Porcupine Villain

Real Name: Alexander Gentry
Occupation: Professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "Porky".
Place of Birth: Unrevealed.
Place of Death: New York City.
Marital Status: Unrevealed.
Known Relatives: Roger Gocking (nephew).
Group Affiliation: Former member of Batroc's Brigade.
Base of Operations: Mobile.
First Post-Reboot Appearance: ASTONISHING ANT-MAN #
Final Appearance: AVENGERS ANNUAL #2.
History: A decade ago, Alexander Gentry was an engineer for a weapon manufacturer who designed a needle delivery system for tranquilizers that could be worn on the forearms. His employers, however, didn't see the use and so shelved the project. Upset that his work was being passed over, he designed a battlesuit patterned after the porcupine which incorporated his needle-shooters, as well as a commercial exoskeleton. After destroying his work on the corporate computers, Gentry tendered his resignation from the company.

Initially intending to sell the suit design to the military, SHIELD, or AIM, he was quickly turned down by all buyers. Deciding to give them a demonstration of its capabilities, as well as realizing he had exhausted his savings and had racked up a lot of credit card debt while building the suit, he donned the suit and, calling himself the Porcupine, robbed a bank, only to be taken down by Spectra of the Midwest based team known as the Rust Belters prior to their disbanding and most members retiring.

After spending several years in prison, Gentry discovered he was even more in debt than before (due to accruing interest on his debts). Instead of robbing banks, he decided to crash an exclusive Chicago one-percenter party hosted by Vernon van Dyne, co-owner of Dynatechnics, while in the suit, intending to force the patrons to hand over their cash and jewelry. Unfortunately for the Porcupine, Vernon's daughter Janet and her boyfriend, Dr. Hank Pym – secretly the adventurers Wasp and Ant-Man – were in attendance. Although he was defeated by the Diminutive Duo, the Porcupine managed to evade capture.

Realizing that times had changed, Porcupine traveled to New York City, where at one of the Bars With No Name he was recruited by Georges Batroc for a job. As a member of Batroc's Brigade, he attacked a Central Park East party, only to end up fighting against Angel of the X-Men. In order to distract the Angel so they could make their escape, Gentry fired his quills omnidirectionally, injuring several onlookers; Batroc ejected Porcupine from the Brigade as a result.

Porcupine was later seen in Jersey City, New Jersey, when the Zodiac erected their force dome over the island of Manhattan. Claiming to want to reverse his fortunes and do some good for a change, he offered to assist the Avengers and other superhuman adventurers who were trying to enter the city. During the fracas, Porcupine attacked the Zodiac's leader, Taurus, only for his quills to bounce uselessly off Taurus's armored hide. Taurus then grabbed Porcupine by the neck; when Porcupine refused to beg for mercy, Taurus snapped his neck. Porcupine was later avenged by the WWII Black Widow, who killed Taurus, claiming his soul for her demonic master.

Gentry was given a hero's funeral by the superhero community, with those who witnessed his final moments eulogizing him as an unlikely hero. Tony Stark, secretly the adventurer Iron Man, upon learning of Gentry's debts, settled them. Gentry's only known living relative, his nephew Roger Gocking, inherited the Porcupine suit; what Gocking will do with the suit remains to be seen.
Age (at time of death): 38.
Height: 6' 1".
Weight: 225 lbs. (in battlesuit) 305 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Brown and tan armored battlesuit covered with sharp quills.
Strength Level: Alex Gentry was a bear of a man, possessing the normal human strength of a man his age, height, and build who engaged in intensive strengthening exercises. His battlesuit contained a strength-enhancing exoskeleton which enabled him to lift (press) roughly one-half ton.
Known Superhuman Powers: None.
Other Abilities: Gentry was a skilled weapons designer.
Paraphernalia: The Porcupine battlesuit was designed around the ability to shoot small "quills" which are designed as either bullets in their own right or as a delivery system for various payloads. There bulk of the quills are intended to pierce normal ballistic fabric; others carry various gas payloads such as knockout and tear gases, or inject various poisons into the target's bloodstream. He could, if he so chose, shoot the quills indiscriminately in all directions. The suit is able to withstand gunfire from most police and private security weaponry, has infrared and terahertz radar optics, and has a built-in radio capable of communicating with others up to ten miles away.


489 points

ST: 11/25 [10*] HP: 12 [2] Speed: 5.50 [0]
DX: 11 [20] Will: 11 [0] Move: 5 [0]
IQ: 11 [20] Per: 12 [5]  
HT: 11 [10] FP: 1 [0] SM: 0
 
Dmg: 1d-1/1d+1 BL: 24 lbs.
Dodge: 8 Parry: 9 DR: 20/10


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Artificer 2 [20]; Fit [5]; High Manual Dexterity 2 [10]; Wealth (Comfortable) [10].

Battlesuit: Affliction (Gas Attacks) 4 (HT-3; Alternative Enhancements (Incapacitation: Choking, +100%; Incapacitation: Retching, +50%; Incapacitation: Unconsciousness, +200%; Irritant: Coughing, +20%), +234%; Area Effect: 4 yd radius, +100%; Dissipation, -50%; Emanation, -20%; Gadget/Breakable: DR 10, SM -5, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Persistent, +40%; Respiratory Agent, +50%; Mechanical, -10%) [166]; Damage Resistance 10 [50]; Damage Resistance 10 (Partial: Torso Only, -10%) [45]; Enhanced ST +14 (Gadget/Breakable: Complex Machine, -5%; Gadget/Breakable, SM 0, -25%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Temporary Disadvantage: Electrical, -20%; Mechanical, -10%) [34]; Impaling Attack (Injector Quills) 1d-1 (Armor Divisor (2), +50%; Gadget/Breakable: DR 10, SM -5, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Increased 1/2D Range (×5), +10%; Reduced Range (×1/2), -10%; Mechanical, -10%; Alternative Attack, ×1/5) [2]; Impaling Attack (Quill Explosion) 2d+1 (Area Effect: 32 yd radius, +250%; Armor Divisor (2), +50%; Emanation, -20%; Gadget/Breakable: DR 10, SM 0, -35%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Mechanical, -10%; Alternative Attack, ×1/5) [13]; Impaling Attack (Standard Quills) 2d+1 (Armor Divisor (2), +50%; Gadget/Breakable: DR 10, SM -5, -20%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Increased 1/2D Range (×5), +10%; Rapid Fire: RoF 5, +70%; Reduced Range (×1/2), -10%; Ricochet, +10%; Mechanical, -10%; Alternative Attack, ×1/5) [8]; T-Ray Vision (Gadget/Breakable: DR 2, SM -7, -25%; Electronic, -30%) [12]; Telecommunications (Radio) (Gadget/Breakable: Complex Machine, -5%; Gadget/Breakable: SM -7, -5%; Gadget/Can Be Stolen: Forcibly Removed, -10%; Electronic, -30%) [5].

Perks: Energizer [1]; Off-Screen Reload [1].

Disadvantages: Bad Sight (Nearsighted) (Mitigator: Corrective Lenses, -60%) [-10]; Debt -2 [-2]; Impulsiveness (12) [-10]; Pacifism (Reluctant Killer) [-5]; Social Stigma (Criminal Record) [-5]; Unluckiness [-10].

Quirks: Bitter [-1]; Dead Weight [-1]; Foul-Mouthed [-1]; Interviews Badly [-1]; Limited Hearing Loss (High-Frequency) [-1].

Skills: Armoury/TL8 (Battlesuits) (A) IQ+1 [1] – 12†; Armoury/TL8 (Body Armor) (A) IQ+1 [1] – 12†; Armoury/TL8 (Small Arms) (A) IQ+3 [4] – 12†; Battlesuit/TL8 (A) DX+1 [4] – 12; Brawling (E) DX+2 [4] – 13; Chemistry/TL8 (Propellants) (A) IQ+1 [4] – 12; Climbing (A) DX+0 [2] – 11; Computer Operation/TL8 (E) IQ+1 [2] – 12; Current Affairs/TL8 (Science & Technology) (E) IQ+0 [1] – 11; Electronics Repair/TL8 (Communications) (A) IQ+1 [1] – 12†; Electronics Repair/TL8 (Sensors) (A) IQ+1 [1] – 12†; Engineer/TL8 (Battlesuits) (H) IQ+2 [4] – 13†; Engineer/TL8 (Small Arms) (H) IQ+3 [8] – 14†; Forced Entry (E) DX+1 [2] – 12; Guns/TL8 (Grenade Launcher) (E) DX+1 [2] – 12; Guns/TL8 (Shotgun) (E) DX+1 [2] – 12; Guns/TL8 (Wrist Gun) (E) DX+3 [8] – 14; Innate Attack (Projectile) (E) DX+3 [8] – 14; Jumping (E) DX+1 [2] – 12; Lifting (A) HT+0 [2] – 11; Liquid Projector/TL8 (Flamethrower) (E) DX+1 [2] – 12; Liquid Projector/TL8 (Sprayer) (E) DX+1 [2] – 12; Machinist/TL8 (A) IQ+2 [2] – 13†; Mathematics/TL8 (Applied) (H) IQ+0 [4] – 11; Observation (A) Per+0 [2] – 12; Running (A) HT+1 [4] – 12; Streetwise (A) IQ+0 [2] – 11; Swimming (E) HT+1 [2] – 12; Wrestling (A) DX+1 [4] – 12.

Starting Spending Money: $8,000 (20% of Starting Wealth).


* Includes +14 from Enhanced ST.

† Includes +2 from Artificer.

Role-Playing Notes:

A bitter, foul-mouthed man, Porcupine was the kind of person to never blame himself for everything that went wrong with his life. All he wanted was to settle his debts and gain at least a modicum of respect from those around him; it's truly a tragedy that he failed to live to see both.

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 1d-1 cr C 9 11
8^ – Battlesuit 2d+3 cr C 9 25
Brawling Kick 1d cr C, 1 n/a 11
8^ – Battlesuit 2d+4 cr C, 1 n/a 25
INNATE ATTACK (PROJECTILE)
TL Weapon Damage Acc Range RoF Shots ST Bulk Rcl Notes
8 Standard Quills 2d+1 (2) imp 3 25/50 5 1
8 Injector Quills 1d-1 (2) imp 3 25/50 1 1
Follow-Up by toxin
8 Quill Explosion 2d+1 (2) imp 1
8^ Knockout Gas HT-3 aff (4 yds) 1