Medusa Villain

Real Name: Unrevealed.
Occupation: Professional criminal.
Identity: Secret.
Legal Status: Citizen of Attilan, in the United States illegally on a forged visa proclaiming her a citizen of France.
Other Aliases: Madame Medusa, "Madelyn Sousa".
Place of Birth: Attilan, Blue Area of the Moon.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Frightful Four.
Base of Operations: Mobile.
First Post-Reboot Appearance: FANTASTIC FOUR #
History: Almost nothing is known about Medusa prior to being recruited by the criminal calling himself the Wizard for his team, the Frightful Four. This uncertainty is mostly due to her amnesia; she has no memory prior to waking up in an alley in Paris, France. Medusa claims to have spent the next few years living a life of petty robbery just to survive.

Eventually, Medusa was discovered by the Wizard and inducted into the Frightful Four. However, her haughty demeanor soon put her at odds with the rest of the team (except for the Wizard himself, who found in her a kindred soul).

As a member of the Frightful Four, Medusa attacked the Fantastic Four in their Baxter Building headquarters. While the rest of the Frightful Four were captured, Medusa managed to escape. She was later spotted breaking the Wizard out of prison.
Age: 28.
Height: 5' 11".
Weight: 175 lbs.
Eyes: Green.
Hair: Auburn.
Uniform: Dark purple bodysuit, black gloves, black boots, dark purple half mask, black belt.
Strength Level: As an Inhuman, Medusa possesses slightly greater strength than a human of her age, height, and build, though not to a superhuman degree.
Known Superhuman Powers: Medusa possesses the psionic ability to telekinetically manipulate the strands of her hair. While theoretically she can manipulate individual hairs, she prefers to use either her entire head of hair or select groups of hairs. Her hair is physically stronger than a normal human's, having a tensile strength akin to that of a steel cable of the same thickness. Her hair is at least ten feet long, and while lacking a physical nervous system her telekinetic control is such that her hair appears to have a sense of touch equal to that of her skin.

Through practice, Medusa is able to form her hair into up to six "arms", which she can use to lift herself and others. When attempting to lift additional weight, such as a teammate, she uses some of her hair to brace herself, so that her scalp is not supporting the entire weight. The maximum amount of weight she has been observed lifting with her hair is around 3,200 lbs (1.6 tons). She is also able to create a fan with her hair.


726 points

ST: 12 (19/42) [0*] HP: 12 [4*] Speed: 6.50 [0]
DX: 14 [40*] Will: 12 [0] Move: 6 [0]
IQ: 12 [20*] Per: 12 [0] Brachiation: 3 [0]
HT: 12 [0*] FP: 12 [0] SM: 0
 
Dmg: 1d-1/1d+2 (2d-1/3d+1; 4d+1/7d-1) BL: 29 lbs. (72 lbs/353 lbs.)
Dodge: 10 Parry: 12 DR: 12/4* (uniform)


Languages: English (Accented) [4]; French (Accented) [4]; Tilan (Native) (Native Language) [0].

Cultural Familiarities: Attilan (Native) [0]; Western [1].

Advantages: Appearance (Beautiful) [8†]; Brachiator (Psionic, -10%) [5]; Combat Reflexes [15]; Constriction Attack (Psionic, -10%) [14]; Extra Arms 6 (Extra-Flexible, +50%; Long +1, +100%; Psionic, -10%) [144]; Extra Attack [25]; Fit [5]; High Pain Threshold [10]; Inhuman [100]; Rapid Healing [5]; Super ST +7/+30 (Conditional ST, +0%; Psionic, -10%) [273]; Zeroed [10].

Perks: Air Jet [1]; Controllable Disadvantage (Callous) [1]; Haughty Sneer [1]; Huge Weapons (SM +1) [1]; Power Grappling [1].

Disadvantages: Amnesia (Partial) [-10]; Code of Honor (Gentleman's) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Selfish (12) [-5]; Stubbornness [-5]; Wealth (Struggling) [-10].

Quirks: Attracted to the Wizard [-1]; Broad-Minded [-1]; Dislikes Removing Her Mask [-1]; Staid [-1]; Teetotaler [-1].

Skills: Body Language (Human) (A) Per+2 [8] – 14; Breath Control (H) HT+0 [4] – 12; Climbing (A) DX+2 [2] – 16‡; Detect Lies (H) Per+0 [3] – 12§; Electronics Repair/TL8 (Security) (A) IQ+0 [2] – 12; Filch (A) DX+0 [2] – 14; Forced Entry (E) DX+0 [1] – 14; Gesture (E) IQ+2 [4] – 14; Guns/TL8 (Pistol) (E) DX+0 [1] – 14; Guns/TL8 (Rifle) (E) DX+0 [1] – 14; Judo (H) DX+0 [4] – 14; Karate (H) DX+0 [4] – 14; Lifting (A) HT+0 [2] – 12; Lockpicking/TL8 (A) IQ+2 [8] – 14; Observation (A) Per+2 [8] – 14; Pickpocket (H) DX+0 [4] – 14; Savoir-Faire (High Society) (E) IQ+0 [1] – 12; Sleight of Hand (H) DX+0 [4] – 14; Spear (A) DX+0 [2] – 14; Stealth (A) DX+0 [2] – 14; Streetwise (A) IQ+0 [2] – 12; Throwing (A) DX+1 [4] – 15; Urban Survival (A) Per+0 [2] – 12; Wrestling (A) DX+2 [8] – 16.

Techniques: Back Kick (Karate) (H) def+4 [5] – 14; Choke Hold (Wrestling) (H) def+3 [4] – 16; Kicking (Karate) (H) def+2 [3] – 14; Leg Throw (Judo) (H) def+2 [3] – 14; Neck Snap (ST) (H) def+7 [8] – 15; Timed Defense (Dodge) (H) def+2 [3] – 10.

Starting Spending Money: $10,000 (100% of Starting Wealth).


* Includes +2 to ST, +2 to DX, +1 to IQ, +2 to HT, and -2 to HP from Inhuman.

† Upgraded from Appearance (Attractive), part of Inhuman.

‡ Includes +2 from Brachiator.

§ Defaulted from Body Language.

Statistics in parentheses include adjustments to ST from Super ST, for combat using her hair.

Role-Playing Notes:

Medusa isn't a criminal by choice; she had to resort to burglary in order to survive. She has no real loyalty to the rest of the Frightful Four, despite having an obvious attraction to the Wizard. She is very much a warrior princess in temperament and ability, believing herself superior to most of her teammates. While presently amnesiac, a chance encounter with her family or the aid of a telepath could restore her memory.

Design Notes:

1. Yes, Crystal and Medusa are still sisters in the Reboot; however, their familial relationship is not going to be revealed this early. Crystal first appears late in Year One, and not everything should be revealed at once.