Silver Sable Non-Villain Antagonist

Real Name: Sable Manfredi.
Occupation: Socialite, bounty hunter, professional criminal.
Identity: Publicly known.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: "Lady Silvermane".
Place of Birth: Chicago, Illinois.
Marital Status: Single.
Known Relatives: Silvio (alias Silvermane, grandfather), Cesar (father, deceased), Elisa (mother, deceased), Lucrezia (aunt), three uncles by marriage (names unrevealed, all deceased).
Group Affiliation: The Silvermane family of the Maggia.
Base of Operations: Chicago, Illinois.
First Post-Reboot Appearance: ASTONISHING ANT-MAN #
History: Sable Manfredi was born to a legacy of money, power, and corruption. Her grandfather, Silvio – better known by the moniker Silvermane – is the Maggia kingpin for the Chicago area and heir to the legacy of Al Capone. Her father Cesar, before his tragic death, was set to inherit the position, and sat at his father's right hand. Her aunt Lucrezia, on the other hand, married and killed three men in under a year before being committed to an asylum for the criminally insane. Sable was the only child of Cesar and his wife, Elisa, before a hit intended for Silvermane killed her parents instead and left Silvio bedridden on life support. Sable was twelve at the time.

Sable had not been blind to her father's and grandfather's criminal dealings, having discovered them discussing a drug deal when she was only ten. With Silvermane seemingly out of the picture, Sable began divesting the family's criminal holdings to various rivals, wanting nothing to do with the criminal business herself. Eventually she was called to her grandfather's bed side; during his attempt to get her to take over, she told him she was getting the family out of organized crime altogether, angering him greatly.

Over the next ten years, as Silvermane was slowly turned into a cyborg, Sable did everything she could to, in her mind, restore the family's legitimacy. While attending college she met a young man, a computer programmer by trade, with whom she fell in love, and made plans to elope with him to San Francisco, California, leaving her family's criminal past behind her. But pasts like that do not stay buried, especially when the family patriarch is still alive.

A week before they were due to elope, Silvermane had her fiance killed, a bullet to the back of the head, then his head crushed to beyond recognition. Two days later he revealed his new cyborg form to Sable, who was shocked, and more than a little scared at the sight. He took her to a meeting of his rivals, the same rivals she'd attempted to divest his criminal empire to, and killed the head. Handing a pistol to Sable, he gave her a choice: kill the lieutenant who cowered on his knees in front of her, or die like her late fiance. Hate flared within her for the first time: hate for the choice in front of her, hate for her grandfather, and perhaps most importantly hate for herself. Closing her eyes and saying a silent prayer for forgiveness, she took the gun, put it to the lieutenant's head, and pulled the trigger.

That was the first line she crossed. It would not be her last.

Pleased with her choice, and with the hateful glare she gave him after, he welcomed her to his side as his lieutenant in the Maggia.

Sable, now called Silver Sable among those in the underworld, soon learned that she had not truly learned the full extent of her grandfather's criminal dealings; what she'd divested was only a fraction of everything he ran. And each time she thought she'd learned everything, more secrets surfaced. On top of that, with each person she was forced to kill, the less each kill affected her, until she seemed as cold as the lubricants in her grandfather's electromechanical body.

Still, the hate for her grandfather and her life festered inside her. After two years of her grandfather grooming her as his successor, she began listening to the family's men, attempting to figure out who she could use against him.

Sable has faced the diminutive adventurers Ant-Man and Wasp in combat several times over their investigations into her family's criminal cartel, while occasionally aiding them against her grandfather's cartel when it suited her own goals. She has also fought the adventurer Iron Fist on two occasions over the bounty on his head; each time brought up memories of her lost fiance.

During the time the Zodiac Cartel erected a force field over Manhattan Island, in New York, Silvermane declared a truce with the superhuman adventurers in order to thwart the Zodiac's plans. Sable worked closely with the native New York crimefighter Spider-Man in entering Manhattan through the sewer system. Discussion with the web-slinger over her past – though she didn't tell him everything – led to her question her situation.

Sable's quest to bring down her grandfather continues under his very nose, though she has begun to question where the path will lead her.
Age: 25.
Height: 5' 5".
Weight: 125 lbs.
Eyes: Blue.
Hair: Platinum blond.
Uniform: White and silver body armor, white gloves, white boots, white headband.
Strength Level: Silver Sable possesses the normal human strength of a woman of her age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Silver Sable is an accomplished hand to hand combatant and marksman with conventional and energy weapons. She is also a skilled swordswoman. Her most potent ability, however, is her incredible will; she has managed several times to continue fighting after injuries would have forced others to give up.
Weapons and Paraphernalia: Silver Sable's armor is cutting edge, being composed of vibranium weave advanced ballistic fabric purchased by her Maggia contacts from AIM, over which she wears an advanced metallic laminate chest piece.

As a leading member of the Manfredi crime family, Silver Sable has access to a wide range of conventional and energy weapons. She carries a number of shuriken and throwing daggers which have been sharpened to superfine points, and occasionally carries a thin straight double-edged sword.


854 points

ST: 13 [30] HP: 13 [0] Speed: 7.00 [0]
DX: 14 [80] Will: 16 [15] Move: 7 [0]
IQ: 13 [60] Per: 14 [5]  
HT: 14 [40] FP: 14 [0] SM: 0
 
Dmg: 1d+1/2d+1 BL: 34 lbs.  
Dodge: 11 Parry: 15 DR: 12/4* (body armor) + 30 (chest armor)


Languages: English (Native) (Native Language) [0]; Italian (Native) [6]; Latin (Accented; Defaulted from Italian) [2]; Mandarin (Native) [6].

Cultural Familiarities: Western (Native) [0].

Advantages: Appearance (Beautiful) [12]; Business Acumen 2 [20]; Combat Reflexes [15]; Enhanced Parry (All Parries) +3 [30]; Extra Attack 1 [25]; Fearlessness 2 [4]; Foresight 1 [10]; Foresight (Getaways) 1 [5]; Gunslinger [25]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Merchant Rank 4 [20]; Natural Athlete 3 [30]; Organized Criminal Rank 4 [8]; Perfect Balance [15]; Smooth Operator 4 [60]; Status 4 [10*]; Striking ST +3 [15]; Trained By A Master [30]; Very Fit [15]; Very Rapid Healing [15]; Wealth (Filthy Rick; Heir to Multimillionaire 1) [63].

Perks: Controllable Disadvantage (Callous) [1]; Disarming Smile [1]; Fearsome Stare [1]; Off-Screen Reload [1]; Pistol-Fist (Guns (Pistol)) [1]; Sexy Pose [1]; Special Exercises (Striking ST +3) [3]; Style Familiarity (Ultimate Shooter) [1]; Style Familiarity (Wing Chun) [1].

Disadvantages: Code of Honor (Soldier's) [-10]; Nightmares (12) [-5]; Obsession (Bring Down Silvermane; Long-Range Goal) (12) [-10]; On the Edge (12) [-15]; Stubbornness [-5].

Quirks: Aloof [-1]; Carries Backup Weapons [-1]; Persistent [-1]; Record-Keeper [-1]; Secretive [-1].

Skills: Acrobatics (H) DX+2 [8] – 16†; Acting (A) IQ+3 [1] – 16‡; Administration (A) IQ+1 [1] – 14§; Area Knowledge (Chicago Metro Area) (E) IQ+1 [2] – 14; Beam Weapons/TL8 (Pistol) (E) DX+2 [4] – 16; Beam Weapons/TL8 (Rifle) (E) DX+2 [4] – 16; Blind Fighting (VH) Per+0 [8] – 14; Boating/TL8 (Motorboat) (A) DX+0 [2] – 14; Body Language (Human) (A) Per+0 [2] – 14; Breaking Blow (Guns) (H) IQ+1 [8] – 14; Breath Control (H) HT+1 [1] – 15#; Broadsword (A) DX+2 [8] – 16; Carousing (E) HT+4 [1] – 18‡; Climbing (A) DX+1 [2] – 15†; Computer Hacking/TL8 (VH) IQ-1 [4] – 12; Computer Operation/TL8 (E) IQ+0 [1] – 13; Computer Programming/TL8 (H) IQ-2 [1] – 11; Connoisseur (Literature) (A) IQ-1 [1] – 12; Connoisseur (Music) (A) IQ-1 [1] – 12; Connoisseur (Visual Arts) (A) IQ-1 [1] – 12; Connoisseur (Wine) (A) IQ-1 [1] – 12; Current Affairs/TL8 (Business) (E) IQ+0 [1] – 13; Current Affairs/TL8 (High Culture) (E) IQ+0 [1] – 13; Current Affairs/TL8 (Travel) (E) IQ+0 [1] – 13; Detect Lies (H) Per+2 [1] – 16‡; Diplomacy (H) IQ+3 [2] – 16‡; Driving/TL8 (Automobile) (A) DX+0 [2] – 14; Driving/TL8 (Motorcycle) (A) DX+0 [2] – 14; Electronics Operation/TL8 (Security) (A) IQ+1 [4] – 14; Escape (H) DX+0 [4] – 14; Fast-Draw/TL8 (Ammo) (E) DX+1 [1] – 15¥; Fast-Talk (A) IQ+3 [1] – 16‡; Finance (H) IQ+0 [1] – 13§; First Aid/TL8 (Human) (E) IQ+0 [1] – 13; Forced Entry (E) DX+0 [1] – 14; Gambling (A) IQ+1 [1] – 14§; Guns/TL8 (Grenade Launcher) (E) DX+2 [4] – 16; Guns/TL8 (Light Machine Gun) (E) DX+2 [3] – 16¶; Guns/TL8 (Pistol) (E) DX+2 [3] – 16¶; Guns/TL8 (Rifle) (E) DX+2 [4] – 16; Guns/TL8 (Shotgun) (E) DX+2 [3] – 16¶; Guns/TL8 (Submachine Gun) (E) DX+2 [3] – 16¶; Holdout (A) IQ+0 [2] – 13; Hypnotism (Human) (H) IQ+0 [4] – 14; Intimidation (A) Will+3 [1] – 19‡; Invisibility Art (VH) IQ-1 [4] – 12; Jumping (E) DX+3 [1] – 17#; Karate (H) DX+2 [12] – 16; Law (Illinois Criminal) (H) IQ-1 [2] – 12; Leadership (A) IQ+3 [1] – 16‡; Light Walk (H) DX+0 [4] – 14; Lip Reading (A) Per+0 [2] – 14; Liquid Projector/TL8 (Flamethrower) (E) DX+0 [1] – 14; Literature (H) IQ-2 [1] – 11; Lizard Climb (H) DX+0 [4] – 14; Lockpicking/TL8 (A) IQ+1 [4] – 14; Market Analysis (H) IQ+0 [1] – 13§; Mental Strength (E) Will+2 [4] – 18; Musical Instrument (Flute) (H) IQ-2 [1] – 11; Observation (A) Per+0 [2] – 14; Parachuting/TL8 (E) DX+0 [1] – 14; Pickpocket (H) DX+0 [4] – 14; Public Speaking (A) IQ+3 [1] – 16‡; Research/TL8 (A) IQ-1 [1] – 12; Running (A) HT+2 [1] – 16#; Savoir-Faire (High Society) (E) IQ+4 [1] – 17‡; Savoir-Faire (Mafia) (E) IQ+4 [1] – 17‡; Scuba/TL8 (A) IQ+1 [4] – 14; Search (A) Per+0 [2] – 14; Sex Appeal (Human) (A) HT+7 [1] – 21‡¤; Shadowing (A) IQ+1 [4] – 14; Shortsword (A) DX+1 [2] – 15£; Skiing (H) HT+1 [1] – 15#; Smuggling (A) IQ+0 [2] – 13; Speed-Reading (A) IQ-1 [1] – 12; Stealth (A) DX+0 [2] – 14; Streetwise (A) IQ+3 [1] – 16‡; Swimming (E) HT+3 [1] – 17#; Theology (Roman Catholic) (H) IQ-2 [1] – 11; Throwing (A) DX+3 [2] – 17#; Thrown Weapon (Knife) (E) DX+2 [4] – 16; Thrown Weapon (Shuriken) (E) DX+2 [4] – 16; Two-Handed Sword (A) DX+2 [8] – 16; Wrestling (A) DX+2 [8] – 16.

Starting Spending Money: $400,000 (20% of Starting Wealth).


* Includes +1 from Merchant Rank and +1 from Wealth.

† Includes +1 from Perfect Balance.

‡ Includes +4 from Smooth Operator.

§ Includes +2 from Business Acumen.

# Includes +3 from Natural Athlete.

¥ Includes +1 from Combat Reflexes.

¶ Defaulted from Guns (Rifle).

¤ Includes +4 from Appearance (Beautiful).

£ Defaulted from Broadsword.

Role-Playing Notes:

Sable is tenacious and driven, working alongside her grandfather to learn his secrets and trade as well as against him in secret. She wants justice for her late boyfriend, but the line between justice and vengeance has begun to blur. She secretly fears that to take down her grandfather, she will need to become him. She won't admit it, but she has developed an attraction toward Iron Fist, drawn to his nobility and calm.

KARATE
TL Weapon Damage Reach Parry Cost Weight ST Notes
Karate Punch 1d+2 cr C 15 16
Karate Kick 1d+3 cr C, 1 n/a 16

Design Notes:

1. Organized Crime Rank is built as 2/level as per the guidelines on p. 15 of Social Engineering. It does not grant Status.

2. I'm taking my inspiration from the animated Spectacular Spider-Man series in tying Silver Sable to Silvermane. There were issues with tying her into the Reboot continuity while attempting to make her closer to her comics incarnations, most notably trying to work in Symkaria.