Kree Aliens and Other Races

The Kree are a humanoid race that originated on the planet Hala in the Pama system. Due to their home world's gravity, the average Kree is twice as strong as the average human. They also tend to tire less quickly than human. They have lifespans slightly greater than humans, averaging 100-120 years, due in no small part to past genetic programs.

There are two sub-races of Kree: the original blue-skinned Kree, who are a small but powerful minority in the Empire, and the white Kree with more normal human skin tones, the result of the blue Kree interbreeding with other humanoid races. White Kree can pass for human on Earth with ease. While the blue Kree believe themselves to be superior to white Kree, there are no functional differences between them.

The Kree Empire dominates the Greater Magellanic Cloud, the largest satellite galaxy of the Milky Way. Little is known about the origins of the Kree Empire, but while it has achieved a tech level far in advance of Earth, no new technological breakthroughs have occurred for thousands of years. It is known that the Kree have a long-standing rivalry with the Skrull Empire, which began not long after the two races first encountered each other.

It is Imperial policy that every able-bodied man and woman in their Empire serve at least one tour of duty in the military, due to their conflict with the Skrulls. A white Kree is not considered a "citizen" in the Empire, with the right to vote or run for public office, until after a certain amount of time in the military is over (at least three tours of duty); a blue Kree, on the other hand, is automatically a citizen upon reaching the age of majority (around 25 Earth years).

The Kree have known about Earth for millennia, due to its strategic location between the Kree, Skrull, and Shi'ar Empires. It is known that the Kree are responsible for the creation of the Inhuman race, having performed experiments on the human race around 18,000 BC, Earth time; these experiments are also suspected of having produced the Atlanteans, either separately or as a branch of the Inhumans.

Recently, due to the increased Skrull presence in Earth's system, the Kree leadership has assigned Mar-Vell, a Captain in the Kree Army, to be one of their spies on Earth. Mar-Vell has recently been recalled to Hala to be placed on trial for charges of treason, but has escaped. There are likely other white Kree on Earth serving as spies as well.

First Post-Reboot Appearance: CAPTAIN MARVEL #1.


Game-Mechanic Details:

The Kree possess a native TL 11^, with the standard space-opera superscience technologies (gravity manipulation, FTL drives, FTL communications, FTL sensors, and force screens). Developments unique to the Kree from Ultra-Tech include uploading of the mind to computer systems and the use of fast-grown clones as organ donors and revived bodies for the uploaded. These developments are reserved for the few Blue Kree who can afford them. They lack mature nanotechnology. The Kree possess bionic technology, but prefer to use it for bionic prosthetics, not full-conversion cyborgs. They have some performed experiments in genetic modification, but don't permit the technology to their general public.

In a cosmic campaign, the campaign's base TL would also be TL 11^, so the Kree racial packages would be reduced by 15 points each.

Blue Kree

67 points

Attribute Adjustments: ST +4 [40].

Secondary Characteristic Adjustments: FP +5 [15].

Language Adjustments: Kree (Native) (Native Language) [0].

Advantages: High TL +3 [15]; Longevity [2].

Disadvantages: Intolerance (Skrulls) [-5].

Features: Blue skin [0].

White Kree

62 points

Attribute Adjustments: ST +4 [40].

Secondary Characteristic Adjustments: FP +5 [15].

Language Adjustments: Kree (Native) (Native Language) [0].

Advantages: High TL +3 [15]; Longevity [2].

Disadvantages: Intolerance (Skrulls) [-5]; Social Stigma (Second-Class Citizen) [-5].