Mad Thinker Villain

Real Name: Unrevealed.
Occupation: Mercenary, professional criminal, scientist.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: The Thinker.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: Nephew (name unrevealed).
Group Affiliation: None.
Base of Operations: Mobile.
First Post-Reboot Appearance: FANTASTIC FOUR #
History: The man who calls himself the Thinker had a long and successful career as a criminal mastermind with a penchant for industrial espionage, operating behind the scenes for many thefts of experimental prototypes and records. He would plot each detail of the caper down to the last second, using his calculations to enable his hired muscle to avoid the authorities. (He calls himself the Thinker, but once his activities came to public attention, his superhuman adversaries and the press have referred to him as the "Mad Thinker", much to his continued exasperation.)

The Thinker first came to the public attention when he planned to steal several of Reed Richards's secret prototypes that were stored in the Baxter Building. He managed to trap the Fantastic Four in one of their labs, but they soon escaped with the help of their mailman, Willie Lumpkin; the Thinker admitted he never calculated Lumpkin into his plans, a mistake he assured himself he would never again make. Following this, he was sent to prison, presumably for the first time.

The Thinker has since come into conflict with the Fantastic Four on a second occasion, as well as Spider-Man, Daredevil, and the X-Men. Following his second clash with the Fantastic Four, it was revealed that he was still in prison from their first encounter, and that the Thinker that opposed them and other superhumans was a robot he was controlling from prison.
Age: 52.
Height: 5' 9".
Weight: 215 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: None.
Strength Level: The Mad Thinker possesses the normal human strength of a man his age, height, and build who engages in little regular exercise.
Known Superhuman Powers: None, although his ability to calculate probabilities in his head borders on the uncanny.
Other Abilities: The Thinker is a brilliant scientist and mathematician, with a solid grounding in a number of disciplines. His knowledge of probabilities is such that he is often able to predict what someone will do and say in a given situation, provided he has enough time to study that person. He is able to do intensive calculations in his head as fast as any computer. He has a near photographic memory, enabling him to recall 99% of what he sees, hears, or reads.

The Mad Thinker is also an expert at building robots, using robots that look just like him and a helmet in his jail cell to continue his efforts even while incarcerated.

Unlike other highly intelligent scientists and engineers, the Thinker has yet to come up with any cutting edge technology of his own, relying on using the advancements of others in different ways.
Weapons: The Thinker has access to a number of modern and ultra-tech weapons and armor, and is never without a sidearm of some sort, from a conventional pistol to any number of energy pistols.

The Thinker's primary weapons, however, are his army of robots and androids, originally built off Reed Richards's designs and improved over time.


240 points

ST: 9 [-10] HP: 12 [6] Speed: 4.50 [0]
DX: 9 [-20] Will: 14 [0] Move: 4 [0]
IQ: 14 [80] Per: 14 [0]  
HT: 9 [-10] FP: 9 [0] SM: 0
 
Dmg: 1d-2/1d-1 BL: 16 lbs.  
Dodge: 7 Parry: 7 DR: 12/4* (concealed vest)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Absolute Timing [2]; Academic 3 [15]; Alternate Form (Robot Body) (Difference In Point Cost: 44 Points; Gadget/Breakable, DR 5, -15%; Gadget/Breakable, SM -5, -10%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Projected Form, -50%) [43]; Intuitive Mathematician [5]; Natural Scientist 3 [30]; Photographic Memory [10]; Single-Minded [5]; Social Scientist 3 [30]; Status 1 [0*]; Wealth (Wealthy) [10].

Perks: Eye For Distance [1]; Headhunter [1]; Incredible Patience [1].

Disadvantages: Appearance (Unattractive) [-4]; Dependent (Nephew; 25% Point Value; Loved One) (6) [-10]; Greed (12) [-15]; Hidebound [-5]; Low Pain Threshold [-10]; Overweight [-1]; Pacifism (Reluctant Killer) [-5]; Social Stigma (Criminal Record) [-5]; Truthfulness (12) [-5].

Quirks: Broad-Minded [-1]; Careful [-1]; Dislikes the Appellation "Mad" With Regard to His Chosen Name [-1]; Dual Identity [-1]; Nosy [-1].

Skills: Computer Hacking/TL8 (VH) IQ-1 [4] – 13; Computer Programming/TL8 (H) IQ+0 [4] – 14; Current Affairs/TL8 (Headline News) (E) IQ+0 [1] – 14; Current Affairs/TL8 (Science & Technology) (E) IQ+0 [1] – 14; Electronics Operation/TL8 (Security) (A) IQ+0 [2] – 14; Encyclopedist! (WC) IQ-1 [12] – 13†; Engineer/TL8 (Robotics) (H) IQ+0 [4] – 14; Guns/TL8 (Pistol) (E) DX+1 [2] – 10; Mathematics/TL8 (Applied) (H) IQ+4 [6] – 18‡§; Mathematics/TL8 (Pure) (H) IQ+4 [20] – 18; Mathematics/TL8 (Statistics) (H) IQ+4 [6] – 18‡§; Mechanic/TL8 (Robotics) (A) IQ+0 [2] – 14; Observation (A) Per+0 [2] – 14; Savoir-Faire (Mafia) (E) IQ+0 [1] – 14; Scholar! (WC) IQ-1 [12] – 13#; Science! (WC) IQ-1 [12] – 13¶; Scrounging (E) Per+1 [2] – 15; Streetwise (A) IQ-1 [1] – 13.

Starting Spending Money: $8,000 (20% of Starting Wealth).


* Includes +1 from Wealth.

† Conditional +3 from Academic.

‡ Includes +3 from Natural Scientist.

§ Defaulted from Mathematics (Pure).

# Conditional +3 from Social Scientist.

¶ Conditional +3 from Natural Scientist.

Role-Playing Notes:

The Thinker's primary motivations are the accumulation of additional knowledge (including the continuing thefts of Reed's scientific research), the accumulation of wealth, and revenge on the Fantastic Four. Unknown to many is his devotion to his nephew, whose medical bills he is paying for. He's a patient man, planning capers down to the second.

Robot Body

44 points

Attribute Adjustments: ST +4 [40].

Advantages: Machine [25].

Disadvantages: Electrical [-20]; Unnatural Feature (Synthetic Skin) 1 [-1].

Design Notes

1. I'm not sure yet whether I should use the "Awesome" android, or take a page from the original run of New Warriors and have him using the shapeshifting android Primus as his primary henchman.

2. In Year Two, the Thinker will likely have his link to the robot body surgically implanted rather than incorporated into his helmet, removing the Gadget/Breakable limitations on his Alternate Form.