Captain Marvel Hero

Real Name: Mar-Vell.
Occupation: Adventurer, former soldier and intelligence agent.
Identity: Known to the Kree authorities; the general public of Earth do not know of his alien origins.
Legal Status: Citizen of the Kree Empire, wanted by the Kree military for charges of treason.
Other Aliases: None.
Place of Birth: The planet Hala, Pama system, Kree Empire.
Marital Status: Single.
Known Relatives: Phyla-Vell (alias Quasar, sister).
Group Affiliation: Formerly the Kree Imperial Army.
Base of Operations: Mobile throughout space, formerly the starship Helion in orbit around Earth.
First Post-Reboot Appearance: (as Dr. Lawson) FANTASTIC FOUR #1; (as himself) CAPTAIN MARVEL #1.
History: Mar-Vell is one of the so-called "white Kree", a subspecies of the alien Kree with skin tones close to those of Caucasian humans. Mar-Vell was a soldier in the Kree Imperial Army who rose through the ranks to attain the rank of captain. He fought in many engagements against the Kree's longtime enemies, the Skrulls, earning numerous commendations from the Kree High Command; most of these exploits are currently undocumented.

Recently, however, Mar-Vell was chosen to act as a spy for the Kree on Earth, due to the white Kree's resemblance to the human natives of the planet. He was under the direct command of Colonel Yon-Rogg, a blue Kree who supervised the mission from a ship, the Helion, which stayed cloaked in orbit. Mar-Vell's love, Una, was also stationed on board the ship as the medical officer. To aid in his duties as a spy, Mar-Vell was granted superhuman abilities through retroviral genetic manipulation and nanotech implants.

On Earth, he was given the cover identity of Dr. Phillip Lawson, an astrophysicist working at the NASA launch site Cape Canaveral in Florida. (Fortunately, his own training in the Kree military enabled him to perform the calculations needed for his cover identity's job.) While there he found himself falling into the role of "super-hero", becoming known to the press as Captain Marvel. During this time he ended up working closely with Carol Danvers, a test pilot and astronaut he came to care for, confiding in her his alien origins, though not his real mission as a spy nor his cover identity.

During his time on Earth, Mar-Vell came to identify with the humans, and circumvented orders from Yon-Rogg which would have placed humans in danger. After Yon-Rogg caught him disobeying a direct order which would have resulted in the deaths of hundreds of people, Mar-Vell was arrested and returned to Hala for a court-martial. Una accompanied him, and was instrumental in assisting Mar-Vell in escaping from captivity upon learning he'd already been convicted in absentia, against the Kree Code of Military Justice. However, they were unable to bring Yon-Rogg's own treachery to the higher-ups in the Kree Imperial Army. He and Una are currently traveling the galaxy as fugitives, trying to stay one step ahead of Yon-Rogg's forces.

It has recently come to light that Mar-Vell is being manipulated by members of the Kree Empire's ruling elite, although Mar-Vell himself is unaware of these manipulations.
Age: 28 (Earth equivalent).
Height: 6' 2".
Weight: 210 lbs.
Eyes: Blue.
Hair: Blond.
Uniform: Red and blue bodysuit with a gold star insignia, blue half-mask, blue gloves, blue boots. This uniform was given to him when he was given his powers. Prior to that, wore the standard Kree military uniform.
Strength Level: Captain Marvel possesses superhuman strength enabling him to lift (press) 10 tons under optimal conditions. Originally, he possessed the normal Kree strength, which is about twice that of a normal human.
Known Superhuman Powers: In addition to his superhuman strength, as noted above, Captain Marvel possesses the ability to fly at great speeds unaided through space. He is presently only able to travel at Mach 2 (1,440 mph) in atmosphere, or Mach 13 (around 10,000 mph) in space. When flying in an atmosphere, he commonly slows to just under the speed of sound (around 700 mph).

Mar-Vell also possesses the ability to project beams of energy from his hands. He is able to modulate these beams for various effects, from lasers to concussive force.
Other Abilities: Mar-Vell is a skilled pilot and astrogator, and is an accomplished soldier trained in Kree armed and unarmed combat.
Weapons: At present, Captain Marvel does not use any weaponry. When he was an officer in the Kree military, he had access to most standard Kree weaponry.


1,431 points

ST: 24/114 [0*] HP: 24 [0] Speed: 6.50 [0]
DX: 13 [60] Will: 12 [0] Ground Move: 6 [0]
IQ: 12 [40] Per: 12 [0] Air Move: 13/ 832 [0]
HT: 13 [30] FP: 18 [0†] Space Move: 13/ 4,992 [0]
  SM: 0
Dmg: 2d+1/4d+2 (12d/14d) BL: 115 lbs. (2,599 lbs.)
Dodge: 10 Parry: 11 DR: 35* + 24/8* (tough skin + uniform)


Languages: English (Accented) [4]; Kree (Native) (Native Language) [0].

Cultural Familiarities: Kree Empire (Native) [0]; Western [1].

Advantages: 3D Spatial Sense [10]; Appearance (Attractive) [4]; Born Tactician 2 [20]; Burning Attack 7d (Armor Divisor (2), +50%; Blockable, -5%; Increased 1/2D Range (×5), +10%; Increased Range (×5), +20%; Variable, +5%; Super, -10%) [60]; Combat Reflexes [15]; Crushing Attack 7d (Blockable, -5%; Increased 1/2D Range (×5), +10%; Increased Range (×5), +20%; Underwater, +20%; Variable, +5%; Super, -10%; Alternative Attack, ×1/5) [10]; Damage Resistance 35 (Hardened 1, +20%; No Signature, +20%; Tough Skin, -40%; Passive Biological, -5%) [167]; Enhanced Move (Air) 6 (Air Move 832/1,664 mph/Mach 2.1) (Super, -10%) [108]; Enhanced Move (Space) 8.5 (Space Move 4,992/9,984 mph/Mach 13.1) (Super, -10%) [153]; Fit [5]; Flight (Space Flight, +50%; Super, -10%) [56]; Hard to Kill 2 [4]; Hard to Subdue 2 [4]; High Pain Threshold [10]; Injury Tolerance (Damage Reduction /10) (Super, -10%) [135]; Rapid Healing [5]; Reputation (Hero) 2 (Frequency: Sometimes, 10 or Less; People Affected: Almost Everyone Except Those From Backwater Worlds or Skrulls) [3]; Super ST +10/+100 (Super, -10%) [390]; Vacuum Support (Super, -10%) [5]; White Kree [62].

Disadvantages: Code of Honor (Soldier's) [-10]; Enemy (Yon-Rogg; Hunter; Equal in Power) (12) [-20]; Guilt Complex [-5]; Pacifism (Cannot Harm Innocents) [-10].

Quirks: Attentive [-1]; Broad-Minded [-1];Congenial [-1]; Expression ("Hala's Rings!") [-1]; Responsive [-1].

Skills: Aerobatics (H) DX+1 [2] – 14‡; Beam Weapons/TL11 (Pistol) (E) DX+1 [2] – 14; Beam Weapons/TL11 (Rifle) (E) DX+1 [2] – 14; Boxing (A) DX+1 [4] – 14; Computer Operation/TL8 (E) IQ+0 [1] – 12; Computer Operation/TL11 (E) IQ+0 [1] – 12; Connoisseur (Music) (A) IQ-1 [1] – 11; Electronics Operation/TL11 (Sensors) (A) IQ+0 [2] – 12; Explosives/TL11 (Demolition) (A) IQ+0 [2] – 12; Fast-Draw/TL11 (Ammo) (E) DX+1 [1] – 14§; Free Fall (A) DX+1 [1] – 14†; Innate Attack (Beam) (E) DX+2 [4] – 15; Intelligence Analysis/TL11 (H) IQ+0 [2] – 13#; Judo (H) DX+1 [8] – 14; Karate (H) DX+1 [8] – 14; Leadership (A) IQ+2 [2] – 14#; Mathematics/TL11 (Applied) (H) IQ+0 [4] – 12; Navigation/TL11 (Hyperspace) (A) IQ+2 [2] – 14‡; Navigation/TL11 (Space) (A) IQ+2 [2] – 14‡; Observation (A) Per+1 [4] – 13; Physics/TL11 (VH) IQ+0 [8] – 12; Pilot! (WC) DX+1 [36] – 14; Research/TL11 (A) IQ+0 [2] – 12; Savoir-Faire (Military) (E) IQ+1 [1] – 14#; Soldier/TL11 (A) IQ+0 [1] – 13#; Tactics (H) IQ+1 [4] – 14#; Wrestling (A) DX+1 [4] – 14

Lenses:

Superhero Phase (+5 points): Alternate Identity (Legal) [5]; Military Rank 4 [20]; Status 1 [0¥]; Wealth (Comfortable) [10]; Duty (as a Kree Spy) (12) [-10]; Secret (Kree Spy) (Imprisonment) [-20]. Starting Spending Money: $8,000 (20% Starting Wealth).

Space Opera Phase (-6 points): Courtesy Military Rank 4 [4]; Wealth (Struggling) [-10]. Starting Spending Money: $2,000 (20% Starting Wealth).


* Includes +4 from the White Kree racial package, and +10/+100 from Super ST.

† Includes +5 from the White Kree racial package.

‡ Includes +2 from 3D Spatial Sense.

§ Includes +1 from Combat Reflexes.

# Includes +1 from Born Tactician.

¥ Includes +1 level from Military Rank.

Role-Playing Notes:

Early on, Mar-Vell is torn between his Duty as a spy and his growing affection for humans, with his superiors' orders often running contrary to his wish to not harm anyone. Later on, after he is branded a traitor, Mar-Vell is much more open about opposing the Kree Army's actions when they affect innocents.

KARATE
TL Weapon Damage Reach Parry Cost Weight ST Notes
Karate Punch 2d+4 cr C 11 24
Super ST 12d+23 cr C 11 114
Karate Kick 2d+5 cr C, 1 n/a 24
Super ST 12d+24 cr C, 1 n/a 114
INNATE ATTACK (BEAM)
TL Weapon Damage Acc Range RoF Shots ST Bulk Rcl
Concussive Energy Blast 7d cr var 3 250/500 1 n/a 1
Laser Beam 7d (2) burn var 3 250/500 1 n/a 1

Design Notes:

1. This build, and the High TL trait in the White Kree racial package, assumes a campaign TL of 8, as would be encountered on modern-day Earth. For Mar-Vell after he leaves Earth, the campaign would likely be considered a TL 11 setting, reducing his point cost by 15 points (net 1,171 points) and increasing his Starting Money (to $7,500).