Ghost Villain

Real Name: Ava Starr.
Occupation: Professional criminal.
Identity: Secret.
Legal Status: Citizen of the United States with no known criminal record.
Other Aliases: None.
Place of Birth: Chicago, Illinois.
Marital Status: Single.
Known Relatives: Elias (father); Patricia "Trish" Starr (cousin).
Group Affiliation: Lethal Legion
Base of Operations: Chicago, Illinois.
First Post-Reboot Appearance: ASTONISHING ANT-MAN #
History: The woman known as Ghost is the second known woman to use the identity.

The first Ghost was a mutant who in the late '80s was part of a generic prescription drug smuggling ring connected to the Romero family of the Maggia before her arrest and rehabilitation. This Ghost was later part of SHIELD's team of superhuman operatives, SPEAR (Superhuman Preparedness and Emergency Activity Response), under then Senior Agent Henry Gyrich before the team was disbanded with a change of administrations. She then operated as one of the Shadowguard for a time before fading from the public eye.

Recently, a new Ghost with no apparent connection to the first appeared in the Chicago area. This Ghost was responsible for a number of corporate espionage incidents before targeting the Dynatechnics Chicago office. During this heist, she encountered the Wasp, secretly Janet van Dyne, whose family co-owned the company. Ghost fought the Wasp to a near standstill before being forced to retreat.

It was then revealed that Ghost was Ava Starr, the daughter of Dr. Elias Starr, a scientific rival of Dr. Hank Pym, one of Dynatechnics' employees in the R&D division and secretly the adventurer Ant-Man. How Ghost received her powers is currently unknown; she has implicated both her father and Dr. Pym in an accident which granted her her powers.

Ghost joined her father in forming the Lethal Legion to combat Ant-Man and his allies; twice the Legion fought Ant-Man and his allies, Giant-Man and the Wasp, with Ghost engaging in a rematch against the Wasp both times. Each time, Ava eluded capture.

After Dr Starr was sent to prison, effectively disbanding the Legion, Ava turned to more mercenary work. She has twice fought private investigators Misty Knight and Colleen Wing and once more fought the Wasp, though each time she again evaded capture.

Ghost's current whereabouts are presently unknown, though she is suspected to have helped free her father from prison.
Age: 23.
Height: 5' 6".
Weight: 125 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Gray-white ballistic fabric bodysuit with an experimental molded plastic-ceramic composite armor piece over the chest, gray-white gloves, gray-white boots, gray-white hood, gray-white mask made of the same plastic-ceramic composite material with five red sensor lights, two over each eye and one on her forehead.
Strength Level: Ghost has the normal human strength of a woman her age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: Ghost has the ability to become invisible and intangible at will. Her invisibility extends into the infrared and ultraviolet spectra, though she can be detected by various radar frequencies. Her control over her powers is such that she can reflexively to become invisible. She is normally intangible, but can become solid or make parts of her solid through concentration for shorts periods of time. She is not able to carry other people with her when intangible, and has indicated she needs to hold her breath when passing through solid objects. She can choose to solidify only her arms, legs, hands, and feet when intangible. Although her powers enable her to walk on air, enabling her to walk or run over open manholes without issue, she cannot move vertically.
Other Abilities: Ghost is a skilled acrobat, gymnast, and unarmed hand to hand combatant trained in a few martial arts styles. She is also competent with handguns and skilled with a kusari. She is fluent in both English and Spanish.
Paraphernalia: Her uniform enables her to see in the infrared and terahertz radar frequencies, using a false-color augmented reality HUD.


631 points

ST: 12 [20] HP: 12 [0] Speed: 7.00 [5]
DX: 14 [80] Will: 11 [0] Move: 7 [0]
IQ: 11 [20] Per: 13 [10]  
HT: 13 [30] FP: 13 [0] SM: 0
 
Dmg: 1d-1/1d+2 BL: 29 lbs.
Dodge: 13 Parry: 14 DR: 12/4* (uniform)


Languages: English (Native) (Native Language) [0]; Spanish (Native) [6].

Cultural Familiarities: Western (Native) [0].

Advantages: Appearance (Attractive) [4]; Combat Reflexes [15]; Energy Reserve (Power) 15 [45]; Enhanced Dodge +2 [30]; Enhanced Parry (Bare Hands) +2 [10]; Fashion Sense [5]; Flexibility [5]; High Pain Threshold [10]; Insubstantiality (Can Carry Objects (No Encumbrance), +10%; No Vertical Move, -10%; Partial Change, +20%; Reduced Time 1, +20%; Usually On, -40%; Super, -10%) [72]; Invisibility (Visual/IR/UV) (Affects Machines, +50%; Can Carry Objects (No Encumbrance), +10%; Reflexive, +40%; Switchable, +10%; Super, -10%) [80]; Natural Athlete 2 [20]; Super-Spy 3 [45]; Very Fit [15]; Walk on Air (Super, -10%) [18]; Wealth (Wealthy) [20].

Perks: Acrobatic Kicks [1]; Dirty Fighting [1]; Rapid Retraction (Kicks) [1]; Rapid Retraction (Punches) [1]; Supersuit [1].

Disadvantages: Code of Honor (Criminal's) [-5]; Enemy (Law Enforcement; Medium-sized Group) (12) [-40]; Increased Life Support (Power Dampeners) [-10]; Pacifism (Reluctant Killer) [-5]; Secret Identity (Imprisonment) [-20]; Sense of Duty (Family) [-5]; Stubbornness [-5].

Quirks: Aches and Pains [-1]; Attentive [-1]; Confident [-1]; Likes Complicated Music [-1]; Lonely [-1].

Skills: Accounting (H) IQ+0 [4] – 11; Acrobatics (H) DX+2 [12] – 16; Acting (A) IQ+3 [2] – 14*; Beam Weapons/TL8 (Pistol) (E) DX+0 [1] – 14; Body Language (Human) (A) Per+0 [2] – 13; Climbing (A) DX+3 [2] – 17†; Computer Operation/TL8 (E) IQ+0 [1] – 11; Electronics Operation/TL8 (Security) (A) IQ+1 [4] – 12; Electronics Repair/TL8 (Security) (A) IQ+2 [8] – 13; Fast-Draw/TL8 (Ammo) (E) DX+1 [1] – 15‡; Fast-Draw (Pistol) (E) DX+1 [1] – 15‡; First Aid/TL8 (Human) (E) IQ+1 [1] – 11; Forced Entry (E) DX+1 [2] – 15; Guns/TL8 (Pistol) (E) DX+0 [1] – 14; Holdout (A) IQ+4 [4] – 15*; Judo (H) DX+2 [12] – 16; Jumping (E) DX+2 [1] – 16§; Karate (H) DX+2 [12] – 16; Knot-Tying (E) DX+0 [1] – 14; Kusari (H) DX+2 [12] – 16; Lip Reading (A) Per+1 [4] – 14; Lockpicking/TL8 (A) IQ+2 [8] – 13; Makeup/TL8 (E) IQ+0 [1] – 11; Musical Instrument (Double-Reed) (H) IQ+0 [4] – 11; NBC Suit/TL8 (A) DX+0 [2] – 14; Observation (A) Per+3 [2] – 16*; Photography/TL8 (A) IQ+1 [4] – 12; Pickpocket (H) DX+2 [2] – 16*; Running (A) HT+1 [1] – 14§; Search (A) Per+3 [2] – 16*; Shadowing (A) IQ+3 [4] – 15*; Skating (H) HT+1 [2] – 14§; Stealth (A) DX+4 [4] – 18*#; Streetwise (A) IQ+1 [4] – 12; Swimming (E) HT+2 [1] – 15§; Throwing (A) DX+2 [2] – 16§; Tracking (A) Per+2 [1] – 15*; Wrestling (A) DX+2 [8] – 16.

Techniques: Acrobatic Stand (Acrobatics) (A) def+6 [6] – 16; Dual-Weapon Attack (Guns (Pistol)) (H) def+4 [5] – 14; Entangle (Kusari) (H) def+4 [5] – 16; Kicking (Acrobatics) (H) def+2 [3] – 16; Sweep (Karate) (H) def+3 [4] – 16.

Starting Spending Money: $20,000 (20% of Starting Wealth).


* Includes +3 from Super-Spy.

† Includes +3 from Flexibility.

‡ Includes +1 from Combat Reflexes.

§ Includes +2 from Natural Athlete.

# Conditional +9 from Invisibility.

Role-Playing Notes:

Ava is a woman in pain in more ways than just physically. She distracts herself with her work and her music, but at heart she is a lonely person who envies those who can spend normal time with others. The only people she lets get close to her are her father and cousin, and even the cousin doesn't know everything.

Design Notes:

1. The Reduced Time on Insubstantiality is something of a kludge. I wanted to put Reflexive on it, representing her ability to switch back to being insubstantial when attacked, but according to Powers Reflexive and Usually On are incompatible.