Real Name: Harbin Zemo.
Occupation: Billionaire playboy, subversive.
Identity: Baron Zemo does not use a dual identity.
Legal Status: Citizen of Germany with no criminal record.
Other Aliases: None.
Place of Birth: Leipzig, Germany.
Marital Status: Presumably single.
Known Relatives: Heinrich (paternal grandfather, deceased), Hilda (paternal grandmother, deceased), Helmut (father, deceased), Helga (mother).
Group Affiliation: Leader of the Fourth Reich, organizer of the Masters of the World.
Base of Operations: Leipzig, Germany.
First Appearance: CAPTAIN AMERICA #1.
History: Harbin Zemo is the grandson of Heinrich Zemo, a minor German nobleman who was one of Hitler's most loyal scientific geniuses during World War II. During World War II, Heinrich Zemo had helped develop a number of technologies for Germany, including the jet engine on the Me-262 jet fighters and, most notably, a super-adhesive then known only by it's codename, Adhesive X. Adhesive X was notable in that, when allowed to dry, it formed a molecular bond with whatever was in contact with it, making it the strongest adhesive substance then known to mankind. (Adhesive X has since been patented by the Zemo family and sold commercially in small tubes as "Über-Glue", after it was discovered that the molecular bonds break down over time.)
Heinrich Zemo was killed in combat battling Captain America during the last days of World War II, but not before he fathered a son whom he taught to adhere to the Nazi ideology. This son, Helmut Zemo, publicly denounced his father, enabling him to maintain his family's holdings following the war. Secretly, however, Helmut Zemo started building a subversive organization which he intended to use to reinstate the Nazi Party in a "Fourth Reich". It is rumored that Helmut Zemo had a hand in the destruction of the Berlin Wall and the German Reunification; it is easier, after all, to conquer the world from a united Germany than it is from a divided one. When Helmut recently passed away from old age, his noble title and the position of leader of the organization passed to his young son Harbin.
Baron Harbin Zemo maintains the illusion of being just another member of the old aristocracy, engaging in such past-times as partying, painting, writing poetry, and fencing. In reality, he uses his connections in the aristocracy to discretely gather information on the current German and foreign governments.
Upon learning that his grandfather's old nemesis, Captain America, was still alive and aging extremely slowly, Zemo set events into motion to complete the revenge his father had planned. First, he gained information on the Captain's identity and current situation by intercepting letters written between the Captain and his WWII Russian counterpart, the first Red Guardian. Then, he set about having his men hire local muscle in the area the Captain was living in, studying his intended opponent's habits, friends, and acquaintances.
Once everything was in place, Baron Zemo, hiding his identity by wearing a hood similar to his grandfather's, and his hired henchmen took hostage the faculty and students at the Queens, New York, high school where Captain America was teaching in his civilian identity. Zemo threatened on live television to kill the students unless his demands were met, making a list of increasingly outrageous demands that had no relevance whatsoever to his real mission. To his pleasure, this was enough to draw out Captain America to action; unfortunately for him, he didn't foresee the actions of one of the students aiding the Captain (see Bucky).
During the chaos following Captain America's return to action, Baron Zemo managed to escape, while his hired muscle were taken into police custody. Zemo and his Fourth Reich have clashed with Captain America and Bucky several times since. Upon learning that Captain America had joined the Avengers, he created a team of his own, which he called the Masters of the World, to oppose them.
Age: 29.
Height: 5' 10"
Weight: 185 lbs.
Eyes: Blue.
Hair: Blond.
Uniform: Royal purple bodysuit, yellow gloves and boots with white fur trim, yellow belt, purple full-face cowl with white eye holes, gold-plated headpiece containing communications electronics.
Strength Level: Baron Zemo possesses the average human strength of a man his age, height, and build who engages in regular exercise.
Known Superhuman Powers: None.
Abilities: Baron Zemo is an able hand to hand combatant, a capable administrator, an expert rapier fencer, and a decent shot with a handgun. His real strength, however, lies in his talent for leading and inspiring others to join his cause. Unlike his father and grandfather, he does not possess any scientific aptitude, relying instead on the Fourth Reich's scientists and technicians to provide him with high-tech weaponry and equipment.
490 points
ST: 12 [20] | HP: 12 [0] | Speed: 6.00 [0] |
DX: 12 [40] | Will: 15 [10] | Move: 6 [0] |
IQ: 13 [60] | Per: 13 [0] | |
HT: 12 [20] | FP: 12 [0] | SM: 0 |
Dmg: 1d-1/1d+2 | BL: 29 lbs. | |
Dodge: 10 | Parry: 10 | DR: 12/4* (uniform) |
Languages: English (Native) [6]; German (Native) (Native Language) [0].
Cultural Familiarities: Western (Native) [0].
Advantages: Ambidexterity [5]; Appearance (Handsome) [12]; Charisma 4 [20]; Combat Reflexes [15]; Organized Crime Rank 5 [10]; Fit [5]; Gizmos 3 [15]; Hard to Subdue 3 [6]; High Manual Dexterity 1 [5]; High Pain Threshold [10]; Independent Income 20 [20]; Merchant Rank 5 [20]; Status 5 [0]*; Wealth (Multimillionaire 2) [100].
Perks: Style Familiarity (Fencing - La Verdadera Destreza) [1]; Style Familiarity (Sport Fencing - Epée) [1]; Sure-Footed (Uneven) [1].
Disadvantages: Bloodlust (12) [-10]; Code of Honor (Gentlemen's) [-10]; Compulsive Rhetoric (9) [-7]; Megalomania [-10]; Obsession (Kill Captain America) (9) [-7]; Secret (Subversive) (Imprisonment or Exile) [-20]; Selfish (9) [-7].
Quirks: Atheist [-1]; Careful [-1]; Chauvinistic [-1]; Fond of Cats [-1]; Not Until My First Cup! [-1].
Skills: Acting (A) IQ+2 [8] – 15; Administration (A) IQ+1 [4] – 14; Artist (Painting) (H) IQ-1 [2] – 12; Body Language (Human) (A) Per+1 [4] – 14; Boxing (A) DX+3 [12] – 15; Brainwashing/TL8 (H) IQ+0 [4] – 13; Connoisseur (Literature) (A) IQ+0 [2] – 13; Connoisseur (Visual Arts) (A) IQ+1 [4] – 14; Criminology/TL8 (A) IQ+1 [4] – 14; Current Affairs/TL8 (High Culture) (E) IQ+2 [4] – 15; Current Affairs/TL8 (Politics) (E) IQ+2 [4] – 15; Detect Lies (H) Per+1 [8] – 14; Diplomacy (H) IQ+0 [4] – 13; Games (Epée Fencing) (E) IQ+0 [1] – 13; Guns/TL8 (Pistol) (E) DX+2 [4] – 14; Heraldry (A) IQ+1 [3] – 14†; History (Germany) (H) IQ+0 [4] – 13; Intelligence Analysis/TL8 (H) IQ+1 [8] – 14; Interrogation (A) IQ+1 [4] – 14; Intimidation (A) Will-1 [1] – 14; Judo (H) DX+3 [16] – 15; Leadership (A) IQ+7 [12] – 20‡; Mathematics/TL8 (Pure) (H) IQ-1 [2] – 12; Poetry (A) IQ-1 [1] – 12; Politics (A) IQ+1 [4] – 14; Propaganda/TL8 (A) IQ+1 [4] – 14; Public Speaking (A) IQ+5 [4] – 18‡; Rapier (A) DX+3 [12] – 15; Rapier Sport (A) DX+1 [2] – 13§; Savoir-Faire (High Society) (E) IQ+2 [4] – 15; Savoir-Faire (Mafia) (E) IQ+2 [4] – 15; Strategy (Land) (H) IQ+0 [4] – 13; Tactics (H) IQ+0 [4] – 13.
Techniques: Counterattack (Rapier Sport) (H) def+5 [6] – 13; Targeted Attack (Rapier Thrust/Neck) (H) def+3 [4] – 13; Targeted Attack (Rapier Thrust/Vitals) (H) def+2 [3] – 14.
Starting Spending Money: $40,000,000 (20% Starting Wealth).
* Includes +3 from Wealth and +2 from Merchant Rank.
† Defaulted from Savoir-Faire (High Society)
‡ Includes +4 from Charisma
§ Defaulted from Rapier.
Harbin is not an adherent of Nazi ideology, acknowledging that its day has passed; he sees the Fourth Reich as just a pawn in a larger chess game, with himself as a player.
BOXING | ||||||||
---|---|---|---|---|---|---|---|---|
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
– | Boxing Punch | 1d cr | C | 10 | – | – | 12 |
DX | ||||||||
---|---|---|---|---|---|---|---|---|
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
– | Kick | 1d-1 cr | C, 1 | n/a | – | – | 12 | |
– | Bite | 1d-2 cr | C | n/a | – | – | 12 |
1. Organized Crime Rank is built as 2/level as per the guidelines on p. 15 of Social Engineering. It does not add to Status.
2. Merchant Rank is build as 4/level as per the guidelines on p. 15 of Social Engineering.