Daredevil Hero

Real Name: Matthew Michael Murdock.
Occupation: Assistant District Attorney.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Marital Status: None.
Known Relatives: Jonathan ("Battling Jack", father, deceased), Grace (mother, deceased).
Group Affiliation: None.
Base of Operations: Hell's Kitchen, New York City.
First Post-Reboot Appearance: DAREDEVIL: THE MAN WITHOUT FEAR #1.
History: Matt Murdock grew up in the area of Manhattan known as Chelsea (the locals call it Hell's Kitchen), the son of a small-time prizefighter, Jack Murdock. Oh her deathbed, Matt's mother made Jack promise to give Matt a better life than he himself had had. To this end, Jack encouraged Matt to stick to his studies rather than become an athlete. However, Jack understood that Matt needed to know how to defend himself, and did give Matt some training in boxing. Jack insisted that Matt never start a fight, words Matt took to heart.

When he was eleven, Matt was passing through the docks on his way home from school when he encountered a man being roughed up by some organized criminal enforcers. While trying to decide whether he should get involved, breaking his promise to never start a fight, and yet unwilling to let the enforcers get away with their brutal treatment of another, one of the enforcers' lookouts caught hold of Matt.

Matt fought back, but was unable to do much. In the scuffle, one of the barrels on the docks was torn open, and a glowing green liquid, radioactive waste, sprayed Matt in his eyes. Matt's screams of pain brought the other dock workers, who took the boy to the hospital.

It was in the hospital that Matt discovered that his other senses had been enhanced by the radiation. Jack took Matt to a blind martial arts master named Stick to help him deal with his new abilities. Matt's powers gave him a sense of fearlessness, which earned him the nickname "Daredevil" among the other kids in Hell's Kitchen.

When Matt was in high school, Jack Murdock was ordered by a crime boss to throw a fight. Jack, however, ignored this order and won the fight with a knock-out. Matt was to meet his father outside the arena. In some ways, he figures, he's still waiting. Jack Murdock was caught by the crime boss's enforcers and killed in front of Matt. Not knowing of Matt's other gifts, they believed that Matt would be unable to identify them, and let him live.

Driven by a need to fight injustice following this incident, Matt worked his way through college and law school. While attending Harvard, he met a girl named Elektra Nattchios, the daughter of a Greek businessman. The two, recognizing a kindred soul in the other, began a relationship. On the day that Matt was psyching himself up to ask her to marry him, Elektra's father was brutally murdered before her eyes, and she fled. Matt witnessed this murder, and while able to testify in court and bring the killer to justice without revealing his special senses, he was unable to help find Elektra, who had disappeared.

Matt currently works as a prosecutor for the District Attorney's office in Manhattan. A friend of his from Harvard, Franklin "Foggy" Nelson, works with him as a public defender. At night, however, Matt dons the identity of Daredevil, remembering his childhood nickname, and patrols Hell's Kitchen, keeping the streets safe. He is currently investigating criminal kingpin Wilson Fisk, and has encountered Elektra as Fisk's newest assassin.
Age: 30.
Height: 6'.
Weight: 200 lbs.
Eyes: Brown.
Hair: Red.
Uniform: Red Kevlar-reinforced leather bodysuit with a stylized "DD" on the left breast, red gloves, red boots, red cowl with small horns on the forehead.
Strength Level: Daredevil possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: The accident which robbed Daredevil of his sight has given him a number of other abilities.

First and foremost, his other senses have become superhumanly acute. He can hear and distinguish between whispered conversations from a hundred feet away. He can also hear the changes in someone's breathing and heartbeat when lying. His sense of smell is on par with that of a bloodhound, able to follow an individual scent through the crowded streets of Manhattan. His sense of touch is such that he is able to "read" newspaper print with his fingertips. Finally, and this is not generally known, his sense of taste is supremely acute.

Daredevil has one other sense, which he refers to as his "radar-sense". His brain is constantly putting out radio signals, similar to those put out by aircraft radar systems. His brain automatically interprets the echo of these signals to give him a perfect black-and-white, 360° image of his surroundings. This radar-sense is not able to pick up lettering, however; a banner with lettering on it will appear solely as a banner to him.
Abilities: Daredevil has trained himself to be on par with Olympic gymnasts, boxers, and wrestlers. He has been trained in western boxing, Brazilian Jiu-jitsu, escrima, and Muay Thai, and has combined them into a unique style all his own. His powers also give him a perfect sense of balance and a slightly enhanced, but not superhuman, musculature.

Being a lawyer, Matt Murdock is well-versed in legal matters.
Limitations: Daredevil is blind, being unable to see like a normal human being. His other senses compensate for this, but there are visual cues that the average person is able to pick up on that he cannot. For example, he is unable to read a street sign or billboard, unless the sign has raised lettering, nor is he able to view a television screen or see a photographic print, as those register as flat on his radar sense. He is also unable to make out colors. Also, because of his supremely acute hearing, sudden loud noises affect him twice as hard as they do a normal human.
Weapons: Daredevil carries a pair of batons, similar to those used in the martial arts escrima and arnis. These batons have been adapted in three ways.

Daredevil's batons are capable of being linked together to form a set of nunchaku. With a twist of the one end, the baton becomes a grappling hook, the other end storing a length of thin high-test cable capable of holding twice his weight without strain. Finally, and he works hard to keep this feature a secret, the batons can extend to become his blind-man walking cane.

596 points

ST: 14 [40] HP: 14 [0] Speed: 6.50 [0]
DX: 14 [80] Will: 12 [0] Move: 6 [0]
IQ: 12 [0*] Per: 15 [15]  
HT: 12 [0*] FP: 12 [0] SM: 0
Dmg: 1d/2d BL: 39 lbs.  
Dodge: 13 Parry: 15 DR: 12/4* (uniform)

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Ambidexterity [5]; Catfall (Biological, -10%) [9]; Combat Reflexes [15]; Contact: Ben Urich (Daily Bugle Reporter) (Effective Skill 15; Usually Reliable; Frequency: 9 or less) [4]; Contact: Turk Barrett (Underworld) (Effective Skill 12; Unreliable; Frequency: 12 or less) [1]; Daredevil [15]; Discriminatory Hearing (Passive Biological, -5%) [15]; Discriminatory Smell (Emotion Sense, +50%; Passive Biological, -5%) [22]; Discriminatory Taste (Passive Biological, -5%) [10]; Enhanced Dodge 3 [45]; Enhanced Parry (All Parries) 3 [30]; Fearlessness 5 [10]; High Pain Threshold [10]; Para-Radar (Extended Arc: 360°, +125%; Super, -10%) [86]; Parabolic Hearing 3 (Passive Biological, -5%) [12]; Perfect Balance (Passive Biological, -5%) [15]; Sensitive Touch (Stethoscopic, +50%; Ultra-Fine, +30%; Passive Biological, -5%) [18]; Trained By A Master [30]; Very Fit [15]; Vibration Sense (Passive Biological, -5%) [10]; Wealth (Comfortable) [10].

Perks: Off-Hand Weapon Training (Smallsword) [1]; Robust Hearing [1]; Style Familiarity: Boxing [1]; Style Familiarity: Escrima [1]; Swinging [1].

Disadvantages: Blindness [-50]; Charitable (9) [-22]; Code of Honor (Hero's) [-10]; Flashbacks (Mild) [-5]; Guilt Complex [-5]; Light Sleeper [-5]; Obsession: Eliminate Organized Crime (Long-Term Goal) (9) [-15]; On The Edge (9) [-22]; Pacifism (Cannot Harm Innocents) [-10]; Secret Identity (Imprisonment) [-20]; Selfless (9) [-7]; Sense of Duty: Residents of Hell's Kitchen (Large Group) [-10]; Social Stigma (Blind) [-5]; Susceptible to Loud Noises -5 [-20].

Quirks: Habit: Makes Light of His Blindness [-1]; Likes to Help Underdogs [-1].

Skills: Acrobatics (H) DX+1 [4] – 15*; Area Knowledge (Hell's Kitchen) (E) IQ [1] – 12; Armoury/TL8 (Melee Weapons) IQ-1 [1] – 11; Blind Fighting (VH) Per+3 [20] – 18; Boxing (A) DX+2 [8] – 16; Boxing Sport (A) DX [1] – 14†; Climbing (A) DX+0 [1] – 14; Connoisseur (Music) IQ-1 [1] – 11; Detect Lies (H) Per [4] – 16; Flail (H) DX+2 [12] – 16; Games (Boxing) (E) IQ [1] – 12; Holdout (A) IQ [2] – 12; Intimidation (A) Will+2 [8] – 14; Jumping (E) DX+0 [1] – 14; Karate (H) DX+2 [12] – 16; Law (New York City) (H) IQ+2 [12] – 14; Lockpicking/TL8 (A) IQ [2] – 12; Main-Gauche (A) DX+2 [7] – 16‡; Observation (A) Per-1 [1] – 15; Power Blow (H) Will+1 [8] – 13; Pressure Points (H) IQ [4] – 12; Shadowing (A) IQ+2 [8] – 14; Smallsword (A) DX+2 [8] – 16; Stealth (A) DX+2 [8] – 16; Streetwise (A) IQ+2 [8] – 14; Thrown Weapon (Stick) (E) DX+2 [4] – 16; Tracking (A) Per+5 [20] – 20.

Techniques: Aggressive Parry (Karate) (H) def+1 [2] – 15; Arm Lock (Smallsword) (A) def+4 [4] – 20; Choke Hold (Smallsword) (H) def+3 [4] – 16; Counterattack (Boxing) (H) def+5 [6] – 16; Disarming (Smallsword) (H) def+5 [6] – 21; Elbow Strike (Karate) (A) def+2 [2] – 16; Feint (Boxing) (H) def+4 [5] – 20; Feint (Smallsword) (H) def+4 [5] – 20; Knee Strike (Karate) (A) def+1 [1] – 16; Targeted Attack (Boxing Punch/Face) (H) def+3 [4] – 14; Targeted Attack (Smallsword Swing/Arm) (H) def+1 [2] – 15; Targeted Attack (Smallsword Swing/Hand) (H) def+2 [3] – 14; Uppercut (Boxing) (A) def+1 [1] – 16.

Starting Spending Money: $7,960 (20% Starting Wealth, minus the cost of two batons).

* Includes +1 from Perfect Balance.

† Defaulted from Boxing.

‡ Defaulted from Smallsword.

TL Weapon Damage Reach Parry Cost Weight ST Notes
Boxing Punch 1d+1 cr C 15 14
TL Weapon Damage Reach Parry Cost Weight ST Notes
Karate Punch 1d+1 cr C 15 14
Karate Kick 1d+2 cr C, 1 n/a 14
Elbow Strike 1d+1 cr C n/a 14
Knee Strike 1d+2 cr C n/a 14

Daredevil's Batons

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Nunchaku 2d+1 cr 1 15 $40 2 7 [1, 2]


[1] Attempts to parry this weapon are at -2; fencing weapons ("F" in Parry stat) cannot parry at all; attempts to block are at -1.

[2] Cost and weight reflect the cost of two batons (stats below) being used to form the nunchaku.

SHORTSWORD (Smallsword-4)
TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Baton 2d cr 1 13 $20 1 6
or 1d cr 1 13 6
TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Baton 2d cr 1 15F $20 1 6
or 1d cr 1 15F 6
TL Weapon Damage Acc Range Weight RoF Shots Cost ST Bulk Notes
0 Baton 2d-1 cr 1 96/112 1 1 T(1) $20 6 -2

Design Notes:

1. The combat penalties that Daredevil would normally have due to his Blindness have been effectively counteracted by his Para-Radar advantage.