Ghost Rider Anti-Hero

Real Name: Jonathan "Johnny" Blaze.
Occupation: Adventurer, former stunt cyclist.
Identity: Secret.
Legal Status: Citizen of the United States with no known criminal record.
Other Aliases: "Bonehead".
Place of Birth: Dallas, Texas.
Marital Status: Single.
Known Relatives: Barton (father, deceased), John (grandfather, deceased).
Group Affiliation: None.
Base of Operations: Mobile.
First Post-Reboot Appearance: GHOST RIDER #1.
History: Johnny Blaze comes from a long line of carnival stunt riding performers. His grandfather was the star performer during the 1970s, when stunt cycling was at its height, and both Johnny's father and Johnny himself carried on the tradition. Taught to ride a motorcycle from a young age, he performed in front of his first live audience at age ten. As he grew older, Johnny started looking more at dirt bike freestyle jumps, incorporating them into his own act and occasionally competing on the amateur circuit when they and the carnival coincided.

Johnny's father, Barton Blaze, contracted lung cancer but kept it from Johnny. Johnny discovered it anyway when he found a letter from the doctor's office in the trash can, and was understandably upset, both at his father for keeping it from him and his own inability to do anything to help his father.

That same night while doing some routine maintenance on the cycles, he was visited by an unnamed stranger who offered to cure Barton's cancer at the cost of Johnny's soul. Initially skeptical, Johnny nevertheless agreed, figuring he had nothing to lose from the deal. The next day, Barton's cancer had gone into remission, as if it had never existed. While the doctors were unable to explain it, Barton didn't care as he felt better than he had in a while, and intended to wow the audience with a new stunt in the show: jumping over a helicopter. He never made it to the helicopter, as he lost control of his bike and crashed while approaching a ring of fire. Johnny arrived just in time to see the stranger he'd made the deal with smile and then disappear from sight.

Johnny fled the carnival, only stopping long enough to silently say goodbye to his girlfriend, Roxanne Simpson. It was at this point the stranger showed up and revealed himself to be the demon lord Mephisto, attempting to claim Johnny's soul as payment. Roxanne, a student of the occult, had followed Johnny following the silent farewell and recited a banishing spell from a tome she'd stumbled onto. Mephiso was apparently returned to hell, but not before cursing Blaze with the Curse of the Ghost Rider.

Since then, Johnny and Roxanne have been traveling together, attempting to find a means to control the power of the curse. At first, Blaze would automatically transform into the Ghost Rider at night, but he has recently gained the ability to transform as needed, albeit having to avoid direct sunlight to do so. During this time, Johnny has attempted to guide the Ghost Rider into a force for good, battling a number of supernatural entities, but the Ghost Rider's violent tendencies have caused many issues with the law.
Height: 5' 10" (as Blaze); 6' 2" (as Ghost Rider)
Weight: 180 lbs (as Blaze); 220 lbs (as Ghost Rider)
Eyes: (as Blaze) Brown; (as Ghost Rider) black with red pupils.
Hair: (as Blaze) Brown; (as Ghost Rider) none.
Other Distinguishing Features: As the Ghost Rider, Blaze appears to be a skeleton wreathed in flames.
Uniform: Standard biker leathers.
Strength Level: Johnny Blaze possesses the normal human strength of a man his age, height, and build who engages in regular exercise. As the Ghost Rider, he possesses superhuman strength enabling him to lift (press) roughly five tons.
Known Superhuman Powers: Johnny Blaze has been cursed so that when in the presence of supernatural evil and in shadow he will transform into a skeletal being wreathed in flames called the Ghost Rider.

Foremost among the Ghost Rider's abilities are his supernatural strength and durability As a skeleton, most bullets and other projectiles just pass right through him; his bones are also denser than normal bone.

The Ghost Rider is shrouded by what has been called "hellfire". He has near complete control over fire and flames, both those he generates and those around him. At some times the hellfire appears to be illusory, and at other times it is regular fire. This hellfire aura grants him limited protection against conventional handheld weaponry.

However, the Ghost Rider's greatest weapon is his penance stare, which is said to "sear the souls of the wicked." By forcing his target to make eye contact with him, the Ghost Rider forces the target to relive every evil act he or she has ever perpetrated on another, from the victims' points of view, and amplifying the pain a thousandfold, causing his target incredible agony. This ability has no effect on anyone who does not have a soul, which includes many demons.
Other Abilities: Johnny Blaze is a skilled stunt cyclist.
Weapons: As the Ghost Rider, Johnny occasionally uses a length of chain which he can wreath in flame when needed.
Transportation: The Ghost Rider's motorcycle is a part of him; he can call it to him from almost any distance, and while riding it is capable of many feats that would be impossible for regular motorcycles, including riding up and down 90° inclines and traveling over water. He has been clocked at moving around 200 mph.

"How's it feel to have all that power inside you? All that evil? All those souls? A thousand souls to burn. Your souls are stained by the blood of the innocents. Feel their pain!"
Ghost Rider

Johnny Blaze

1,596 points

Attributes: ST 11 [10]; DX 12 [40]; IQ 10 [0]; HT 12 [20].

Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 12 [10]; Per 11 [5]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 10.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western [0].

Advantages: Alternate Form (Ghost Rider) (Difference in Points: 1,608; Accessibility: Only In Darkness, -30%; Non-Reciprocal Damage, +50%; Reciprocal Rest, +30%; Reduced Time 4 (1 second), +80%; Magical, -10%) [1,455]; Appearance (Attractive) [4]; Combat Reflexes [15]; Danger Sense [15]; Fit [5]; High Pain Threshold [10].

Perks: Acceleration Tolerance [1]; Clinch (Brawling) [1]; Equipment Bond (Motorcycle) [1]; Full Tank [1]; One-Way Fluency (Understands Spanish) [1]; Skill Adaptation (Lance Requires Driving (Motorcycle) Instead of Riding) [1].

Disadvantages: Code of Honor (Carney's) [-5]; Easy to Read [-10]; Guilt Complex [-5]; Impulsiveness (12) [-10]; Pacifism (Cannot Kill) [-15]; Social Stigma (Uneducated) [-5]; Status -1 [-5]; Truthfulness (9) [-7]; Wealth (Struggling) [-10].

Quirks: Alcohol Intolerance [-1]; Scruffy-Looking [-1]; Show-Off [-1]; Speed Freak [-1]; Works On Bikes To Clear Head [-1].

Skills: Acrobatics (H) DX+0 [4] – 12; Brawling (E) DX+2 [4] – 14; Climbing (A) DX-1 [1] – 11; Current Affairs/TL8 (Sports) (E) IQ+2 [4] – 12; Driving/TL8 (Motorcycle) (A) DX+2 [8] – 14; First Aid/TL8 (Human) (E) IQ+1 [2] – 11; Guns/TL8 (Shotgun) (E) DX+1 [2] – 13; Hiking (A) HT-1 [1] – 11; Lance (A) DX+2 [8] – 14; Mechanic/TL8 (Motorcycle) (A) IQ+2 [8] – 12; Observation (A) Per+1 [4] – 12; Savoir-Faire (Carnival Folk) (E) IQ+2 [4] – 12; Streetwise (A) IQ+1 [4] – 11; Swimming (E) HT+0 [1] – 12.

Starting Spending Money: $5,000 (50% of Starting Wealth).

Ghost Rider (as standalone character)

1,734 points

Attributes: ST 21/82 [20*]; DX 16 [120]; IQ 12 [40]; HT 16 [60].

Secondary Characteristics: Dmg 2d/4d+1 (9d/11d); BL 88 lbs (1,345 lbs); HP 21/82 [0*]; Will 17 [25]; Per 14 [10]; FP 16 [0]; Basic Speed 8.00 [0]; Basic Move 8.00 [0]; Basic "Air" Move 16 [0]; Dodge 12.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Hell [2]; Western [0].

Advantages: Absolute Direction [5]; Affliction (Penance Stare) 11 (Will-10; Accessibility: Target Must Have A Soul, -10%; Incapacitation: Agony, +100%; Malediction (-1/yd), +100%; Sense-Based (Vision), -20%; Magical, -10%) [286]; Burning Attack 3d (Hellfire Aura) (Aura, +80%; Melee Attack: Reach C, -30%; Reflexive, +40%; Magical, -10%) [27]; Claws (Blunt Claws) [3]; Combat Reflexes [15]; Damage Resistance 20 (Force Field, +20%; Magical, -10%) [110]; Danger Sense [15]; Doesn't Breathe [20]; Doesn't Eat or Drink [10]; Doesn't Sleep [20]; Fire/3 [30]; Imbue 3 (Magical, -10%) [36]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Injury Tolerance (Damage Reduction /10; No Blood; No Brain; No Eyes; No Vitals; Unbreakable Bones; Unliving) [200]; Magery 3 (Can't Use External Energy, -15%; Fire Realm Only, -40%) [17]; Super ST +9/+70 (Magical, -10%) [351]; Supernatural Durability [150]; Very Fit [15].

Motorcycle: Enhanced Move (Air) 2.5 (Move 96/192 mph; Cosmic: Complete Maneuverability, +50%; Cosmic: Instantaneous Acceleration, +50%; Gadget/Breakable: DR 10, -10%; Gadget/Breakable: Object Is Complex Machine, -5%; Gadget/Breakable, SM 0, -25%; Handling Bonus +5, +25%; Magical, -10%) [88]; Flight (Cannot Hover, -15%; Gadget/Breakable: DR 10, -10%; Gadget/Breakable: Object Is Complex Machine, -5%; Gadget/Breakable, SM 0, -25%; Requires Surface, -10%; Temporary Disadvantage: Noisy 5, -10%; Magical, -10%) [8].

Perks: Acceleration Tolerance [1]; Clinch (Brawling) [1]; Equipment Bond (Motorcycle) [1]; Full Tank [1]; Ignition [1]; Illumination [1]; Improvised Weapons (Kusari) [1]; One-Way Fluency (Understands Spanish) [1]; Rule of 15 [1]; Skill Adaptation (Lance Requires Driving (Motorcycle) Instead of Riding) [1].

Disadvantages: Appearance (Monstrous) [-20]; Bloodlust (12) [-10]; Code of Honor (Carney's) [-5]; Guilt Complex [-5]; Impulsiveness (12) [-10]; Intolerance (Demons) [-5]; Loner (12) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Social Stigma (Monster) [-15]; Status -1 [-1]; Truthfulness (9) [-7]; Wealth (Struggling) [-10].

Quirks: Rule-Breaker [-1]; Sexless [-1]; Show-Off [-1]; Speed Freak [-1].

Skills: Acrobatics (H) DX+0 [4] – 16; Burning Strike (Guns (Shotgun)) (VH) DX-1 [4] – 15; Burning Strike (Kusari) (VH) DX-1 [4] – 15; Brawling (E) DX+2 [4] – 18; Climbing (A) DX-1 [1] – 15; Current Affairs/TL8 (Sports) (E) IQ+2 [4] – 14; Driving/TL8 (Motorcycle) (A) DX+2 [8] – 18; First Aid/TL8 (Human) (E) IQ+1 [2] – 13; Guns/TL8 (Shotgun) (E) DX+1 [2] – 17; Hiking (A) HT-1 [1] – 15; Incendiary Weapon (Guns (Shotgun)) (VH) DX-1 [4] – 15; Incendiary Weapon (Kusari) (VH) DX-1 [4] – 15; Kusari (H) DX+2 [12] – 18; Lance (A) DX+2 [8] – 18; Mechanic/TL8 (Motorcycle) (A) IQ+2 [8] – 14; Observation (A) Per+1 [4] – 15; Savoir-Faire (Carnival Folk) (E) IQ+2 [4] – 14; Streetwise (A) IQ+1 [4] – 13; Swimming (E) HT+0 [1] – 16; Telescoping Weapon (Kusari) (VH) DX-1 [4] – 15.

Magical Realm Skills: Fire (VH) IQ+8 [28] – 20†.

Starting Spending Money: $5,000 (50% of Starting Wealth).


* Includes +9/+70 from Super ST.

† Includes +3 from Magery.

Ghost Rider (as alternate form)

1,608 points

Attribute Adjustments: ST +1 [10]; DX +4 [40]; IQ +1 [20]; HT +4 [40].

Secondary Characteristic Adjustments: Will +3 [15]; Per +1 [5].

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Hell [2]; Western [0].

Advantages: Absolute Direction [5]; Affliction (Penance Stare) 11 (Will-10; Accessibility: Target Must Have A Soul, -10%; Incapacitation: Agony, +100%; Malediction (-1/yd), +100%; Sense-Based (Vision), -20%; Magical, -10%) [286]; Burning Attack 3d (Hellfire Aura) (Aura, +80%; Melee Attack: Reach C, -30%; Reflexive, +40%; Magical, -10%) [27]; Claws (Blunt Claws [3]; Damage Resistance 20 (Force Field, +20%; Magical, -10%) [110]; Doesn't Breathe [20]; Doesn't Eat or Drink [10]; Doesn't Sleep [20]; Fire/3 [30]; Hard to Kill 2 [4]; Hard to Subdue 2 [4]; Imbue 3 (Magical, -10%) [36]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Injury Tolerance (Damage Reduction /10; No Blood; No Brain; No Eyes; No Vitals; Unbreakable Bones; Unliving) [200]; Magery 3 (Can't Use External Energy, -15%; Fire Realm Only, -40%) [17]; No Easy To Read [10]; No Pacifism (Cannot Kill) [15]; No Social Stigma (Uneducated) [5]; Super ST +9/+70 (Demonic, -10%) [351]; Supernatural Durability (upgraded from High Pain Threshold) [140]; Very Fit [15].

Motorcycle: Enhanced Move (Air) 2.5 (Move 96/192 mph; Cosmic: Complete Maneuverability, +50%; Cosmic: Instantaneous Acceleration, +50%; Gadget/Breakable: DR 10, -10%; Gadget/Breakable: Object Is Complex Machine, -5%; Gadget/Breakable, SM 0, -25%; Handling Bonus +5, +25%; Magical, -10%) [88]; Flight (Cannot Hover, -15%; Gadget/Breakable: DR 10, -10%; Gadget/Breakable: Object Is Complex Machine, -5%; Gadget/Breakable, SM 0, -25%; Requires Surface, -10%; Temporary Disadvantage: Noisy 5, -10%; Magical, -10%) [8].

Perks: Ignition [1]; Illumination [1]; Improvised Weapons (Kusari) [1]; No Alcohol Intolerance [1]; No Scruffy-Looking [1]; No Works On Bike To Clear Head [1]; Rule of 15 [1].

Disadvantages: Appearance (Monstrous, adjusted from Attractive) [-24]; Bloodlust (12) [-10]; Intolerance (Demons) [-5]; Loner (12) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Social Stigma (Monster) [-15].

Quirks: Rule-Breaker [-1]; Sexless [-1].

Skills: Burning Strike (Guns (Shotgun)) (VH) DX-1 [4] – 15; Burning Strike (Kusari) (VH) DX-1 [4] – 15; Incendiary Weapon (Guns (Shotgun)) (VH) DX-1 [4] – 15; Incendiary Weapon (Kusari) (VH) DX-1 [4] – 15; Kusari (H) DX+2 [12] – 18; Telescoping Weapon (Kusari) (VH) DX-1 [4] – 15.

Magical Realm Skills: Fire (VH) IQ+8 [28] – 20*.


* Includes +3 from Magery.

Role-Playing Notes:

Johnny is tortured by having to live with the deal he made. His guilt and anger drive him to make sure that he owns the curse, rather than the other way around.

Design Notes:

1. Johnny Blaze is a 115 point character before his Alternate Form is factored in.

2. The cost of Magery includes the cost of Magery 0 with the same limitations. It just looks weird putting both Magery 0 and Magery 3 on the sheet together with the exact same modifiers. Magery 3 came to 14 (13.5) points, and Magery 0 came to 3 (2.25) points. Taken together as a single trait, the price would have been 16 (15.75) points, reducing Ghost Rider as a standalone character by a single point (and not affecting the overall cost of the Alternate Form trait).