Mesmero Villain

Real Name: Unrevealed.
Occupation: Professional criminal, alleged former hypnotherapist.
Identity: Secret.
Legal Status: Citizenship unknown with a criminal record in the nation of Costa Negro.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Presumably single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: Mobile.
First Post-Reboot Appearance: UNCANNY X-MEN #
History: Nothing is known about the past of the mutant calling himself Mesmero. He claims to have been a hypnotherapist at one point, but the allure of using his powers for personal gain became too great. He decided to conquer the small South American nation of Costa Negro, and started hypnotizing everyone he met there into believing he was their elected dictator-for-life. This scheme was thwarted by the X-Men who were investigating the possibility of and trying to prevent a civil war there. Although thrown in prison for crimes there, he soon used his powers to escape.

Following this, he laid low for several months. He recently reappeared in New York City, and has hypnotized various female friends and allies of the X-Men – most notably Vera Cantor, Zelda Kurtzberg, Candy Southern, and private eye Karen Page – into becoming his slaves. What he plans for these women is unknown.
Age: 35.
Height: 5' 10".
Weight: 180 lbs.
Eyes: Red with yellow corneas.
Hair: Green.
Skin: Green.
Uniform: Green armored bodysuit with purple trim, purple gloves, purple boots, purple cape, green and purple hood, purple belt.
Strength Level: Mesmero possesses the normal human strength of a man his age, height, and build who engages in moderate exercise.
Known Superhuman Powers: Mesmero is a mutant with superhuman hypnotic abilities. He can put virtually anyone under his mental control by making eye contact with him or her for a few seconds. He can induce partial or complete amnesia in a victim, implant new memories, or almost totally alter a his victim's personality. The number of people he can maintain control over is unknown; he was able to convince several thousand people that he was someone completely different for several days.

Mesmero can also cause various sensations, such as differing levels of pain, in the minds of others even if these people are not under his control. He can also cause others to see, hear, and feel illusions.


497 points

ST: 10 [0] HP: 10 [0] Speed: 5.00 [0]
DX: 10 [0] Will: 15 [10] Move: 5 [0]
IQ: 13 [60] Per: 12 [-5]  
HT: 10 [0] FP: 10 [0] SM: 0
 
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 8 Parry: 8 DR: 12/4* (uniform)


Languages: English (Native) (Native Language) [0]; Portuguese (Native Spoken/Illiterate) [3]; Spanish (Native Spoken/Illiterate) [3].

Cultural Familiarities: Latin American [1]; Western (Native) [0].

Advantages: Affliction 5 (Pain; Will-4) (Based on Will (Target Roll), +20%; Incapacitation: Agony, +100%; Alternative Enhancements (Irritant: Moderate Pain, +20%; Irritant: Severe Pain, +40%; Irritant: Terrible Pain, +60%) +24%; Malediction (Uses Speed/Range Table), +150%; Mutant Psionic, -10%) [192]; Appearance (Handsome) [12]; Elastic Skin (Glamour (Will-5), -5%; Mutant Psionic, -10%) [17]; Illusion (Extended: Touch, +20%; Mental, +100%; Sense-Based: Vision (Eye Contact), -20%; Mutant Psionic, -10%) [48]; Mind Control (Conditioning, +50%; Extended Duration: Permanent Until Dispelled, +150%; Rationalization, +20%; Mutant Psionic, -10%) [155]; Telepathy Talent 4 [20]; Wealth (Comfortable) [10].

Perks: Accent (Mid-Atlantic/Snooty American) [1].

Disadvantages: Greed (9) [-22]; Hidebound [-5]; Overconfidence (9) [-7]; Pacifism (Reluctant Killer) [-5]; Phantom Voices [-5]; Secret Identity (Imprisonment) [-20]; Selfish (12) [-5]; Social Stigma (Criminal Record) [-5]; Social Stigma (Freak) [-10].

Quirks: Code of Honor (Gentlemanly Behavior) [-1]; Distinctive Feature (Green Skin) [-1].

Skills: Artist (Illusion) (H) IQ+2 [1] – 15*; Brainwashing/TL8 (H) IQ+7 [16] – 20*; Connoisseur (Wine) (A) IQ-1 [1] – 12; Current Affairs/TL8 (Headline News) (E) IQ+0 [1] – 13; Detect Lies (H) Per+1 [3] – 12†; Fast-Talk (A) IQ+0 [2] – 13; Hypnotism (Human) (H) IQ+7 [16] – 20*; Observation (A) Per+0 [2] – 12; Professional Skill (Therapist) (A) IQ+0 [2] – 13; Propaganda/TL8 (A) IQ+0 [2] – 13; Psychology (H) IQ+1 [8] – 14; Public Speaking (A) IQ-1 [1] – 12; Savoir-Faire (High Society) (E) IQ+1 [1] – 13.

Starting Spending Money: $8,000 (20% of Starting Wealth).


* Includes +4 from Telepathy Talent.

† Defaulted from Psychology.

Role-Playing Notes:

Mesmero, for all his intelligence and power, is not one of the world's creative thinkers. He has commented that even after he took over the nation of Costa Negro he wasn't sure what to do afterward. Chances are, he'd be happiest using his powers as a legitimate therapist, but his ego and the voices in his head demand that he use them for grander schemes.