Real Name: Victor von Duum.
Occupation: Monarch.
Identity: Publicly known.
Legal Status: King of Latveria, with full diplomatic immunity in the United States and most other countries.
Other Aliases: None.
Place of Birth: Gypsy camp outside Haasenstadt (now Doomstadt), Latveria.
Marital Status: Single.
Known Relatives: Werner (father, deceased); Cynthia (mother, deceased).
Group Affiliation: None.
Base of Operations: Castle Doom, Doomstadt, Latveria.
First Post-Reboot Appearance: FANTASTIC FOUR #
History: Victor von Duum was born to gypsy parents in the small country of Latveria, which at the time was part of Yugoslavia. As a youth, he was forced to watch as his mother was burned at the stake by their superstitious neighbors for witchcraft. His father was later killed in front of his eyes by Yugoslavian soldiers during a random purge of suspected insurrectionists. These events gave young Victor the overwhelming desire to obtain the power so that none could hurt him. This later evolved into a desire for power for its own sake.
To that end, Victor threw himself into his studies, learning any skill and obtaining any knowledge anyone would teach him or he could find in the public libraries. His studiousness, natural intelligence, and the innovations he achieved with what little resources he had came to the attention of the Yugoslavian leadership, who sponsored his education for their own ends.
Upon turning 18, Vic was sent to a university in the United States, where he was initially roomed with Reed Richards and Benjamin Grimm. Vic found a kindred intellect in Reed, but was disparaged by what he perceived as Ben's limited intelligence. At first, Reed and Vic would discuss their theories with each other, but Vic's own ego would not permit himself the possibility of his being wrong about anything, even when Reed and even Ben would find errors in his calculations. In anger over these perceived slights one day, he stormed out of their dorm room and effected a transfer to another university.
When Yugoslavia split into its various component republics, Vic found his university funding cut off. Effectively penniless, he wandered the world for a few years. Now a top expert in many scientific fields, he expanded his horizons to include many esoteric fields, including alchemy and the basics of magic. It was during this time that Vic built his first battlesuit, crude by his standards yet still effective. Vic also developed multiple patents across the world, earning himself an ever-increasing income from the licensing of these patents.
Eventually, Vic, now calling himself Doctor Doom as a pun on his last name, returned to his native Latveria to discover that its new leadership had been terrorizing the peasantry, playing on their superstitious fears of vampires, werewolves, and witches. Infuriated when his offer to meet with the Latverian leadership was rejected, Doom whipped the peasants into a fury, arming them with weapons he'd had smuggled in or invented himself, and marched on the capital city. Victor personally slew the leaders and set himself up as Latveria's new king, with the popular support of the peasants. He walked away from the battle practically unscathed, save for a cut on his right cheek which he vainly believes detracts from his looks.
Since then, Doom has turned Latveria around. The tiny nation now enjoys one of the highest per capita incomes of the developed world, and only fails to be a major economic power due to its lack of size and population. Technology has found a home here like no other, and Doom's self-invented super-technology is such an obvious part of modern Latverian life that it actually attracts tourism. Latveria is also home to a growing motion picture and special effects studio; the old-world charm of rural Latveria coupled with the high technology base of the capital city of Doomstadt makes it a common site for filming movies, several of which have won awards for their special effects. Doom has built schools and universities, all the while motivating his people to excel wherever possible. While the nation is small, it is militarily secure due to automaton soldiers, his Doombots, watching the border, and Doom enjoys a certain amount of impunity due to having his entire nation protected by the only functional anti-nuclear force field in the world (based on theories put forth by Nikola Tesla).
Despite the good he's done for Latveria, Doom has his dark side. Upon learning on the news that his old college roommates and their friends had gained superhuman powers as the Fantastic Four, Doom began plotting their destruction. He still holds a powerful grudge against Dr. Richards, and has plotted Reed's destruction several times.
Doom's first clash with the Fantastic Four came when he invited Dr. Richards to Latveria as part of a scientific conference he was hosting. In reality, the conference was an attempt to discredit Reed's claim of having invented a faster-than-light drive. When this failed, he had the four jailed on trumped-up charges; upon their escape he declared them outlaws in Latveria. Since then, his schemes to destroy Richards and the others of the Fantastic Four have been publicly declared as efforts to "bring them to justice."
Age: 30.
Height: 6' 2"
Weight: 225 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Silver-gray armor, green tunic, green hooded cloak, brown belt, silver-gray full-face mask.
Strength Level: Without his armor, Doctor Doom possesses the normal strength of a man his age, height, and build who engages in regular exercise. Doom's armored suit contains an electrically powered skeleton which enables Doom to lift (press) approximately 2 tons.
Known Superhuman Powers: Doctor Doom is a dabbler in magic. His powers, like those of other Earth-born sorcerers, are derived from three main sources: innate personal abilities like telepathy and astral projection, ambient magical energies, and extradimensional sources like the Vishanti and various demons. Doom has not yet mastered any exact discipline, but tends to draw upon ambient energy and extradimensional sources. Doom occasionally pulls energy from living sources as well, a variation commonly known as black magic.
Other Abilities: Doctor Doom is one of Earth's greatest scientific geniuses. He has made unique contributions in the fields of robotics, quantum physics, genetic engineering, weapons technology, and many other areas. He has developed matter transmitters, a shrinking gas which utilizes Pym particles (see Ant-Man), which he discovered independently, and even a working time machine. He occasionally uses alchemy to enhance his scientific achievements.
Because he fancies himself a "modern-day Renaissance Man," Doom has studied many other fields, including painting, sculpture, history, and the gentlemanly sport of fencing.
Weapons: Doctor Doom utilizes many weapons, most of which he invented himself. He is never without a sidearm, which has been at varying times a laser, blaster, disintegrator, or nausea-inducing microwave pistol.
Paraphernalia: Doctor Doom's original battlesuit was designed to provide protection against conventional small arms fire while granting increased strength. His current battlesuit has increased these capabilities and added additional ones.
As noted above, his battlesuit enables him to lift (press) around two tons under optimum conditions. Its armor is impervious to sustained small arms fire, and has been shown to resist being melted by the Human Torch's fire and enduring a pounding from the Thing. The battlesuit is also environmentally sealed, having an internal air supply of about four hours. It has sensors that enable him to see in both the infrared and ultraviolet spectra, read signs a mile distant, and hear minute sounds.
Offensively, the battlesuit is equipped with a pair of integral charged particle beams on its forearms which are capable of punching through two inch thick steel plates.
Recently, Doctor Doom has added a jet pack to his armor, enabling him to fly at speeds of about 100 mph.
1,001 points
ST: 12/50 [20*] | HP: 12 [0] | Speed: 6.00 [0] |
DX: 12 [40] | Will: 15 [0] | Ground Move: 6 [0] |
IQ: 15 [100] | Per: 15 [0] | Air Move: 12/48 [0] |
HT: 12 [20] | FP: 12 [0] | SM: 0 |
Dmg: 1d-1/1d+2 | BL: 29 lbs. | |
Dodge: 10 | Parry: 13 | DR: 180 (Hardened +1; armor) |
Languages: English (Accented) [2†]; Greek (Accented) [2†]; Hungarian (Native) [4†]; Latin (Accented) [2†]; Latverian (Native) (Native Language) [0]; Romanian (Native) [4†]; Russian (Accented) [2†]; Serbian (Native) [4†].
Cultural Familiarities: Eastern European (Native) [0]; Western [1].
Advantages: Administrative Rank 7 [35]; Appearance (Handsome) [12]; Charisma 3 [15]; Combat Reflexes [15]; Energy Realm 2 [40]; Gadgeteer [25]; High Manual Dexterity +3 [15]; High TL +1 [10]; Language Talent [10]; Legal Immunity (Diplomatic Immunity) [20]; Mathematical Ability 4 [20]; Matter Realm 2 [40]; Natural Scientist 4 [20]; Magery 2 (External Sources Only, -60%; Solitary Ceremonial, +10%) [13]; Social Regard (Respected) 3 [15]; Status 7 [10‡]; Unfazeable [15]; Wealth (Multimillionaire 3) [125].
Perks: Suit Familiarity (Battlesuit) [1];
Disadvantages: Callous [-5]; Code of Honor (Gentleman's) [-10]; Compulsive Rhetoric (12) [-5]; Jealousy [-10]; Megalomania [-10]; Obsession: Destroy Reed Richards (9) [-7]; Obsession: Gain Ultimate Power (9) [-15]; Selfish (6) [-10]; Stubbornness [-5].
Quirks: Chauvinistic [-1]; Mild OCD [-1]; OUCH! [-1]; Third-Person [-1]; Vanity [-1].
Skills: Administration (A) IQ-1 [1] – 14; Alchemy/TL9 (VH) IQ+0 [8] – 15; Artist (Painting) (H) IQ-2 [1] – 13; Artist (Sculpting) (H) IQ-2 [1] – 13; Battlesuit/TL9 (A) DX+3 [12] – 15; Beam Weapons/TL11 (Pistol) (E) DX+2 [4] – 14; Boxing (A) DX-1 [1] – 11; Diplomacy (H) IQ+0 [4] – 15; Fast-Talk (A) IQ+0 [2] – 15§; Innate Attack (Beam) (E) DX+2 [4] – 14; Intelligence Analysis/TL9 (H) IQ-1 [2] – 14; Interrogation (A) IQ+0 [2] – 15; Intimidation (A) Will+0 [2] – 15; Inventor! (WC) IQ+10 [144] – 25§; Musical Instrument (Violin) (H) IQ-2 [1] – 13; Psychologist! (WC) IQ+0 [24] – 15; Public Speaking (A) IQ+3 [2] – 18#; Rapier Sport (A) DX-1 [1] – 11; Scholar! (WC) IQ+0 [24] – 15; Science! (WC) IQ+10 [144] – 25§; Thaumatology (VH) IQ+0 [2] – 15¥.
Magical Realm Skills: Energy (VH) IQ+0 [2] – 15¥; Matter (VH) IQ+0 [2] – 15¥.
Starting Spending Money: $400,000,000 (20% Starting Wealth).
* Includes +38 from battlesuit's Enhanced ST.
† Includes +1 level from Language Talent.
‡ Includes +2 from Administrative Rank and +3 from Wealth.
§ Conditional +4 from Mathematical Ability.
# Includes +3 from Charisma.
¥ Includes +2 from Magery.
The primary word used when describing Dr. Doom is "ego". He monologues, recording every utterance for posterity on his armor's internal digital recording system. He refuses to believe he is ever in any way wrong, and has deluded himself into believing that what is good for Doom is good for the entire rest of the world.
1,698 points
Advantages: Burning Attack 5d (Damage Modifier: Surge, +20%; Increased Range (×10), +30%; Rapid Fire: RoF 8, +100%; Rapid Fire: Selective Fire, +10%) [65]; Damage Resistance 180 (Hardened 1, +20%) [1,080]; Doesn't Breathe (Oxygen Storage (×100), -30%) [14]; Enhanced Move (Air) 2 [40]; Enhanced ST +38 [304]; Flight [40]; Hyperspectral Vision [25]; Ladar (Extended Arc: 360°, +125%; Low-Probability Intercept, +10%; Targeting, +20%) [51]; Protected Hearing [5]; Protected Taste/Smell [5]; Protected Vision [5]; Radar (Extended Arc: 360°, +125%; Low-Probability Intercept, +10%; Multi-Mode, +50%; Targeting, +20%) [61]; Sealed [15]; Telecommunication (Radio) (Video, +40%) [14]; Telescopic Vision 3 [15].
Perks: Accessory: TL9 Small Computer [1]; Illumination [1].
Disadvantages: Electrical [-20]; Maintenance (Armoury) (1 Person, Every Other Week) [-3]; Numb [-20].
1. Dr. Doom's Magery has all modifiers on both Magery 2 and Magery 0. It just looks weird putting both on the sheet together.
2. Dr. Doom's battlesuit should have a ton of Gadget/Breakable and Gadget/Can Be Stolen modifiers on it. I'm just not certain what SM to make the various components.