Crystal Supporting Cast

Real Name: Crystalia Amaquelin.
Occupation: College student pursuing a liberal arts degree.
Identity: Crystal's status as an Inhuman is unknown to the general public; she has thus far avoided using her powers in public.
Legal Status: Exiled citizen of Attilan, residing in the United States using forged identification.
Other Aliases: "Crys".
Place of Birth: Attilan, Blue Area of the Moon.
Marital Status: Single.
Known Relatives: Quelin (father), Ambur (mother), sister (name unrevealed).
Group Affiliation: Sometime partner of the Human Torch.
Base of Operations: Empire State University, Manhattan, New York City.
First Post-Reboot Appearance: FANTASTIC FOUR #
History: Very little has been revealed about Crystal's past. It is known that she is an Inhuman, a branch of humanity that split from the general human line through Kree genetic manipulation almost 20,000 years ago. It is known that her family was exiled from the Inhuman city of Attilan, which now resides in the so-called Blue Area of the Moon, a region of Earth's moon with an artificial atmosphere matching Earth's air pressure and composition, but she has not revealed the circumstances which led to the exile. Crystal has mentioned that her family kept moving around, hunting for her older sister who was separated from the family, but has not revealed her sister's name.

Crystal first met Johnny Storm, the Human Torch, at the registration desk at Empire State University when both were checking in as freshmen. Not long after, the two began dating. Even more recently, Crystal came to Johnny's assistance in one of his confrontations with the Trapster, revealing her own powers to him. When pressed, Crystal told him that she had gained her powers relatively recently without going into detail. Johnny knows she hasn't told him everything; whether he'll press for details or let her reveal things when she's ready is unknown.
Age: 18.
Height: 5' 6".
Weight: 110 lbs.
Eyes: Green.
Hair: Red.
Uniform: None.
Strength Level: Crystal possesses the normal strength of an Inhuman woman of her age, height, and build who engages in regular exercise. Inhumans are stronger on average than humans of the same build, but not superhumanly so.
Known Superhuman Powers: Crystal possesses the psionic ability to manipulate the four classical "elements": fire, water, earth, and air. She can cause fire to spontaneously ignite or can douse it by removing the oxygen feeding it. Through concentration, she can form and toss balls of fire from her hands, much like the Human Torch can.

She can control the movement of water by manipulating its surface tension, causing it to flow in any direction designated. She has not been observed manipulating very much water; because she is still young, her powers may still be growing.

She can control the various substances that make up common bedrock (earth, shale, granite, limestone, etc), creating seismic tremors which can reach up to 6.7 on the Richter scale (more if there's a major fault line nearby). She can also reshape nearby rock at will, using it to capture opponents or hurl it at her opponents as a kind of missile. While this works on asphalt, it does not work on steel girders.

She is able to manipulate the air around her to create localized cyclones and strong gusts of wind up to 100 mph. She is also able to create a wide range of atmospheric conditions. By intermingling the other elements, she can create a dust storm, a typhoon, an ice storm, or a firestorm.


2,712 points

ST: 12 [0*] HP: 12 [4*] Speed: 6.00 [0]
DX: 12 [0*] Will: 12 [0] Move: 6 [0]
IQ: 12 [0*] Per: 12 [0]  
HT: 12 [0*] FP: 12 [0] SM: 0
 
Dmg: 1d-1/1d+2 BL: 29 lbs.  
Dodge: 10 Parry: 10 DR: 0


Languages: English (Native) [6]; Tilan (Native) (Native Language) [0].

Cultural Familiarities: Attilan (Native) [0]; Western [1].

Advantages: Air Talent 2 [10]; Binding (Entombment) 20 (Environmental (Very Common), -5%; One-Shot, -10%; Elemental: Earth, -10%; Psionic, -10%) [26]; Burning Attack (Fireball) 6d (Accurate +3, +15%; Increased 1/2D Range ×5, +10%; Reduced Range ×1/2, -10%; Elemental: Heat/Fire, -10%; Psionic, -10%) [29]; Burning Attack (Firestorm) 3d (Area Effect: 4 yds, +100%; Malediction: Speed/Range Table, +150%; Persistent, +40%; Elemental: Air, -10%; Elemental: Heat/Fire, -10%; Psionic, -10%) [54]; Cold/Ice Talent 2 [10]; Combat Reflexes [15]; Control Earth/Stone 10 (1/2 ton; Collective, +100%; Ranged, +40%; Reduced Range ×1/2, -10%; Elemental: Earth, -10%; Psionic, -10%) [420]; Control Precipitation 5 (0.5 mile radius; Natural Phenomena, +100%; Elemental: Air, -10%; Psionic, -10%) [135]; Control Water 10 (1/2 ton/125 gallons; Collective, +100%; Elemental: Water, -10%; Psionic, -10%) [360]; Control Water 10 (1/2 ton/125 gallons; Collective, +100%; Super-Effort, +400%; Elemental: Water, -10%; Psionic, -10%) [1,160]; Control Winds 3 (0.3 mile radius; Natural Phenomena, +100%; Elemental: Air, -10%; Psionic, -10%) [81]; Create Fire 2 (Destruction: Create and Destroy, +100%; Ranged, +40%; Reduced Range ×1/2, -10%; Elemental: Heat/Fire, -10%; Psionic, -10%) [42]; Crushing Attack (Big Rock Attack) 5d (Accurate +3, +15%; Environmental (Very Common), -5%; Increased 1/2D Range ×5, +10%; Reduced Range ×1/2, -10%; Elemental: Earth, -10%; Psionic, -10%) [23]; Crushing Attack (Earthquake) 3d (Area Effect: 16 yd radius, +200%; Damage Limitation: No Blunt Trauma, -20%; Damage Modifier: Double Knockback, +20%; Environmental (Very Common), -5%; Malediction: Speed/Range Table, +150%; Requires Concentrate, -15%; Selective Area, +20%; Elemental: Earth, -10%; Psionic, -10%) [65]; Crushing Attack (Pebble Assault) 2d (Increased 1/2D Range ×5, +10%; Rapid Fire (RoF 8), +100%; Reduced Range ×1/2, -10%; Elemental: Earth, -10%; Psionic, -10%) [18]; Cutting Attack (Ice Dagger) 6d (Accurate +3, +15%; Increased 1/2D Range ×5, +10%; Reduced Range ×1/2, -10%; Elemental: Cold/Ice, -10%; Psionic, -10%; Alternative Attack, ×1/5) [8]; Earth Talent 2 [10]; Fit [5]; Hard to Kill 2 [4]; Hard to Subdue 2 [4]; Heat/Fire Talent 2 [10]; High Pain Threshold [10]; Impaling Attack (Ice Dagger) 6d (Accurate +3, +15%; Increased 1/2D Range ×5, +10%; Reduced Range ×1/2, -10%; Elemental: Cold/Ice, -10%; Psionic, -10%) [46]; Inhuman [100]; Obscure (Vision) (Dust Storm) 5 (Defensive, +60%; Environmental (Very Common), -10%; Elemental: Air, -10%; Elemental: Earth, -10%; Psionic, -10%) [12]; Water Talent 2 [10].

Perks: Air Jet [1]; Good With Dogs [1]; Ignition [1].

Disadvantages: Impulsiveness (12) [-10]; Overconfidence (12) [-10]; Pacifism (Cannot Kill) [-15]; Secret (Illegal Alien) (Imprisonment or Deportation) [-20]; Vow (Keep Existence of Inhumans a Secret) [-10]; Wealth (Struggling) [-10].

Quirks: Altruistic [-1]; Distinctive Accent [-1]; Enjoys Carousing [-1]; Infatuated With Johnny Storm [-1]; Refuses To Talk About Her Family [-1].

Skills: Acting (A) IQ+1 [4] – 14; Animal Handling (Dogs) (A) IQ-1 [1] – 10; Artist (Drawing) (H) IQ-1 [2] – 10; Carousing (E) HT+0 [1] – 12; Computer Operation/TL8 (E) IQ+0 [1] – 11; Current Affairs/TL8 (Popular Culture) (E) IQ+0 [1] – 11; Dancing (A) DX-1 [1] – 11; Detect Lies (H) Per+0 [4] – 12; Diplomacy (H) IQ+1 [8] – 12 ; Duststorm (H) IQ+3 [8] – 14†; Earthquake (H) IQ+3 [8] – 14‡; Entombment (H) IQ+3 [8] – 14‡; Firestorm (H) IQ+3 [8] – 14§; Ignition (H) IQ+3 [8] – 14§; Innate Attack (Projectile) (E) DX+2 [4] – 14; Observation (A) Per+0 [2] – 12; Pilot/TL8 (Vertol) (A) DX+0 [2] – 12; Research/TL8 (A) IQ-1 [1] – 10; Running (A) HT+0 [2] – 12; Savoir-Faire (High Society) (E) IQ+0 [1] – 11; Skating (H) HT-1 [2] – 11; Speed-Reading (A) IQ-1 [1] – 10; Swimming (E) HT+0 [1] – 12; Typing (E) DX+0 [1] – 12; Water Control (H) IQ+3 [8] – 14#; Wind Control (H) IQ+3 [8] – 14†.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes +2 to ST, +2 to DX, +1 to IQ, +2 to HT, and -2 to HP from Inhuman.

† Includes +2 from Air Talent.

‡ Includes +2 from Earth Talent.v

§ Includes +2 from Heat/Fire Talent.

# Includes +2 from Water Talent.

Role-Playing Notes:

Crystal is a kind-hearted young woman who until recently was trying to live the illusion of a normal life. She is torn between her attraction to Johnny and her vow of secrecy in keeping the Inhumans away from regular humanity. She's debating whether to ask the FF for help in finding her missing sister.

DX
TL Weapon Damage Reach Parry Cost Weight ST Notes
Punch 1d-2 cr C 10 12
Kick 1d-1 cr C, 1 n/a 12
Bite 1d-2 cr C n/a 12
INNATE ATTACK (PROJECTILE)
TL Weapon Damage Acc Range RoF Shots ST Bulk Rcl Notes
Big Rock Attack 5d cr 6 25/50 1 1
Fireball 6d burn 6 25/50 1 1
Ice Dagger 6d cut 6 25/50 1 1
or 6d imp 6 25/50 1 1
Pebble Assault 2d cr 3 25/50 8 1
POWER SKILLS
TL Weapon Damage Acc Range RoF Shots ST Bulk Rcl Notes
Duststorm spec. (2 yd)
Earthquake 3d cr dbk nbt mal (16 yd) Speed/Range 1
Entombment spec. (ST 20) 3 100 1 1
Firestorm 3d burn (4 yd) Speed/Range

Design Notes:

1. Yes, Crystal and Medusa are still sisters in the Reboot; however, their familial relationship is not going to be revealed this early. Crystal first appears late in Year One – she and Johnny are a year behind Spidey and the X-Men at ESU – and not everything should be revealed at once.