Lumpkin, Willie Supporting Cast

Real Name: William "Willie" Lumpkin.
Occupation: Mailman.
Identity: Willie does not use a dual identity.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: New York City.
Marital Status: Widower.
Known Relatives: Fredrick "Freddy" (nephew); Wilhelmina "Billie" (niece); Timothy "Timmy" (grand-nephew).
Group Affiliation: US Postal Service, Manhattan branch offices.
Base of Operations: New York City.
First Post-Reboot Appearance: FANTASTIC FOUR #
History: Willie has served in the US Postal Services as a mail carrier in Manhattan for decades. His route included the Baxter Building and the Stark family mansion. Having worked that route most of his career, he found his life had become dreary and monotonous. That changed the day the rest of the Fantastic Four moved into Reed Richards's scientific complex at the top of the Baxter Building. After presenting Reed with their mail, he half-jokingly petitioned for membership, demonstrating his ability to wiggle his ears. Reed responded with equal humor, half-jokingly responding that they would keep him in mind.

Since then, Willie has become involved with the Fantastic Four's adventures in a peripheral though sometimes important way. Most notably, he knew where to throw a circuit breaker in the building when the Mad Thinker had trapped the Four inside one of their labs, enabling them to escape. Since then, Willie has been proud to say he's a member of the Fantastic Four's extended family.
Age: 62.
Height: 5' 8".
Weight: 165 lbs.
Eyes: Blue.
Hair: White.
Uniform: None.
Strength Level: Willie possesses the normal human strength of a man his age, height, and build who engages in regular exercise.
Known Superhuman Powers: None.
Other Abilities: Willie can wiggle his ears.

20 points

ST: 10 [0] HP: 10 [0] Speed: 5.00 [0]
DX: 9 [-20] Will: 11 [5] Move: 5 [0]
IQ: 10 [0] Per: 11 [5]  
HT: 11 [10] FP: 11 [0] SM: 0
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 8 Parry: 7 DR: 0

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Fearlessness 3 [6]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; Serendipity 1 [15]; USPS Rank 0 [0].

Perks: Ear-Wiggler [1].

Disadvantages: Bad Sight (Nearsighted) (Mitigator: Glasses, -60%) [-10]; Dependent (Billie, niece; 100% Point Value; Loved One) (6) [-1]; Hard of Hearing (Mitigator: Hearing Aid, -60%) [-4]; Pacifism (Self-Defense Only) [-15].

Quirks: Attentive [-1]; Code of Honor ("The mail must go through.") [-1]; Responsive [-1].

Skills: Area Knowledge (East Manhattan) (E) IQ+2 [4] – 12; Driving/TL8 (Automobile) (A) DX+0 [2] – 9; Games (Checkers) (E) IQ+1 [2] – 11; Games (Chess) (E) IQ+1 [2] – 11; Hiking (A) HT+0 [2] – 11; Musical Instrument (Trumpet) (H) IQ-1 [2] – 9; Professional Skill (Mailman) (A) IQ+2 [8] – 12.

Starting Spending Money: $4,000 (20% of Starting Wealth).

Role-Playing Notes:

Willie is a good man who is living his semi-retirement years vicariously through the tales of the Fantastic Four. He knows he is too old for adventuring, but that doesn't stop him from doing his part when the time comes. For the first time in years he is actually enjoying himself.

Design Notes:

1. There are times in the comics where it appears that Willie has Weirdness Magnet. One of the most notable examples was when he was visited by Dickens's Christmas Ghosts because they missed their assigned haunting, causing him to hate Christmas ever since. I've decided not to give him that disadvantage mostly because in a superhero universe everyone who is even remotely involved with a super could claim such a disad. (Plus, I have an intense dislike of Weirdness Magnet due to a player who tries to take it for every character he makes, even when I specify "no paranormal traits".)