Typhoid Mary Villain

Real Name: Mary Walker (apparently).
Occupation: Professional assassin, aspiring actress.
Identity: Secret.
Legal Status: Citizen of the United States with no known criminal record.
Other Aliases: Typhoid.
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Employee of the Kingpin.
Base of Operations: New York City.
First Post-Reboot Appearance: DAREDEVIL: THE MAN WITHOUT FEAR #
History: The assassin known as Typhoid Mary is a classic case of an extreme Multiple Personality Disorder or Dissociative Personality Disorder (popularly called a "split personality"), possessing two known personalities: "Typhoid" and "Mary". The cause of this disorder is not known. Mary is a shy woman who often stammers, and yet has shown great skill in immersing herself in a role; under the name Mary Walker (presumably her real name), she once was a rising off-Broadway actress before she suddenly disappeared. Typhoid, on the other hand, is a cruel, vicious killer; as Typhoid she runs a constant fever and her heart rate is erratic. Typhoid is aware of and despises Mary, while Mary appears to be unaware of her killer alter ego; it seems Typhoid can direct Mary to some extent.

Typhoid first came to the attention of the authorities when she first clashed with Daredevil while trying to assassinate a lieutenant in the Maggia's Hammerhead family. Despite Daredevil's interference, Typhoid was successful in the assassination, but then apparently disappeared completely; as Mary she ran away and cowered in a subway car. A little later, Typhoid met with the Kingpin, who congratulated her on succeeding where others had failed, killing a target even with Daredevil's interference. He gave her the task of finding out all she could about his nemesis and eliminating him.

Not long after, Matt Murdock, Daredevil's alter ego, and his friend Franklin "Foggy" Nelson were introduced to Mary by a mutual acquaintance at a high society party they'd been invited to. Whether Typhoid is influencing Mary or whether Mary is attempting to restart her life even with Typhoid's interference is unknown. Typhoid does not yet know Murdock and Daredevil are the same, but has her suspicions.
Age: 25.
Height: 5' 8".
Weight: 140 lbs.
Eyes: Green.
Hair: Red.
Uniform: Loose one-sleeve red leather shirt, black leather briefs, black fishnet stockings, black gloves, black boots, white face paint on the right half of her face.
Strength Level: Typhoid Mary has the normal human strength of a woman her age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: Typhoid possesses rudimentary psionic telekinetic and pyrokinetic ability. With her telekinesis, she is able to lift and throw small objects, including increasing the distance of any item she throws, though moving anything over more than 10 pounds will start to tire her out. She is able to start small fires inside her line of sight, as well as encase her blades in a sheath of fire to do extra damage. (Presumably she also possesses these powers in her Mary persona, but to date she has not exhibited such.) It is not currently known whether Typhoid is a mutant or if she developed these abilities through other means.

In addition, for unknown reasons Typhoid and Mary possess different fingerprints, voice prints, and retinas.
Other Abilities: Typhoid is a skilled melee combatant, specializing in all sorts of short blades. Mary lacks combat skills, but is a skilled actress.
Weapons: Typhoid Mary carries a pair of machetes from her belt and a number of knives elsewhere on her person.


Typhoid

312 points

Attributes: ST 13 [30]; DX 13 [60]; IQ 10 [0]; HT 13 [30].

Secondary Characteristics: Dmg 1d/2d-1; BL 34 lbs; HP 13 [0]; Will 12 [10]; Per 12 [10]; FP 13 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Absolute Direction [5]; Ambidexterity [5]; Appearance (Attractive) [4]; Burning Attack 1 pt (Costs 1 FP, -5%; Increased Range: Line-of-Sight, +40%; Malediction: Speed/Range Table, +150%; Psionic, -10%) [6]; Combat Reflexes [15]; Flexibility [5]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Imbue 3 (Limited Skill Access: 'Incendiary Weapon' Only, -80%; Psionic, -10%) [8]; Single-Minded [5]; Super-Throw 1 (Psionic, -10%) [9]; Telekinesis 2 (Psionic, -10%) [9]; Very Fit [15]; Weapon Master (Light Blade Weapons) [30].

Perks: Dirty Fighting [1]; Ignition [1].

Disadvantages: Bloodlust (12) [-10]; Callous [-5]; Compulsive Killing (9) [-22]; Impulsiveness (9) [-15]; Overconfidence (9) [-7]; Phantom Voices (Annoying) [-5]; Sadism (6) [-30].

Quirks: Bloody Mess [-1]; Dislikes Her Mary Persona [-1]; Distinctive Feature (Grease-Paint) [-1]; Immodest [-1]; Show-Off [-1].

Skills: Acrobatics (H) DX+0 [4] – 13; Climbing (A) DX+2 [1] – 15*; Current Affairs/TL8 (Headline News) (E) IQ+1 [2] – 11; Current Affairs/TL8 (High Culture) (E) IQ+1 [2] – 11; Escape (H) DX+2 [2] – 15*; Fast-Draw (Knife) (E) DX+1 [1] – 14†; Fast-Draw (Sword) (E) DX+1 [1] – 14†; Forced Entry (E) DX+1 [2] – 14; Guns/TL8 (Pistol) (E) DX+1 [2] – 14; Holdout (A) IQ+1 [4] – 11; Incendiary Weapon! (WC) DX+1 [36] – 14; Intimidation (A) Will+1 [4] – 13; Judo (H) DX+0 [4] – 13; Jumping (E) DX+1 [2] – 14; Karate (H) DX+0 [4] – 13; Knife (E) DX+3 [7] – 16‡; Main-Gauche (A) DX+1 [2] – 14§; Mind Block (A) Will+1 [4] – 13; Running (A) HT+0 [2] – 13; Savoir-Faire (Mafia) (E) IQ+1 [2] – 12; Shadowing (A) IQ+1 [4] – 11; Shortsword (A) DX+3 [12] – 16; Smallsword (A) DX+3 [11] – 16‡; Stealth (A) DX+1 [4] – 14; Streetwise (A) IQ+2 [8] – 12; Swimming (E) HT+0 [1] – 13; Throwing (A) DX+1 [4] – 14; Thrown Weapon (Knife) (E) DX+1 [2] – 14; Thrown Weapon (Shuriken) (E) DX+1 [2] – 14.

Techniques: Targeted Attack (Knife Thrust/Vitals) (H) def+2 [3] – 15; Targeted Attack (Shortsword Swing/Neck) (H) def+3 [4] – 14; Targeted Attack (Thrown Weapon (Knife)/Eyes) (H) def+5 [6] – 10.

Starting Spending Money: $4,000 (20% of Starting Wealth).


* Includes +3 from Flexibility.

† Includes +1 from Combat Reflexes.

‡ Defaulted from Shortsword.

§ Defaulted from Knife.

Mary

155 points

Attributes: ST 12 [20]; DX 13 [60]; IQ 11 [20]; HT 12 [20].

Secondary Characteristics: Dmg 1d-1/1d+2; BL 29 lbs.; HP 13 [2]; Will 11 [0]; Per 12 [5]; FP 12 [0]; Basic Speed 6.25 [0]; Basic Move 6 [0]; Dodge 10.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Absolute Direction [5]; Ambidexterity [5]; Appearance (Beautiful) [12]; Born Entertainer 2 [10]; Charisma 2 [10]; Combat Reflexes [15]; Fit [5]; Pitiable [5]; Voice [10]; Wealth (Comfortable) [10].

Perks: Dabbler (select skills as needed) [1].

Disadvantages: Charitable (9) [-22]; Honesty (12) [-10]; Mundane Background [-10]; Pacifism (Self-Defense Only) [-15]; Phantom Voices (Diabolical) [-15]; Squeamish (12) [-10].

Quirks: Careful [-1]; Occasionally Loses Herself In Her Part [-1]; Unaware of Her Typhoid Persona [-1].

Skills: Connoisseur (Dance) (A) IQ+1 [3] – 12*; Connoisseur (Music) (A) IQ+1 [4] – 12; Current Affairs/TL8 (Popular Culture) (E) IQ+1 [2] – 12; Dancing (A) DX+2 [2] – 15†; Diplomacy (H) IQ+0 [1] – 11‡; First Aid/TL8 (Human) (E) IQ+0 [1] – 11; Group Performance (Choreography) (A) IQ+1 [2] – 12*; Housekeeping (E) IQ+0 [1] – 11; Makeup/TL8 (E) IQ+1 [2] – 12; Performance (A) IQ+4 [2] – 15†‡; Savoir-Faire (Stage Performers) (E) IQ+1 [2] – 12; Singing (E) HT+4 [1] – 16†‡; Stage Combat (A) DX+2 [2] – 15†.

Starting Spending Money: $8,000 (20% of Starting Wealth).


* Defaulted from Dancing.

† Includes +2 from Born Entertainer.

‡ Includes +2 from Voice.

Role-Playing Notes:

Typhoid is a passionate, ruthless killer who occasionally suffers bouts of homicidal tendencies that she does not have any qualms about indulging.

Mary is an introverted yet caring young woman who sometimes gets lost in the role she's playing. Mary's only exposure to the world of the superhuman so far has been reading about them in the Daily Bugle; she is convinced that Spider-Man and Daredevil are simply creations of Jameson's just to sell newspapers. She probably won't believe that she is one.

Design Notes:

1. I wasn't sure if the Split Personality disadvantage as defined in the Basic Set was going to be useful for this character. As such, I am treating Typhoid and Mary as two distinct characters. I'm not sure which would be the "base" for an Alternate Form build; in real life, Mary would likely be considered the "original" personality.

2. It wouldn't be out of place for Typhoid to spend earned XP to buy off part of the Limited Skill Access limitation on her Imbue, permitting additional imbuement skills such as Burning Strike and any skills that would conceivably be part of the Psychokinetic Power, such as Penetrating Strike or Guided Weapon.

3. As they are the same person, it is entirely possible for them to share skills; Mary might use Typhoid's combat skills without realizing how, while Typhoid might find herself using Mary's acting talents to fool someone. Not sure how to really represent this; Wild Talent might be a viable base, but how to modify it?