Bird-Man Villain

Real Name: Unrevealed.
Occupation: Professional Criminal
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: Henry Hawk.
Place of Birth: Unrevealed.
Marital Status: Unrevealed.
Known Relatives: None.
Group Affiliation: Ani-Men.
Base of Operations: New York City.
First Post-Reboot Appearance: DAREDEVIL: THE MAN WITHOUT FEAR #
History: The man who would become Bird-Man was a noted second-story burglar who was serving a lengthy jail term when he was given the opportunity to be paroled early if he signed up for a series of scientific experiments. (At this point, he was already using the alias "Henry Hawk"; his given name is unknown.)

These experiments, performed by scientists in the employ of the Kingpin, involved the injections of various animal DNA into their test subjects using genetic retroviruses . Given his alias, Henry's injections included various species of predatory bird, including hawks, falcons, and condors. The result was that Hawk grew wings underneath his arms while retaining the use of his hands; a secondary aspect was that his entire head changed to become closer to a bird's, including the beak.

Calling himself Bird-Man, Hawk joined with four other test subjects in escaping the lab, discovering themselves in the sewers underneath Hell's Kitchen. Bird-Man and his companions – Ape-Man, Cat-Man, Dragonfly, and Frog-Man – named their group the Ani-Men and decided to try and take over one of the gangs in the Kitchen. They were foiled by the costumed vigilante Daredevil in this endeavor and were sent to prison.

Some months later, the Ani-Men had either escaped or were freed from prison, and were hired by the criminal businessman Leland Owlsey, alias the Owl. Under the Owl's direction, Bird-Man and the other Ani-Men engaged in attacks on the Kingpin's businesses (the Ani-Men are unaware that the scientists who originally mutated them were in the Kingpin's employ), but were again foiled by Daredevil as well as the Kingpin's newest enforcer, Elektra. The Ani-Men managed to avoid capture by the authorities, and are still at large.
Age: 28.
Height: 5' 9".
Weight: 180 lbs.
Eyes: Blue.
Hair: None.
Other Distinguishing Features: Bird-Man possesses large, feathered wings under his arms, and a toothless beak instead of a human mouth. Furthermore, his feet have been altered to resemble a bird's, with two long toes in the front and a single toe growing off the heel.
Uniform: Blue bodysuit with a yellow leotard over it, yellow gloves, yellow boots, gold belt.
Strength Level: Bird-Man possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: Bird-Man can fly using the wings growing from under his arms like a bird's. His whole physiology has been adapted to flying: his bones are hollow, like a bird's, and he has a thin membrane over his eyes which protect against the friction of the air moving at high speeds. He can sustain a speed of 30 miles per hour while in flight.


204 points

ST: 14 [40] HP: 14 [0] Speed: 7.50 [0]
DX: 16 [120] Will: 11 [0] Ground Move: 7 [0]
IQ: 11 [20] Per: 12 [5] Air Move: 15 [0]
HT: 14 [40] FP: 14 [0] SM: 0
 
Dmg: 1d/2d BL: 39 lbs.  
Dodge: 10 Parry: 11 DR: 12/4* (uniform)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: 3D Spatial Sense [10]; Fit [5]; Flight (Temporary Disadvantage: No Fine Manipulators, -30%; Winged, -25%) [18]; High Pain Threshold [10]; Nictitating Membrane 1 [1]; Teeth (Sharp Beak) [1]; Temperature Tolerance 2 [2]; Ultrahearing [5].

Perks: Aerobatic Kicks [1]; Feathers [1].

Disadvantages: Enemy (NYPD) (9) [-20]; Impulsiveness (9) [-15]; Phobia (Enclosed Spaces) (12) [-15]; Sense of Duty (Ani-Men) [-5]; Short Attention Span [-10]; Social Stigma (Criminal Record) [-5]; Social Stigma (Freak) [-10]; Vulnerability to Crushing Attacks (Damage Multiplier ×2) [-30]; Wealth (Struggling) [-10].

Quirks: Bowlegged [-1]; Dual Identity [-1]; Third Person [-1].

Skills: Aerobatics (H) DX+2 [4] – 18*; Electronics Repair/TL8 (Security) (A) IQ+0 [2] – 11; Flight (A) HT+1 [4] – 15; Holdout (A) IQ+1 [4] – 12; Lockpicking/TL8 (A) IQ+1 [4] – 12; Navigation/TL8 (Air) (A) IQ+3 [2] – 14†; Shadowing (A) IQ+1 [4] – 12; Stealth (A) DX+2 [8] – 18; Streetwise (A) IQ+1 [4] – 12; Urban Survival (A) Per+0 [2] – 12.

Techniques: Attack From Above (Aerobatics) (A) def+1 [1] – 17; Drop Kick (Aerobatics) (H) def+1 [2] – 18; Evade (Aerobatics) (A) def+1 [1] – 19; Kicking (Aerobatics) (H) def+1 [2] – 17; Lethal Kick (Aerobatics) (H) def+1 [2] – 15; Spinning Kick (Aerobatics) (H) def+1 [2] – 16.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes +2 from 3D Spatial Sense.

† Includes +3 from 3D Spatial Sense.

AEROBATICS
TL Weapon Damage Reach Parry Cost Weight ST Notes
Aerobatic Kick 1d cr C, 1 n/a 14
Drop Kick 1d+2 cr C, 1 n/a 14
DX
TL Weapon Damage Reach Parry Cost Weight ST Notes
Punch 1d-1 cr C 14
Bite 1d-1 pi+ C 11 14