Ape-Man Villain

Real Name: Gordon Keefer.
Occupation: Former construction worker, now professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United Stated with a criminal record.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Divorced.
Known Relatives: Ex-wife and daughter (names unrevealed).
Group Affiliation: Ani-Men.
Base of Operations: New York City.
First Post-Reboot Appearance: DAREDEVIL: THE MAN WITHOUT FEAR #
History: Gordon Keefer was a former construction worker who had shot his site foreman in the chest with a shotgun in a fit of anger after his wife walked out on him, taking their thirteen year old daughter with her. (It was implied that Keefer already had a fierce temper at home, striking both his wife and child on numerous occasions.) He was sentenced to twenty years in prison, and would have stayed there most of that time if fate had not intervened.

Keefer was approached by one of the lawyers on the payroll of Wilson Fisk, the Kingpin of Crime, with an option to decrease his jail time in exchange for undergoing several scientific experiments. Keefer decided he had nothing left to lose and agreed. The Kingpin's scientists were studying possible ways to give people superhuman abilities, and injected a number of test subjects with genetic retroviruses developed from animal DNA. Keefer's injections contained DNA culled from a number of apes, specifically gorillas, chimpanzees, and gibbons.

Calling himself Ape-Man, Keefer joined with four other test subjects in escaping the lab, discovering themselves in the sewers underneath Hell's Kitchen. Ape-Man and his companions – Bird-Man, Cat-Man, Dragonfly, and Frog-Man – named their group the Ani-Men and decided to try and take over one of the gangs in the Kitchen. They were foiled by the costumed vigilante Daredevil in this endeavor and were sent to prison.

Some months later, the Ani-Men had either escaped or were freed from prison, and were hired by the criminal businessman Leland Owlsey, alias the Owl. Under the Owl's direction, Ape-Man and the other Ani-Men engaged in attacks on the Kingpin's businesses (Ape-Man and the other Ani-Men are unaware that the scientists who originally mutated them were in the Kingpin's employ), but were again foiled by Daredevil as well as the Kingpin's newest enforcer, Elektra. The Ani-Men managed to avoid capture by the authorities, and are still at large.
Age: 35.
Height: 6' 5".
Weight: 325 lbs.
Eyes: Brown.
Hair: Brown.
Other Distinctive Features: Ape-Man's body is covered in a coat of brown fur.
Uniform: Sleeveless yellow shirt, yellow shorts, yellow gloves, yellow boots, gold belt.
Strength Level: Ape-Man possesses enhanced strength, enabling him to lift (press) around 1,500 pounds under optimum conditions.
Known Superhuman Powers: Ape-Man has been said to possess the strength, speed, and agility of a great ape. This is somewhat misleading, however. Thanks to experimental genetic reengineering, Ape-Man possesses features of several apes: the strength of a large gorilla, the reaction time of a chimpanzee, and the speed and agility of a gibbon. (Strictly speaking, the family of great apes includes orangutans, bonobos, chimpanzees, gorillas, and humans; the several species of gibbons are considered lesser apes.)

In addition to these, his skin is covered in a thick coat of fur, and his ears are able to hear ultrasonic frequencies.


430 points

ST: 20/35 [100*] HP: 20 [0] Speed: 7.50 [0]
DX: 16 [120] Will: 10 [0] Move: 7 [0]
IQ: 10 [0] Per: 12 [10]  
HT: 14 [0] FP: 14 [0] SM: 0
 
Dmg: 2d-1/3d+2 (4d-1/6d+1) BL: 80 lbs. (245 lbs.)
Dodge: 11 Parry: 13 DR: 12/4* (costume) + 2* (tough skin)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Ambidexterity [5]; Brachiator [5]; Combat Reflexes [15]; Damage Resistance 2 (Tough Skin, -40%) [6]; Extra Arms 2 (Foot Manipulators, -30%) [14]; Extra Attack 1 [25]; Flexibility [5]; High Pain Threshold [10]; Perfect Balance [15]; Ultrahearing [5].

Perks: Fur [1].

Disadvantages: Bad Temper (12) [-10]; Enemy (NYPD) (9) [-20]; Greed (9) [-22]; Hidebound [-5]; Overconfidence (9) [-7]; Semi-Upright [-5]; Sense of Duty (Ani-Men) [-5]; Social Stigma (Criminal Record) [-5]; Social Stigma (Freak) [-10]; Wealth (Struggling) [-10].

Quirks: Habit (Hums "Apeman" by the Kinks) [-1]; Staid [-1].

Skills: Acrobatics (A) DX+1 [4] – 17†; Brawling (E) DX+2 [4] – 18; Climbing (A) DX+6 [2] – 22†‡; Driving/TL8 (Construction Equipment) (A) DX-1 [1] – 15; Explosives/TL8 (Demolition) (A) IQ+0 [2] – 10; Forced Entry (E) DX+0 [1] – 16; Intimidation (A) Will+2 [8] – 12; Jumping (E) DX+2 [4] – 18; Lifting (A) HT+0 [2] – 14; Wrestling (A) DX+0 [2] – 16.

Techniques: Acrobatic Stand (Acrobatics) (A) def+2 [2] – 13; Breakfall (Acrobatics) (A) def+1 [1] – 18; Choke Hold (Wrestling) (H) def+1 [2] – 14; Drop Kick (Brawling) (H) def+1 [2] – 18; Elbow Drop (Wrestling) (H) def+1 [2] – 12; Evade (Acrobatics) (A) def+1 [1] – 18; Head Butt (Brawling) (H) def+1 [2] – 18; Head Lock (Wrestling) (H) def+1 [2] – 14; Kicking (Brawling) (H) def+2 [3] – 17; Neck Snap (ST) (H) def+1 [2] – 17; Piledriver (ST) def+1 [2] – 16; Wrench Arm (ST) (H) def+1 [2] – 17.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes +10 from Enhanced ST.

† Includes +1 from Perfect Balance.

‡ Includes +2 from Brachiator and +3 from Flexibility.

Role-Playing Notes:

Even before being imprisoned, Gordon Keefer was mean and short-tempered. His time in prison and the experiments that turned him into Ape-Man have only exacerbated these traits.

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 2d cr C 13 20
Enhanced ST 3d+2 cr C 13 30
Brawling Kick 3d+2 cr C, 1 n/a 20
Enhanced ST 3d+3 cr C, 1 n/a 30
Brawling Bite 2d cr C n/a 20
Enhanced ST 3d+2 cr C n/a 30