Frog-Man Villain

Real Name: Francois LeBlanc.
Occupation: Professional criminal, former soldier.
Identity: Known to the authorities.
Legal Status: Citizen of both the United States and Canada with a criminal record in both.
Other Aliases: None.
Place of Birth: Niagara Falls, New York.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Ani-Men.
Base of Operations: New York City.
First Post-Reboot Appearance: DAREDEVIL: THE MAN WITHOUT FEAR #
History: Francois LeBlanc was born on the American side of Niagara Falls to Quebecois parents. After graduating high school, he enlisted in the Canadian army, but was dishonorably discharged when he was found to be involved in a war profiteering racket, selling military weapons and parts on the black market. He was given the opportunity to receive an early parole by participating in a scientific experiment.

These experiments, performed by scientists in the employ of the Kingpin, involved the injections of various animal DNA into their test subjects using genetic retroviruses. LeBlanc's injections contained DNA from several amphibians, primarily various species of frog.

Calling himself Frog-Man, LeBlanc joined with four other test subjects in escaping the lab, discovering themselves in the sewers underneath Hell's Kitchen. Frog-Man and his companions – Ape-Man, Bird-Man, Cat-Man, and Dragonfly – named their group the Ani-Men and decided to try and take over one of the gangs in the Kitchen. They were foiled by the costumed vigilante Daredevil in this endeavor and were sent to prison.

Some months later, the Ani-Men had either escaped or were freed from prison, and were hired by the criminal businessman Leland Owlsey, alias the Owl. Under the Owl's direction, Cat-Man and the other Ani-Men engaged in attacks on the Kingpin's businesses (the Ani-Men are unaware that the scientists who originally mutated them were in the Kingpin's employ), but were again foiled by Daredevil as well as the Kingpin's newest enforcer, Elektra. The Ani-Men managed to avoid capture by the authorities, and are still at large.
Age: 29.
Height: 5' 11".
Weight: 185 lbs.
Eyes: Blue.
Hair: None.
Skin: Green.
Other Distinguishing Features: Frog-Man has two fingers (plus a thumb) on each hand, and two toes on each foot.
Uniform: Yellow leotard, yellow gloves, yellow boots, gold belt.
Strength Level: Frog-Man possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: Thanks to being gene-spliced with frog DNA, Frog-Man has various frog-like adaptations.

Frog-Man's primary power is the ability to make tremendous leaps. He's been known to perform a standing high jump of around 10 feet, and a standing broad jump of over 40 feet; with a running start, he can nearly double those distances. In addition, he can land on his feet from extreme heights without taking damage. As a side effect of this, he is able to kick in combat with much more force than one would expect from a man of his height, weight, and build.

Additionally, Frog-Man's fingers and toes end in microscopic suction tips enabling him to cling to a number of surfaces.

Finally, Frog-Man possesses a tongue similar to that of his namesake, which he can use to grapple items up to 8 feet away. His tongue isn't as strong as the rest of his body, but is extremely flexible.


240 points

ST: 10 [11] HP: 10 [0] Speed: 6.50 [0]
DX: 13 [60] Will: 11 [0] Move: 7 [5]
IQ: 11 [20] Per: 11 [0]  
HT: 13 [30] FP: 13 [0] SM: 0
 
Dmg: 1d-1/1d+1 BL: 24 lbs.  
Dodge: 10 Parry: 11 DR: 12/4* (uniform)


Languages: English (Native) (Native Language) [0]; French (Native) [6].

Cultural Familiarities: Western (Native) [0].

Advantages: Catfall [10]; Clinging [20]; Combat Reflexes [15]; Extra Arms 1 (Extra-Flexible, +50%; Long +2, +200%; Weak: 1/4 Body ST, -50%) [30]; Flexibility [5]; High Pain Threshold [10]; Perfect Balance [15]; Striking ST +8 (Kick Only, -60%) [16]; Super Jump 2 [20].

Perks: Citizenship (Canada) [1].

Disadvantages: Appearance (Unattractive) [-4]; Enemy (NYPD) (9) [-20]; Greed (9) [-22]; Lecherousness (12) [-15]; Overconfidence (12) [-5]; Sense of Duty (Ani-Men) [-5]; Social Stigma (Criminal Record) [-5]; Social Stigma (Freak) [-10]; Wealth (Struggling) [-10].

Quirks: Agnostic [-1]; Bowlegged [-1]; Distractible [-1].

Skills: Acrobatics (H) DX+1 [4] – 14*; Acting (A) IQ+1 [4] – 12; Brawling (E) DX+2 [4] – 15; Climbing (A) DX+3 [1] – 16*†; Computer Operation/TL8 (E) IQ+1 [2] – 12; Fast-Talk (A) IQ+1 [4] – 12; First Aid (Human) (E) IQ+1 [2] – 12; Forced Entry (E) DX+2 [4] – 15; Guns/TL8 (Rifle) (E) DX+1 [1] – 13; Jumping (E) DX+4 [12] – 17; Merchant (A) IQ+1 [2] – 12; Savoir-Faire (Mafia) (E) IQ+1 [2] – 12; Savoir-Faire (Military) (E) IQ+1 [2] – 12; Smuggling (A) IQ+1 [4] – 12; Soldier/TL8 (A) IQ+1 [4] – 12; Streetwise (A) IQ+1 [4] – 12.

Techniques: Acrobatic Stand (Acrobatics) (A) def+5 [5] – 13; Kicking (Brawling) (H) def+2 [3] – 15.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes +1 from Perfect Balance.

† Includes +3 from Flexibility.

Role-Playing Notes: