Real Name: Janet van Dyne.
Occupation: Socialite, adventurer.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Chicago, Illinois.
Marital Status: Single.
Known Relatives: Vernon (father), three brothers (names unrevealed); Roger (grandfather).
Group Affiliation: Avengers; partner of Ant-Man.
Base of Operations: Chicago, Illinois, and New York City.
First Post-Reboot Appearance: ASTONISHING ANT-MAN #2.
History: Janet van Dyne was the youngest child and only daughter Vernon van Dyne, CEO of Dynatechnics, a materials processing corporation based out of Chicago but with plants and offices across the Rust Belt. Because of her father's insistence that only her brothers enter the family business, Janet found herself growing increasingly bored with the role of a high society socialite. It was at a party that she'd been invited to where she met Dr. Henry Pym, a scientist who worked at Dynatechnics. It wasn't long before the two began dating. Janet possessed a sharper mind than she let on, and quickly discovered that Pym was the adventurer Ant-Man.
Janet asked him to help her gain powers of her own so that she could aid him. Hank resisted at first, but Janet's youthful enthusiasm and subtle half-joking hints of blackmail convinced him. Sneaking her into the laboratory one night, he performed surgery on her which grafted wasp-like wings to her back and boosted her natural bioelectricity to enable her to fire short-ranged electric bolts from her hands. He then gave her a supply of the Pym particles for her to use. Designing an outfit for herself and calling herself the Wasp, she became Ant-Man's partner.
As the Wasp, Janet was present at the first meeting of the Avengers, and suggested the team name. She has managed to keep her identity as the Wasp secret by not allowing herself to be photographed at her full height; unlike the others, however, she doesn't really care if her identity as the Wasp is revealed.
Height: 5' 4".
Weight: 105 lbs.
Uniform: Constantly changing. Most commonly wears a bodysuit with a leotard, boots, and gloves of a complementing or contrasting color, but this is subject to change according to her fashion sense.
Strength Level: At her full human height, the Wasp possesses the normal human strength of a woman her age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: The Wasp is able to shrink to half an inch tall; this power is generated in the same fashion as Ant-Man's ability: through the application of Pym particles. For some reason, after her first few doses of Pym particles she gained the ability to generate Pym particles on her own. Dr. Pym has theorized that continued exposure to the Pym particles triggered a latent mutation which adapted to the particles' mass-shunting effects.
The Wasp has had insect-like wings surgically grafted to her shoulder-blades and tied into her nervous system. As she shrinks down, the wings enable her to fly. At present, she must be at most six inches tall in order to generate enough lift with her wings in order to fly. When she grows back to normal height, she is able to hide her wings by folding them and pressing them against her back.
Janet's last power is the ability to channel her body's bioelectricity in order to produce what she calls her "stingers", bolts of bioelectricity which she can use to either stun or damage her opponents.
Other Abilities: Janet van Dyne is a skilled fashion designer.
|ST: 10 ||HP: 10 ||Speed: 6.25 |
|DX: 13 ||Will: 12 ||Ground Move: 6 |
|IQ: 12 ||Per: 12 ||Air Move: 12/24 |
|HT: 12 ||FP: 12 ||SM: 0|
|Dmg: 1d-2/1d||BL: 20 lbs|
|Dodge: 9||Parry: 9||DR: 12/4* (uniform)|
Languages: English (Native) (Native Language) .
Cultural Familiarities: Western (Native) .
Advantages: 3D Spatial Sense ; Affliction (Wasp Sting) 7 (HT-6; Damage Modifier: Surge, +20%; Increased 1/2D Range, ×5, +10%; Increased Range: Line-of-Sight, +40%; Rapid Fire: RoF 5, +70%; Variable, +5%; Super, -10%) ; Appearance (Beautiful) ; Burning Attack (Wasp Sting) 5d (Damage Modifier: Surge, +20%; Increased 1/2D Range, ×5, +10%; Increased Range: Line-of-Sight, +40%; Rapid Fire: RoF 5, +70%; Variable, +5%; Super, -10%; Alternative Attack, ×1/5) ; Claim to Hospitality (Family) 2 ; Enhanced Move (Air) 1 (Move 24/48 mph) ; Fashion Sense ; Fit ; Flight (Accessibility: Only When Shrunk to SM -6 Or Smaller, -10%; Winged, -25%) ; Legal Enforcement Powers 2 (Informal, -10%) ; Shrinking 13 (Can Carry Objects: No Encumbrance, +10%; Full Damage, +100%; Full HP, +30%; Reduced Time 4 (1 second), +80%; Super, -10%) ; Status 1 (Heir to Status 2) [3*]; Wealth (Wealthy; Heir to Filthy Rich) .
Perks: Supersuit .
Disadvantages: Code of Honor (Hero's) [-10]; Overconfidence (9) [-7]; Pacifism (Cannot Harm Innocents) [-10]; Secret Identity (Serious Embarrassment) [-5]; Selfless (9) [-7]; Sense of Duty (Humanity) [-15]; Squeamish (12) [-10].
Quirks: Constantly Changing Her Uniform [-1]; Incessant Flirt [-1]; Likes Playing the Part of a Ditzy Brunette [-1]; Responsive [-1].
Skills: Acting (A) IQ+1  – 13; Aerobatics (H) DX+2  – 15†; Artist (Drawing) (H) IQ+0  – 12; Computer Operation/TL8 (E) IQ+0  – 12; Connoisseur (Visual Arts) (A) IQ+0  – 12; Current Affairs/TL8 (Business) (E) IQ+0  – 12; Current Affairs/TL8 (High Culture) (E) IQ+2  – 14; Dancing (A) DX-1  – 12; Detect Lies (H) Per  – 12; Diplomacy (H) IQ-1  – 11; Economics (H) IQ-1  – 11; Flight (A) HT+1  – 13; Innate Attack (Beam) (E) DX+1  – 14; Jumping (E) DX+0  – 13; Leadership (A) IQ+0  – 12; Makeup/TL8 (E) IQ+0  – 12; Professional Skill (Fashion Designer) (A) IQ+1  – 13; Savoir-Faire (High Society) (E) IQ+2  – 14; Sewing/TL8 (E) DX+0  – 13; Shadowing (A) IQ+2  – 14; Skating (H) HT-1  – 11; Stealth (A) DX+1  – 14; Swimming (E) HT+0  – 12.
Starting Spending Money: $20,000 (20% Starting Wealth).
* Includes +1 from Wealth.
† Includes +2 from 3D Spatial Sense
Although appearing like a spoiled debutante, the Wasp possesses a sharp analytical mind and a take-charge attitude when the situation calls for it. She is devoted to Pym, standing up for him and constantly striving to get him to recognize his own contributions to the team and to science in general.