ+0 [2] – 12.

Starting Spending Money: $8,000 (20% of Starting Wealth).

Role-Playing Notes:

The Trapster is a one-trick pony, and he knows it. He has a gimmick, and has become adept at adapting that gimmick to a variety of weapons. His whole goal is to achieve fame and fortune. To his credit, when he was considering names, he rejected "Paste-Pot Pete" for being "too lame", even by his standards. He is not a leader, but is a solid team player.