Rhino Villain

Real Name: Unrevealed (it is possible that his first name is Alex).
Occupation: Professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: Alex O'Hirn, "Horn-head".
Place of Birth: Unrevealed.
Marital Status: Presumably single.
Known Relatives: None.
Group Affiliation: Former employee of Count Nefaria.
Base of Operations: New York City.
First Post-Reboot Appearance: AMAZING SPIDER-MAN #
History: The man who would become the Rhino was a small-time muscle-man for the Maggia "family" of organized criminals headed by Count Luchios Nefaria when he was selected by the Count's scientists for an experimental strength-enhancing treatment. He was selected because of his already-muscular physique and low intelligence.

The experiment was a success, and the man was given an outfit composed of a thick material which resembled a rhinoceros hide, outfitted with two large horns on his forehead. Given the code-name of the Rhino, he was sent to cause mayhem throughout the Lower East Side of Manhattan. His rampage was thwarted by Spider-Man, who used the Rhino's low intelligence against him, causing the Rhino to bury himself under a building he was tricked into collapsing on top of himself. Following this, the Rhino was taken into custody. Presumably, as he remained in prison, he was no longer employed by the Nefaria crime family.

The Rhino later escaped custody, causing a mass breakout of criminals where he broke through the wall of the prison. He was last seen meeting with someone who greatly resembled Mysterio, at least from a distance.
Age: 29.
Height: 6' 10".
Weight: 710 lbs.
Eyes: Green.
Hair: Unrevealed.
Uniform: Grey bodysuit, grey gloves, grey boots, darker grey plates around his upper chest in a manner not unlike a football player's pads, grey open-face cowl with two horns on his forehead.
Strength Level: The Rhino possesses superhuman strength, enabling him to lift (press) 80 tons under optimum conditions.
Known Superhuman Powers: In addition to his superhuman strength, the Rhino possesses superhuman durability, healing quickly from wounds.
Weapons: The Rhino's uniform includes a pair of horns on his forehead composed of titanium steel coated with a thin covering of the same material his uniform is made of.
Limitations: The Rhino possesses less than average intelligence.


875 points

ST: 32/320 [180*] HP: 32 [0] Speed: 5.00 [0]
DX: 8 [-40] Will: 8 [0] Move: 5/20 [0]
IQ: 8 [-40] Per: 10 [10]  
HT: 12 [20] FP: 12 [0] SM: +1
 
Dmg: 1d/2d-1 BL: 34 lbs.  
Dodge: 12 Parry: 14 DR: 0
IT:DR: /20  


Attributes: ST 32/320 (Size, -10%) [180*]; DX 8 [-40]; IQ 8 [-40]; HT 12 [20].

Secondary Characteristics: SM +1; Dmg ; BL lbs; HP 32/320 [0*]; Will 8 [0]; Per 10 [10]; FP 12 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0]; Dodge 8.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Claws (Blunt Claws) [3]; Damage Resistance 10 (Tough Skin, -40%) [30]; Enhanced Move (Ground) 2 (Ground Move 20/40 mph) [40]; Hard to Kill 5 [10]; Hard to Subdue 5 [10]; High Pain Threshold [10]; Imbue 3 (Limited Skill Access: 3 Skills, -40%; Super, -10%) [20]; Injury Tolerance (Damage Reduction /20) (Passive Biological, -5%) [190]; Regeneration (Regular: 3 HP/hr) (Passive Biological, -5%) [24]; Single-Minded [5]; Striker (Impaling; Horns) [8]; Super ST +12/+300 (Size, -10%; Passive Biological, -5%) [408]; Unfazeable [15].

Perks: Dirty Fighting [1]; Power Grappling [1].

Disadvantages: Appearance (Unattractive) [-4]; Bad Grip -2 [-10]; Bad Temper (9) [-15]; Easy to Read [-10]; Gullibility (12) [-10]; Hidebound [-5]; Hunchback [-10]; On the Edge (9) [-22]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5]; Status -1 [-5]; Stubbornness [-5]; Wealth (Struggling) [-10].

Quirks: Violently Dislikes Country/Western and Elevator Music [-1].

Skills: Brawling (E) DX+3 [8] – 11; Forced Entry (E) DX+2 [4] – 10; Forceful Blow (Unarmed) (VH) DX+2 [16] – 10; Intimidation (A) Will+1 [4] – 9; Penetrating Strike (Unarmed) (VH) DX+2 [16] – 10; Running (A) HT+0 [2] – 12; Shockwave (Unarmed) (VH) DX+2 [16] – 10; Sports (American Football) (A) DX+0 [2] – 8; Streetwise (A) IQ+1 [4] – 9; Throwing (A) DX+2 [8] – 10; Wrestling (A) DX+2 [8] – 10.

Techniques: Aggressive Parry (Brawling) (H) def+1 [2] – 8; Breakfall (Wrestling) (A) def+5 [5] – 15; Head Butt (H) def+1 [2] – 11; Two-Handed Punch (Brawling) (A) def+2 [2] – 11.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes +12/+300 from Super ST, and Size (-10%).

Role-Playing Notes:

The Rhino is not the sharpest crayon in the box and he knows it. He also knows that he's one of the strongest beings out there, and tends to be rather unsubtle in his application of this strength.