Cat-Man Villain

Real Name: Townshend Horgan.
Occupation: Professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Presumed single.
Known Relatives: None.
Group Affiliation: Ani-Men.
Base of Operations: New York City.
First Post-Reboot Appearance: DAREDEVIL: THE MAN WITHOUT FEAR #
History: Townshend Horgan was a career criminal facing a lengthy prison sentence for various violent crimes when he was given an opportunity to get a reduced sentence by participating in a scientific experiment.

These experiments, performed by scientists in the employ of the Kingpin, involved the injections of various animal DNA into their test subjects using genetic retroviruses. Horgan's injections contained DNA from several of the big cats, including leopards and at least one species of tiger.

Calling himself Cat-Man, Horgan joined with four other test subjects in escaping the lab, discovering themselves in the sewers underneath Hell's Kitchen. Cat-Man and his companions – Ape-Man, Bird-Man, Dragonfly, and Frog-Man – named their group the Ani-Men and decided to try and take over one of the gangs in the Kitchen. They were foiled by the costumed vigilante Daredevil in this endeavor and were sent to prison.

Some months later, the Ani-Men had either escaped or were freed from prison, and were hired by the criminal businessman Leland Owlsey, alias the Owl. Under the Owl's direction, Cat-Man and the other Ani-Men engaged in attacks on the Kingpin's businesses (the Ani-Men are unaware that the scientists who originally mutated them were in the Kingpin's employ), but were again foiled by Daredevil as well as the Kingpin's newest enforcer, Elektra. The Ani-Men managed to avoid capture by the authorities, and are still at large.
Age: 23.
Height: 6'.
Weight: 250 lbs.
Eyes: Green.
Hair: Black.
Other Distinguishing Features: Cat-Man is covered with black fur with tan stripes along his torso and legs.
Uniform: Yellow leotard, yellow gloves, yellow boots, gold belt.
Strength Level: Cat-Man possesses superhuman strength, enabling him to lift (press) approximately 1,500 lbs (three-quarter ton) under ideal conditions.
Known Superhuman Powers: In addition to his superhuman strength, Cat-Man possesses superhuman agility, sharp claws on his hands and feet, sharp teeth, and cat-like senses of sight, smell, and hearing.


449 points

ST: 15/30 [50*] HP: 15 [0] Speed: 7.50 [0]
DX: 16 [120] Will: 11 [0] Move: 7 [0]
IQ: 11 [20] Per: 13 [10]  
HT: 14 [40] FP: 14 [0] SM: 0
 
Dmg: 1d+1/2d+1 (3d/5d+2) BL: 45 lbs. (180 lbs.)
Dodge: 11 Parry: 12 DR: 12/4* + 2* (uniform + tough skin)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Acute Hearing 3 [6]; Acute Taste and Smell 2 [4]; Ambidexterity [5]; Catfall [10]; Claws (Sharp Claws) [5]; Combat Reflexes [15]; Damage Resistance 2 (Tough Skin, -40%) [6]; Enhanced Move 1/2 (Ground) (Ground Move 10/20 mph; Biological, -10%) [9]; Enhanced ST +15 (Biological, -10%) [109]; Extra Attack 1 [25]; Fit [5]; High Pain Threshold [10]; Night Vision 6 [6]; Parabolic Hearing 2 [8]; Perfect Balance [15]; Silence 3 [15]; Teeth (Sharp Teeth) [1]; Temperature Tolerance 2 [2]; Ultrahearing [5]; Vibration Sense [10].

Perks: Clinch (Brawling) [1]; Fur [1].

Disadvantages: Bad Temper (12) [-10]; Enemy (NYPD) (9) [-20]; Extra Sleep -2 [-4]; Ham-Fisted 1 (-3) [-5]; Impulsiveness (9) [-15]; Kleptomania (9) [-22]; Pacifism (Reluctant Killer) [-5]; Sense of Duty (Ani-Men) [-5]; Social Stigma (Criminal Record) [-5]; Social Stigma (Freak) [-10]; Susceptible to Catnip -3 [-3]; Wealth (Struggling) [-10].

Quirks: Dislikes Large Bodies of Water [-1]; Habit (Makes Bad "Cat"-Related Puns) [-1]; Personality Change (Mellow When Under the Influence of Catnip) [-1].

Skills: Acrobatics (H) DX-1 [1] – 15*; Axe/Mace (A) DX-1 [1] – 15; Brawling (E) DX+0 [1] – 16; Climbing (A) DX+0 [1] – 16*; Forced Entry (E) DX+0 [1] – 16; Guns/TL8 (Pistol) (E) DX+0 [1] – 16; Savoir-Faire (Mafia) (E) IQ+1 [2] – 12; Streetwise (A) IQ+1 [4] – 12; Tracking (A) Per+1 [4] – 14; Urban Survival (A) Per+1 [4] – 14.

Techniques: Kicking (Brawling) (H) def+2 [3] – 16.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes +15 from Enhanced ST.

† Includes +1 from Perfect Balance.

Role-Playing Notes:

While not considering himself one of the brightest thinkers, Cat-Man's experience as a career criminal has caused him to gravitate toward the leadership position among the Ani-Men. He is quick to think on his feet and to come up with simple plans that adapt quickly. (Some would say he's beginning to become proficient in Xanatos Speed Chess.)

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 3d-1 cut C 12 30
Brawling Kick 3d cut C, 1 n/a 30
Brawling Bite 3d-1 cut C n/a 30