Fly Villain

Real Name: Richard Deacon.
Occupation: Professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: The Human Fly.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Former employee of the Silvermane family of the Maggia.
Base of Operations: Mobile.
First Post-Reboot Appearance: ASTONISHING ANT-MAN #
History: A career criminal, Richard Deacon served as a gunman and enforcer for the Silvermane family of the Maggia in Chicago, Illinois, for many years. Left for dead after failing to protect a weapons sale from being hit by an independent third party, Deacon was discovered by the criminal scientist Dr. Karl Malus, who in the process of saving Deacon's life spliced housefly DNA into him. Horrified at the changes to his body wrought by Malus's treatment, Deacon found himself ostracized by his former Maggia comrades. In desperation, he hired himself out as a supervillain. Although he was captured and spent several years in prison, he had a moderately successful career, during which time he faced off against a number of Great Lakes based crimefighters, including the vigilante Nightfox and his team of Rust Belters several times late in their careers before they disbanded and retired.

Recently, Deacon was paroled from prison, a parole secretly arranged by Silver Sable, his old employer's granddaughter. Sable questioned him about the weapons sale that had gone sour at the start of his career, then informed him there was a bounty on a pair of new adventurers: Ant-Man and Wasp (in reality, there was no bounty). Suiting up, the Fly fought the Diminutive Duo on several occasions. Though he was often forced to retreat, he did not permit himself to be recaptured.

After learning that there was no actual bounty on Ant-Man and Wasp, the Fly discovered that Dr. Malus had been seen in Los Angeles. Once in L.A., he hired private investigator Jessica Drew to find Malus, intending revenge. In his attempt to kill Malus, he came into conflict with Malus's current superhuman pawn, the Armadillo, and Drew herself in her costumed identity as Spider-Woman. In the end, Deacon was prevented from killing Malus by Malus himself, who forced Deacon to admit that the physical changes had elevated him above the role of a mere "mob enforcer". Apparently unaware of his criminal exploits elsewhere, Spider-Woman let him fly off.

The Fly was later seen in a New York City Bar With No Name, where the criminal Owl was recruiting animal-themed villains for unspecified reasons (see Bar With No Name; Owl).
Height: 5' 10".
Weight: 185 lbs.
Eyes: Red, multifaceted.
Hair: Brown.
Other Distinguishing Features: The Fly possesses large insect-like wings emerging from his shoulder blades. His bare chest and abdomen are covered with plates of chitin.
Uniform: Yellow bodysuit with a green front covering, yellow cowl, green gloves, green boots.
Strength Level: The Fly possesses superhuman strength able to lift (press) roughly one ton under optimal conditions.
Known Superhuman Powers: In addition to his superhuman strength, the Fly possesses several powers related to the splicing of housefly DNA to his system.

First and foremost are his large housefly-like wings which permit him to fly. His top speed when flying has been clocked at around 70 mph. The wings are known to regenerate if severed or removed.

In addition, his multifaceted insect-like eyes permit him a wide field of vision, permitting him to see in almost all directions at once; he cannot be surprised from behind. He is also able to see in the ultraviolet spectrum as well as the visual.

He is slightly more durable than a normal human; the chitin on his chest and abdomen is resistant to most conventional pistols. He is known to have regrown hands that were severed over the course of a month; whether he can regrow entire limbs is unknown. The Fly's hands and feet secrete an invisible odorless resin which enables him to stick to most surfaces.
Weapons: The Fly occasionally uses conventional firearms.

633 points

ST: 13/35 [30*] HP: 13 [0] Speed: 6.50 [0]
DX: 13 [60] Will: 12 [5] Ground Move: 6 [0]
IQ: 11 [20] Per: 12 [5] Air Move: 12/36 [-2]
HT: 13 [30] FP: 13 [0] SM: 0
Dmg: 1d/2d-1 (4d-1/6d+1) BL: 34 lbs (245 lbs.)
Dodge: 10 Parry: 11 DR: 10 (torso only)

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western [0].

Advantages: 360 Vision (Panoptic 1, +20%) [30]; 3D Spatial Sense [10]; Acute Vision 3 [6]; Clinging (Passive Biological, -5%) [19]; Combat Reflexes [15]; Damage Resistance 10 (Partial: Torso Only, -10%) [45]; Enhanced Move (Air) 1.5 (Air Move 36/72 mph; Passive Biological, -5%) [29]; Enhanced ST +22 (Biological, -10%) [159]; Fit [5]; Flight (Winged, -25%) [30]; Hard to Kill +3 [6]; Hard to Subdue +3 [6]; High Pain Threshold [10]; Injury Tolerance (Damage Reduction /1.5) (Passive Biological, -5%) [23]; Regrowth (Passive Biological, -5%) [38]; Tough Guy 3 [15]; Ultravision [10].

Perks: Fearsome Stare [1]; Gangster Swagger [1]; Pistol-Fist (Guns (Pistol) [1].

Disadvantages: Bad Smell [-10]; Callous [-5]; Code of Honor (Criminal's) [-5]; Social Stigma (Criminal Record) [-5]; Social Stigma (Freak) [-10]; Wealth (Struggling) [-10].

Quirks: Abrasive [-1]; Bitter [-1]; Slightly Unusual Biochemistry [-1].

Skills: Acting (A) IQ+1 [4] 12; Aerobatics (H) DX+3 [8] 16; Architecture/TL8 (A) IQ+1 [4] 12; Boxing (A) DX+1 [4] 14; Carousing (E) HT+0 [1] 13; Climbing (A) DX+0 [2] 13; Electrician/TL8 (A) IQ+1 [4] 12; Electronics Operation/TL8 (Security) (A) IQ+1 [4] 12; Electronics Repair/TL8 (A) IQ+1 [4] 12; Flight (A) HT+0 [2] 13; Forced Entry (E) DX+3 [1] 16; Guns/TL8 (Pistol) (E) DX+0 [1] 13; Guns/TL8 (Shotgun) (E) DX+0 [1] 13; Guns/TL8 (Submachine Gun) (E) DX+0 [1] 13; Holdout (A) IQ-1 [1] 10; Intelligence Analysis/TL8 (H) IQ+0 [4] 11; Intimidation (A) Will+3 [2] 15; Lockpicking/TL8 (A) IQ-1 [1] 10; Observation (A) Per+3 [2] 15; Photography/TL8 (A) IQ+1 [4] 12; Savoir-Faire (Mafia) (E) IQ+1 [2] 12; Stealth (A) DX+0 [2] 13; Streetwise (A) IQ+3 [2] 14; Swimming (E) HT+0 [1] 13; Tactics (H) IQ+0 [4] 11; Throwing (A) DX+1 [4] 14; Wrestling (A) DX+1 [4] 14.

Starting Spending Money: $2,000 (20% of Starting Wealth).

* Includes +22 from Enhanced ST.

Includes +2 from 3D Spatial Sense.

Includes +3 from Tough Guy.

Role-Playing Notes:

A career criminal, Rick Deacon knows he is not cut out to be a planner or leader, but is a solid team player with the experience to tell where things can go wrong and the flexibility to adapt quickly. Although he still resents Dr. Malus for performing the experiments which transformed him against his knowledge, he is grudgingly grateful that he no longer lingers in obscurity.