Scarecrow Villain

Real Name: Ebeneezer Laughton.
Occupation: Professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Rhineback, New York.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: New York City.
First Post-Reboot Appearance: CAPTAIN AMERICA #
History: The history of the costumed criminal going by the name Scarecrow is unknown. By all accounts he had been a small-time burglar engaging in the occasional bit of industrial espionage prior to the emergence of the latest wave of superhuman crimefighters. Deciding he needed a gimmick, he bought a loose-fitting Halloween scarecrow outfit. After training a murder of crows to respond to his commands, he embarked on a crime wave in Manhattan, robbing penthouses and corporate offices, often having his crows fly back to his safe-house with jewels and computer flash drives.

Eventually, his crime spree caught the attention of a number of the costumed vigilantes in New York, including Daredevil, Captain America, and Spider-Man, who joined forces when all three had tracked Scarecrow to his hideout. Following this altercation, the Scarecrow was arrested and taken into custody.

Apparently released on bail, Scarecrow came into conflict with Captain America a second time when he was hired by Doctor Faustus as part of a series of attacks designed to wear down the Captain so he'd be more susceptible to the Doctor's manipulations. (To ensure that the attacks would not be traced back to him, Faustus hired Scarecrow anonymously.) Following this confrontation, Scarecrow was again sent to prison.

He was later seen as part of the mass breakout from Ryker's Island Penitentiary led by the Rhino. Following that, he fled to Texas for a time, only to run afoul of the Ghost Rider, who left Scarecrow temporarily catatonic with his "penance stare". By all reports, the Scarecrow was then returned to prison in New York; whether he'll return from his catatonic state or how it will affect him in the long run is anyone's guess.
Age: 28.
Height: 6.
Weight: 185 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Green tunic, green pants, orange-yellow gloves, orange-yellow shoes, orange-yellow full-face cowl patterned after a Jack O' Lantern, rope belt, tufts of straw at the wrists and ankles, as well as various places where the tunic and pants are deliberately ripped.
Strength Level: Scarecrow possesses the normal human strength of a man his age, height, and build who engages in regular toning exercise.
Known Superhuman Powers: None.
Other Abilities: The Scarecrow is a highly adept contortionist—extremely flexible and agile due to heavy training. He is double-jointed and can fit his body through any aperture at least one foot wide. He is therefore able to escape from conventional locks and chains, and to perform various acrobatic stunts. He is also a master at training birds.
Weapons: The Scarecrow often carries a pitchfork as a weapon. To date, this pitchfork has not exhibited any special abilities.
Allies: The Scareceow has a murder of two dozen pet crows, which he has taught to perform a variety of actions in response to his hand gestures and tones of voice. At his command, the crows will attack and kill the victims he designates. The crows have been trained to attack anyone who rushes at the Scarecrow or points a gun at him. They are trained to carry off jewels, valuables, and anything else at which the Scarecrow points.

260 points

Attributes: ST 10 [0]; DX 14 [80]; IQ 10 [0]; HT 12 [20].

Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 11 [2]; Will 10 [0]; Per 12 [10]; FP 12 [0]; Basic Speed 6.50 [0]; Basic Move 6 [0]; Dodge 10.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Ally Group (Murder of Crows, 5% or less of Starting Value; Group Size: 21-50; Non-Sapient) (15) [6]; Animal Friend 4 [20]; Combat Reflexes [15]; Double-Jointed [15]; Extra Attack 1 [25]; Hard to Kill 2 [4]; High Pain Threshold [10]; Very Fit [15].

Perks: Improvised Weapons (Polearm) [1]; Improvised Weapons (Spear) [1].

Disadvantages: Appearance (Unattractive) [-4]; Callous [-5]; Dependent Group (Murder of Crows; No More than 5%) (9) [-14]; Odious Personal Habit (Masochist) [-10]; Social Stigma (Criminal Record) [-5]; Wealth (Struggling) [-10].

Quirks: Admires Jack the Ripper [-1]; Dual Identity [-1]; Opportunist [-1]; Unresolved Mommy Issues [-1]; Vow ("Kill Father Should They Cross Paths) [-1].

Skills: Acrobatics (H) DX+1 [8] – 15; Animal Handling (Crows) (A) IQ+6 [8] – 16*; Brawling (E) DX+2 [4] – 16; Climbing (A) DX+4 [1] – 18†; Computer Operation/TL8 (E) IQ+2 [4] – 12; Current Affairs/TL8 (Sports) (E) IQ+0 [1] – 10; Falconry (A) IQ+6 [8] – 16*; Forced Entry (E) DX+0 [1] – 14; Holdout (A) IQ+2 [8] – 12; Jumping (E) DX+0 [1] – 14; Observation (A) Per+2 [8] – 14; Polearm (A) DX+2 [8] – 16; Spear (A) DX+2 [8] – 16; Streetwise (A) IQ+2 [8] – 12; Throwing (A) DX-1 [1] – 13; Thrown Weapon (Spear) (E) DX+2 [4] – 16; Wrestling (A) DX+2 [8] – 16.

Starting Spending Money: $2,000 (20% of Starting Wealth).

* Includes +4 from Animal Friend.

† Includes +5 from Double-Jointed.

Role-Playing Notes:

Scarecrow is a creep who believes that with great pain comes great rewards, and that what doesn't kill him will ultimately make him a stronger person. He believes his father ran out on him and his mother, and doesn't know whether to thank his father for that pain or kill him (he's currently decided on the latter); he might in fact do both.

The long-term effects of Ghost Rider's penance stare are currently unknown.