Owl Villain

Real Name: Leland Owlsey.
Occupation: Businessman, crimelord.
Identity: Publicly known.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Unrevealed.
Known Relatives: None.
Group Affiliation: Head of his own criminal organization, one-time employer of the Ani-Men.
Base of Operations: New York City Greater Metropolitan Area.
First Post-Reboot Appearance: DAREDEVIL: THE MAN WITHOUT FEAR #
History: Leland Owlsey, nicknamed the Owl, was a financial investor with connections to various criminal organizations, until an audit by the IRS uncovered his criminal connections. The Owl then abandoned all pretense of respectability, focusing entirely on his criminal endeavors.

The Owl has twice tangled with the vigilante Daredevil. The first time he was extending into the drug trade, dealing a narcotic called Mutant Growth Hormone, derived from the pituitary glands of adolescent mutants, which has the effect of granting the user increased strength and durability for a short time. Daredevil broke up the lab and freed the young mutants Owl had captive. The Owl managed to escape, however.

The second time, the Owl hired the Ani-Men to engage in a city-wide crime spree. Daredevil defeated the Owl and the Ani-Men, and all six were sent to prison.

The Owl was involved in the prison break led by the Rhino (see Rhino). He has since approached a number of animal-themed criminals at an underworld bar, one of the so-called Bars With No Name where criminals can network and relax, but his purpose for doing so has not yet been revealed.
Age: 43.
Height: 5' 11".
Weight: 240 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Dark green business suit, dark green cloak, titanium steel "claws" strapped to his wrists.
Strength Level: The Owl possesses the normal human strength of a man his age, height, and build who engages in little regular exercise.
Known Superhuman Powers: The Owl possesses the psionic ability to levitate himself and fly for short distances at a speed not exceeding 30 miles per hour.
Weapons: The Owl wears a pair of razor-edged titanium steel talons attached to his forearm which extend over his knuckles.


255 points

ST: 10 [0] HP: 10 [0] Speed: 5.50 [0]
DX: 11 [20] Will: 12 [0] Move: 6 [0]
IQ: 12 [40] Per: 12 [0] Air Move: 10/15 [-2]
HT: 11 [10] FP: 11 [0] SM: 0
 
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 8 Parry: 9 DR: 12/4* (concealed vest)


Attributes: ST ; DX ; IQ ; HT .

Secondary Characteristics: Dmg ; BL lbs; HP ; Will ; Per 12 [0]; FP ; Basic Speed ; Basic Move 5 [0]; Basic Air Move 10 [-2]; Dodge 8.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Business Acumen 2 [20]; Enhanced Move (Air) 0.5 (Handling Penalty -1, -5%; Psionic, -10%) [9]; Flight (Low Ceiling: 30 feet, -10%; Psionic, -10%) [32]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; Intuition [15]; Merchant Rank 6 [30]; Social Chameleon [5]; Status 3 [0*]; Wealth (Filthy Rich) [50].

Perks: Headhunter [1].

Disadvantages: Callous [-5]; Compulsive Gambling (12) [-5]; Enemy (NYPD) (9) [-20]; Overweight [-1]; Pacifism (Reluctant Killer) [-5]; Selfish (9) [-7]; Social Stigma (Criminal Record) [-5].

Quirks: Distinctive Feature (Haircut) [-1]; Dual Identity [-1]; Minor Handicap (Bum Knee) [-1]; Nosy [-1].

Skills: Accounting (H) IQ+0 [1] – 12†; Administration (A) IQ+2 [2] – 14†; Body Language (A) Per+2 [8] – 14; Brawling (E) DX+2 [4] – 13; Computer Operation/TL8 (E) IQ+0 [1] – 12; Connoisseur (Wine) (A) IQ+0 [2] – 12; Criminology/TL8 (A) IQ+1 [4] – 13; Current Affairs/TL8 (Business) (E) IQ+1 [2] – 13; Economics (H) IQ+2 [4] – 14; Finance (H) IQ+2 [4] – 14; Gambling (A) IQ+1 [1] – 13; Games (Card Games) (E) IQ+1 [2] – 13; Intimidation (A) Will+0 [2] – 12; Market Analysis (H) IQ+2 [4] – 14; Observation (A) Per+1 [4] – 13; Politics (A) IQ+2 [8] – 14; Savoir-Faire (High Society) (E) IQ+2 [4] – 14; Savoir-Faire (Mafia) (E) IQ+2 [4] – 14; Streetwise (A) IQ+1 [4] – 13.

Starting Spending Money: $399,800 (20% of Starting Wealth, minus the cost of two Bladed Hands).


* Includes +2 from Merchant Rank and +1 from Wealth.

† Includes +2 from Business Acumen.

Role-Playing Notes:

Owl's Claws

BRAWLING, BOXING, DX or KARATE
TL Weapon Damage Reach Parry Cost Weight ST Notes
8 Bladed Hand 1d cut C 9 $200 1 6 Fine Quality
or 1d imp C 9 6