Doctor Nemesis Villain

Real Name: Dr. Craig Stockton.
Occupation: Metallurgist, professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with an arrest record; pending trial.
Other Aliases: None.
Place of Birth: Browning, Rhode Island.
Marital Status: Separated.
Known Relatives: Wife (name unrevealed).
Group Affiliation: Former employee of Cross Technological Enterprises.
Base of Operations: Chicago, Illinois.
First Post-Reboot Appearance: ASTONISHING ANT-MAN #
History: Dr. Stockton was a chemist working for Cross Technological Enterprises in Chicago, Illinois, who had contacts with AIM and the Silvermane family of the Maggia. When he saw a news report on the new hero Ant-Man, who was also based out of Chicago, he became intrigued with Ant-Man's size-changing powers. Calling in favors with both AIM and Silvermane's men, he soon learned that both Ant-Man and Wasp were seen mostly around the Dynatechnics Chicago plant (which the Wasp, as Janet van Dyne, is part-owner of through her family). Then he hired a burglar to steal technology from the Dynatechnics labs; this burglar successfully pilfered notes on how to access Pym particles, including notes on calibrating them for increased size.

Utilizing these notes and the work of his fellow scientists at Cross, Stockton devised several pieces of technology, including weapons that used Pym particles to shrink objects to microscopic size. Designing a uniform for himself, he dubbed himself "Doctor Nemesis" and embarked on a criminal career, engaging in industrial espionage for Cross, though selling them the information rather than turning it over. This not only put him in conflict with Ant-Man and Wasp, who investigated the thefts from Pym's lab, but also with Silver Sable, Silvermane's granddaughter, investigating a theft from one of Silvermane's businesses. The fight was going poorly for Ant-Man and Wasp until Pym's colleague Dr. Bill Foster used the experimental growth particles to match Nemesis's height and strength, entering the fray in his first outing as Giant-Man. Following that altercation, Stockton was arrested.

Breaking out of prison prior to his trial, Doctor Nemesis has fought Ant-Man, Wasp, and Giant-Man on a number of occasions, returning to prison with each defeat. During his latest arrest, he learned that his wife was filing for divorce, unable to cope with his criminal career.
Height: 5' 9" (variable from 1" to 11' 6").
Weight: 175 lbs (variable from a fraction of an ounce to 700 lbs at full giant size).
Eyes: Brown.
Hair: Brown.
Uniform: Green bodysuit with a thicker yellow chest piece over it, yellow cowl with red goggles, red crossed bandoliers with a dozen pouches, red belt of pouches with a metallic green buckle, red rings on the shoulders, yellow gloves, yellow boots.
Strength Level: At his normal and shrunken heights, Doctor Nemesis possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise. At his eleven and a half foot tall height, he possesses superhuman strength enabling him to lift (press) roughly 10 tons.
Known Superhuman Powers: Normally none. When using his pilfered technology to grow to larger than human size, he gains superhuman strength and durability. He retains his normal human strength when shrunk to smaller than human height.
Other Abilities: Dr. Stockton is a skilled chemist and metallurgist. He is adept at using and modifying advanced technology developed by others, but lacks the skill to truly invent new technologies himself. He is not able to produce super-advanced technology himself. For example, he has modified the Pym particle controlling circuitry to enable him to store large items in his uniform's many pouches.
Paraphernalia: Doctor Nemesis wears a belt containing Pym particles suspended in a nitrogen-oxygen mixture, controlled by circuitry in his cowl. Using these Pym particles, he is able to shrink himself to a height of one inch or to grow to a height of eleven and a half feet. In addition, Doctor Nemesis's visor enables him to see in extremely low light, as well as false-color images of the infrared and ultraviolet spectrum. The visor also grants him telescopic vision of an unspecified magnification. He has been known on occasion to use lockpicks, blasting caps, a medical stethoscope (for listening to tumblers inside a rotary lock), an electronics toolkit, and advanced specialized biometric spoofing technologies, as well as more mundane items such as chainsaws, pipe wrenches, wire cutters, and jackhammers. He gas also on at least one occasion used an AIM-tech force field generator, but only uses it in emergencies due to its limited battery life.


977 points

ST: 11 [10] HP: 11 [0] Speed: 5.50 [-5]
DX: 12 [40] Will: 12 [0] Move: 5 [0]
IQ: 12 [40] Per: 12 [0]
HT: 11 [10] FP: 11 [0] SM: 0
 
Dmg: 1d-1/1d+1 BL: 24 lbs
Dodge: 8 Parry: 10 DR: 0

Growth Stats:
ST: 21/111 [10*] HP: 21 [0] Speed: 5.50 [-5]
DX: 12 [40] Will: 12 [0] Move: 5 [0]
IQ: 12 [40] Per: 12 [0]
HT: 11 [10] FP: 11 [0] SM: +2
 
Dmg: 2d/4d-1 (11d/13d) BL: 88 lbs. (2,454 lbs/1.2 tons)
Dodge: 8 Parry: 10 DR: 60*


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western [0].

Advantages: Affliction (Shrink Items) 1 (Accessibility: Machine Only, -20%; Gadget/Breakable: DR 4, SM -6, -25%; Gadget/Can Be Stolen (Forcefully Removed), -10%; Superscience, -10%) [54]; Ambidexterity [5]; Craftiness 3 [15]; Damage Resistance 60 (Accessibility: Only When Using Growth, -10%; Limited: Crushing Attacks Only, -40%; No Signature, +20%; Tough Skin, -40%) [90]; Fit [5]; Gizmo 2 [10]; Growth 2 (Gadget/Breakable: DR 4, SM -6, -25%; Gadget/Can Be Stolen (Forcefully Removed), -10%; Superscience, -10%) [11]; High Manual Dexterity 2 [10]; Injury Tolerance (Damage Reduction /5) (Accessibility: Only When Using Growth, -10%; Superscience, -10%) [100]; Shrinking 11 (Full Damage, +100%; Full HP, +30%; Gadget/Breakable: DR 4, SM -6, -25%; Gadget/Can Be Stolen (Forcefully Removed), -10%; Superscience, -10%) [102]; Super ST +10/+100 (Growth Size, -20%; Superscience, -10%) [370]; Wealth (Comfortable [10].

Perks: Convincing Nod [1]; Doodad 3 [3]; Huge Weapons (SM +1) [1]; Supersuit [1].

Disadvantages: Bad Sight (Nearsighted) (Mitigator: Glasses, -60%) [-10]; Greed (12 or less) [-15]; Kleptomania (12 or less) [-15]; Pacifism (Reluctant Killer) [-5]; Social Stigma (Criminal Record) [-5].

Quirks: Dislikes Shrinking [-1]; Dual Identity [-1]; Fashion Disaster [-1]; Holds Grudges [-1]; Treacherous [-1].

Skills: Acrobatics (H) DX+0 [4] 12; Boating/TL8 (Motorboat) (A) DX+0 [2] 12; Brawling (E) DX+2 [4] 14; Chemistry/TL8 (H) IQ+0 [4] 12; Climbing (A) DX+1 [4] 13; Computer Hacking/TL8 (VH) IQ+0 [8] 12; Computer Programming/TL8 (H) IQ-1 [2] 11; Current Affairs/TL8 (Science & Technology) (E) IQ+2 [4] 14; Disguise/TL8 (Human) (A) IQ+2 [1] 14; Driving/TL8 (Automobile) (A) DX+0 [2] 12; Electronics Operation/TL8 (Security) (A) IQ+1 13 [4]; Electronics Repair/TL8 (Security) (A) IQ+2 [8] 14; Engineer/TL8 (Electronics) (H) IQ+0 [4] 12; Engineer/TL8 (Materials) (H) IQ+0 [4] 12; Explosives/TL8 (Demolition) (A) IQ+0 [2] 12; Fast-Talk (A) IQ+0 [2] 12; Filch (A) DX+1 [4] 13; Jumping (E) DX+0 [1] 12; Lifting (A) HT+1 [4] 12; Lockpicking/TL8 (A) IQ+2 [8] 14; Mathematics/TL8 (Applied) (H) IQ+0 [4] 12; Mechanic! (WC) IQ+0 [24] 12; Metallurgy/TL8 (H) IQ+0 [4] 12; Observation (A) Per+1 [4] 13; Physics/TL8 (VH) IQ-1 [4] 11; Pickpocket (H) DX+2 [12] 14; Research/TL8 (A) IQ+0 [2] 12; Running (A) HT+1 [4] 12; Stealth (A) DX+2 [1] 14; Streetwise (A) IQ+0 [2] 12; Sumo Wrestling (A) DX+0 [2] 12; Swimming (E) HT+1 [2] 12; Throwing (A) DX+1 [4] 13; Two-Handed Axe/Mace (A) DX+0 [2] 12; Wrestling (A) DX+0 [2] 12.

Starting Spending Money: $8,000 (20% of Starting Wealth).


* Includes +10/+100 from Super ST (Growth Size, -20%).

Includes +3 from Craftiness.