Hammerhead Villain

Real Name: Unrevealed.
Occupation: Professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: "Flat-top" (a derisive nickname used by Spider-Man and others).
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Leader of his own organized crime family.
Base of Operations: New York City.
First Post-Reboot Appearance: AMAZING SPIDER-MAN #
History: The man who would later become known as Hammerhead began his career as a hired gunman for one of the organized crime families that operated in New York City. During a shoot-out in front of a bookstore, he was hit in the skull multiple times. The last thing he saw before he passed out was the cover to a book that was in the store's window: How Prohibition in the 1920s Created Modern Organized Crime: The Al Capone Story.

The gunman was found by Jonas Harrow, a surgeon who had lost his license due to performing unauthorized experiments on his patients. Harrow saved the gunman's life, but had to place a 1/4-inch steel plate in the gunman's head to protect his brain. When the gunman awoke, he remembered nothing about his previous life, not even his name; the combination of the bullets from the shootout and Harrow's radical surgery resulted in brain damage which affected his long-term memory.

Taking his new appearance and the memory of the book cover as a sign, the gunman took the name Hammerhead and gained control over a small gang of criminals in the Bronx. Through a combination of ruthlessness, shrewd business deals, and a reputation for punishments right out of the Prohibition era – including weighting someone down with cement and dumping him into the Hudson river – he quickly increased his gang's power. He soon took control of one of the Maggia crime syndicate families. Hammerhead's Maggia "family" focuses mainly on smuggling drugs and weapons, and gambling. He dresses in suits patterned after those of the 1920s, drives around in cars which externally resemble those of the era, and even uses weapons such as the Thompson M1 submachine-gun (the infamous "Tommy gun").

Hammerhead first came to attentions of the costumed crimefighters Spider-Man and Daredevil during a four-way gang war between Wilson Fisk, also known as the self-proclaimed Kingpin of Crime, Doctor Octopus, the Green Goblin, and the Maggia. He has since clashed several times with Spider-Man.

Despite his numerous conflicts with them, Hammerhead has provided Spider-Man and the authorities information and aid to help bring down several costumed criminals. He sees this as not only protecting his own interests, but as a means of sending a message to the super-powered criminals: the most respectable and successful criminals have no need for fancy powers or colorful outfits; in his mind, the super-powered criminals will only be enforcers at best, never leaders.
Age: 44.
Height: 5' 10".
Weight: 195 lbs.
Eyes: Brown.
Hair: Black.
Other Distinctive Features: Hammerhead's skull has been reinforced with a hard steel plate, giving it a distinctive flat shape on top.
Uniform: None; dresses is suits right out of the 1920s.
Strength Level: Hammerhead possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Hammerhead is a shrewd businessman, and skilled at both hand to hand combat and using rapid-fire firearms. His most dangerous tactic is to charge head first at an opponent; the steel plate in his head enables him to put his full strength behind the charge. With enough of a running start, Hammerhead is able to bowl over his opponents.

While he doesn't advertise it openly, Hammerhead is a skilled amateur sculptor.

Hammerhead: Once a mook, always a mook. – Spectacular Spider-Man.

360 points

ST: 14 [40] HP: 14 [0] Speed: 6.25 [0]
DX: 12 [40] Will: 12 [0] Move: 6 [0]
IQ: 12 [40] Per: 12 [0]  
HT: 13 [30] FP: 13 [0] SM: 0
 
Dmg: 1d/2d BL: 39 lbs.  
Dodge: 10 Parry: 11 DR: 12/4* (concealed vest)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Business Acumen 2 [20]; Combat Reflexes [15]; Damage Resistance 10 (Skull Only, -70%) [15]; Fit [5]; Hard to Subdue 2 [4]; High Pain Threshold [10]; Merchant Rank 7 [35]; Smooth Operator 2 [30]; Status 6 [0]*; Striker (Crushing; Steel Plate In Head) (Cannot Parry, -40%; Limited Arc, -40%) [1]; Wealth (Multimillionaire 2) [100].

Perks: Doodad 1 [1]; Gangster Swagger [1].

Disadvantages: Addiction (Tobacco) [-5]; Amnesia (Partial) [-10]; Callous [-5]; Code of Honor (Gangster's) [-5]; Greed (12) [-15]; Hidebound [-5]; Odious Personal Habit (Behaves Like a 1920s Gangster) [-5]; Selfish (9) [-7]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5].

Quirks: Attentive [-1]; Believes the "supers" should stay out of "respectable" crime [-1].

Skills: Administration (A) IQ+1 [1] – 13; Artist (Sculpting) (H) IQ-1 [2] – 11; Brawling (E) DX+2 [4] – 14; Connoisseur (Visual Arts) (A) IQ-1 [1] – 11; Current Affairs/TL8 (High Culture) (E) IQ+0 [1] – 12; Driving/TL8 (Automobile) (A) DX+0 [2] – 12; Electronics Operation/TL8 (A) IQ+0 [2] – 12; Fast-Draw/TL8 (Ammo) (E) DX+2 [2] – 14; Forced Entry (E) DX+2 [4] – 14; Guns/TL8 (Submachine Gun) (E) DX+2 [4] – 14; Intimidation (A) Will+3 [4] – 15; Leadership (A) IQ+3 [4] – 15; Politics (A) IQ+1 [1] – 13; Savoir-Faire (High Society) (E) IQ+2 [1] – 14; Savoir-Faire (Mafia) (E) IQ+2 [1] – 14; Smuggling (A) IQ+1 [4] – 13; Streetwise (A) IQ+3 [4] – 15.

Starting Spending Money: $40,000,000 (20% of Starting Wealth).


* Includes +3 from Rank and +3 from Wealth.

Role-Playing Notes:

Design Notes:

1. Hammerhead's signature attack is a regular Slam attack – either All-Out Attack (Determined or Strong), Committed Attack (Determined or Strong), or Move and Attack – rolled against his Brawling skill.

2. While Hammerhead's equipment is built to look like their 1920s counterparts, all of the equipment is made with modern (TL 8) materials, components, and engineering.