Kree Sentry Technology

The Sentry is a Kree robot design thousands of years old. Originally designed by the Kree engineer Bronek over twenty thousand Earth years ago, the Sentry was originally designed to operate as a front line infantry unit, but has been relegated to standing guard in Kree military installations and depots inside and sensitive locations outside the Empire. Due to millennia of redesigns and refinements, there are several different models and body types used. The most commonly encountered models are humanoid, standing roughly either nine and a half, fifteen, or thirty feet tall, while twelve foot long insectoid and arachnid models sporting heavier firepower are also known to exist.

All Sentries possess a number of sensors in their heads, though their controlling computers are located in the chests. These sensors include hyperspectral imaging giving it the ability to see in infrared, visible, and ultraviolet ranges, telescopic sights, a chemical sensor enabling it to analyze particulate chemical components, a wide range of microphones which let it zoom in on particular sounds, a radar detector, an internal radio and gravity wave receiver enabling it to listen in on local communications, a radiation scanner, multimode and terahertz imaging radar, ladar, and a bioscanner able to detect and analyze life forms as small as a gnat. It also possesses a quantum entanglement communicator enabling it to instantly send short messages back to the Kree Empire.

Because of its intended mission, the Sentry was designed to be powered by a triple redundant system of solar power collectors, broadcast energy receivers, and a cosmic background radiation receiver (similar to those of the Stark Industries ARC reactor (see Common Technologies). In addition, the Sentry possesses self-repair routines through the use of applied nanotechnology which enable it to use local materials to repair damage to itself over time. Most Sentries possess particle beams built into them, either in their hands, eyes, or in the case of the insectoid/arachnid models mounted on their backs or tails. In addition, they are programmed to be competent at hand to hand melee combat. All Sentries by their design possess superhuman strength; the humanoid models possess mechanisms in the limbs which increase their physical damage output, and as a side effect also increases their ability to jump and throw.

One of the earliest Sentries, a 15 foot tall model, was brought to Earth by the Kree expedition that created the Inhumans. This Sentry was left on Earth to monitor the Inhumans' progress, though it lost track of the Inhumans around 8000 BC. This Sentry put itself in standby mode after reporting its failure. This Sentry, Sentry-459, was recently discovered by an archaeologist in the ruins of Çatalhöyük, in the Anatolian plains of modern-day Turkey. Sentry-459 was then shipped to the United States, with the intent of delivering it to Stark Industries or the Fantastic Four for analysis. Upon entering the United States via cargo ship in Pensacola, Florida, however, it was activated by a signal sent from the orbiting Kree spy ship Helion by the commanding officer, Col. Yon-Rogg, who gave it the order to apprehend or eliminate a "traitor", Captain Mar-Vell. (At this time, Vell had not yet officially been branded a traitor.) The Sentry attacked Vell, though the Captain managed to subdue it by forcing it back into standby mode. The Captain warned US Army General Thaddeus Ross, the commanding officer of the soldiers who arrived to secure the Sentry, that the Sentry was only in standby, not fully deactivated; whether General Ross heeds this warning remains to be seen.

At least one nine foot model Sentry robot was known to stand guard over the ruins of the Kree city in the Blue Area of the Moon, a crater with an artificial atmosphere and gravity well that is also home to both the Inhuman city of Attilan and Uatu the Watcher. In 1970, it was this Sentry that was responsible for the problems experienced by the Apollo 13 mission. This Sentry (or one matching its description) recently reactivated when the Fantastic Four visited the Blue Area, but was demolished by the Four. Whether there are other Sentries guarding the ruins is at present unknown.

A more recent model of Sentry, which resembled a giant mechanical scorpion, was later delivered to Yon-Rogg, a "reward" of sorts from Prime Minister Zarek. Rogg's plans for the Sentry in his pending invasion of Earth remain uncertain.

First Post-Reboot Appearance: CAPTAIN MARVEL #


Humanoid Sentry

2,370 points

ST: 30 [180*] HP: 30 [0] Speed: 7.00 [0]
DX: 14 [80] Will: 10 [-5] Move: 10 [15]
IQ: 11 [20] Per: 15 [20]  
HT: 14 [40] FP: 0 [0] SM: +1

Dmg: 5d+2/8d-1 BL: 180 lbs.  
Dodge: 11 Parry: 12 DR: 150/100


Languages: Kree (Native) (Native Language) [0].

Cultural Familiarities: Kree Empire (Native) [0].

Advantages: AI [32]; Damage Resistance 100 (Hardened 3, +60%) [800]; Damage Resistance 50 (Hardened 3, +60%; Partial: Torso Only, -10%) [375]; Discriminatory Smell (Profiling, +50%) [23]; Doesn't Breathe [20]; Doesn't Eat or Drink [20]; Extra Arms 2 (Weapon Mounts, -60%) [4]; High Pain Threshold [10]; High TL +3 [15]; Hyperspectral Vision [25]; Indomitable [15]; Ladar [20]; Machine (No Unhealing) [55]; Para-Radar (Bio-Scan, +50%; Extended Arc: 360°, +125%; Penetrating, +50%; Scanner, +50%; Targeting, +20%) [158]; Radar (Extended Arc: 360°, +125%; Multi-Mode, +50%; Penetrating, +50%; Targeting, +20%) [69]; Single-Minded [5]; Striking ST +20 (Size, -10%) [90]; Super Jump 2 [20]; Super Throw 2 [20]; T-Ray Vision (Extended Arc: 360°, +125%; Penetrating, +50%; Targeting, +20%) [74]; Telecommunication (Cable Jack) (Video, +40%) [7]; Telecommunication (Gravity-Ripple Comm) (Burst (varies), +210%; FTL, +120%; Secure, +20%; Video, +40%) [98]; Telecommunication (Radio) (Receive Only, -50%; Universal, +50%; Video, +40%) [14]; Telescopic Vision 4 [20]; Ultrahearing [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].

Perks: Generator [1]; Illumination [1]; Penetrating Voice [1]; Striking Surface [1].

Disadvantages: Automaton [-85]; Duty (Kree Empire; Involuntary) (15) [-20]; Electrical [-20]; Numb [-20]; Social Stigma (Valuable Property) [-10]; Wealth (Dead Broke) [-25].

Quirks: No Bite [-1]; Sexless [-1]; Third Person [-1].

Skills: Electronics Operation/TL11 (Communications) (A) IQ+0 [2] – 11; Electronics Operation/TL11 (Security) (A) IQ+1 [4] – 12; Forward Observer/TL11 (A) IQ+3 [12] – 14; Free Fall (A) DX-1 [1] – 13; Gunner/TL11 (Beams) (E) DX+2 [4] – 16; Gunner/TL11 (Cannon) (E) DX+2 [4] – 16; Gunner/TL11 (Machine Gun) (E) DX+2 [4] – 16; Guns/TL11 (Grenade Launcher) (E) DX+2 [4] – 16; Guns/TL11 (Light Anti-Armor Weapon) (E) DX+2 [4] – 16; Innate Attack (Beam) (E) DX+2 [4] – 16; Innate Attack (Gaze) (E) DX+2 [3] – 16†; Innate Attack (Projectile) (E) DX+2 [3] – 16†; Judo (H) DX+0 [4] – 14; Karate (H) DX+2 [12] – 16; Lip Reading (A) Per+1 [4] – 16; Liquid Projector/TL11 (Flamethrower) (E) DX+2 [4] – 16; Observation (A) Per+5 [20] – 20; Photography/TL11 (A) IQ-1 [1] – 10; Sumo Wrestling (A) DX+2 [8] – 16; Throw (WC) DX+0 [24] – 14; Tracking (A) Per+2 [1] – 17‡; Wrestling (A) DX+2 [8] – 16.

Starting Spending Money: $0.

Lenses:

Fifteen Foot Tall Model (+850): Increase SM to +2, ST to 50 (Size, -20%) [320], and Striking ST to +200 (Size, -20%) [800].

Thirty Foot Tall Model (+1,470): Increase SM to +4, ST to 100 (Size, -40%) [540], and Striking ST to +400 (Size, -40%) [1,200].

* Adjusted with "Size, -10%".

† Defaulted from Innate Attack (Beam).

‡ Includes +3 from Hyperspectral Vision.

Arachnid Sentry

4,106 points

ST: 40 [120*†] HP: 40 [0] Speed: 7.00 [0]
DX: 14 [48†] Will: 10 [-5] Move: 10 [15]
IQ: 11 [20] Per: 15 [20]
HT: 14 [40] FP: 0 [0] SM: +2

Dmg: 25d/27d BL: 320 lbs.
Dodge: 11 Parry: 12 DR: 150/100


Languages: Kree (Native) (Native Language) [0].

Cultural Familiarities: Kree Empire [0].

Advantages: AI [32]; Burning Attack (Tail Cannon) 5d×10 (Armor Divisor (5), +150%; Damage Modifier: Surge, +20%; Increased 1/2D Range ×5, +10%; Increased Range ×50, +50%; Rapid Fire: RoF 9, +100%; Rapid Fire: Selective Fire, +10%; Variable, +5%) [1,113]; Damage Resistance 100 (Hardened 3, +60%) [800]; Damage Resistance 50 (Hardened 3, +60%; Partial: Torso Only, -10%) [375]; Discriminatory Smell (Profiling, +50%) [23]; Doesn't Breathe [20]; Doesn't Eat or Drink [20]; Extra Arms 2 (Weapon Mounts, -60%) [4]; Extra Legs (8 Legs) [15]; Good Grip 1 [5]; High Pain Threshold [10]; High TL +3 [15]; Hyperspectral Vision [25]; Indomitable [15]; Ladar [20]; Machine (No Unhealing) [55]; Para-Radar (Bio-Scan, +50%; Extended Arc: 360°, +125%; Penetrating, +50%; Scanner, +50%; Targeting, +20%) [158]; Radar (Extended Arc: 360°, +125%; Multi-Mode, +50%; Penetrating, +50%; Targeting, +20%) [69]; Single-Minded [5]; Striker (Cutting; Claws) (Limited Arc: Front:, -40%; Long +1 (Any Reach), +100%) [12]; Striker (Impaling; Tail) (Cannot Parry, -40%; Long +2 (Any Reach), +200%) [21]; Striking ST +20 (Size, -10%) [90]; Super Jump 2 [20]; Super Throw 2 [20]; T-Ray Vision (Extended Arc: 360°, +125%; Penetrating, +50%; Targeting, +20%) [74]; Telecommunication (Cable Jack) (Video, +40%) [7]; Telecommunication (Gravity-Ripple Comm) (Burst (varies), +210%; FTL, +120%; Secure, +20%; Video, +40%) [98]; Telecommunication (Radio) (Receive Only, -50%; Universal, +50%; Video, +40%) [14]; Telescopic Vision 4 [20]; Ultrahearing [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].

Perks: Generator [1]; Illumination [1]; Penetrating Voice [1]; Striking Surface [1].

Disadvantages: Automaton [-85]; Duty (Kree Empire; Involuntary) (15) [-20]; Electrical [-20]; Horizontal [-10]; No Fine Manipulators [-30]; Numb [-20]; Social Stigma (Valuable Property) [-10]; Wealth (Dead Broke) [-25].

Quirks: No Bite [-1]; Sexless [-1]; Third Person [-1].

Skills: Brawling (E) DX+2 [4] – 16; Electronics Operation/TL11 (Communications) (A) IQ+0 [2] – 11; Electronics Operation/TL11 (Security) (A) IQ+1 [4] – 12; Forward Observer/TL11 (A) IQ+3 [12] – 14; Free Fall (A) DX-1 [1] – 13; Gunner/TL11 (Beams) (E) DX+2 [4] – 16; Gunner/TL11 (Cannon) (E) DX+2 [4] – 16; Gunner/TL11 (Machine Gun) (E) DX+2 [4] – 16; Guns/TL11 (Grenade Launcher) (E) DX+2 [4] – 16; Guns/TL11 (Light Anti-Armor Weapon) (E) DX+2 [4] – 16; Innate Attack (Beam) (E) DX+2 [4] – 16; Innate Attack (Gaze) (E) DX+2 [3] – 16‡; Innate Attack (Projectile) (E) DX+2 [3] – 16‡; Judo (H) DX+0 [4] – 14; Lip Reading (A) Per+1 [4] – 16; Liquid Projector/TL11 (Flamethrower) (E) DX+2 [4] – 16; Observation (A) Per+5 [20] – 20; Photography/TL11 (A) IQ-1 [1] – 10; Sumo Wrestling (A) DX+2 [8] – 16; Throw (WC) DX+0 [24] – 14; Tracking (A) Per+2 [1] – 17§; Wrestling (A) DX+2 [8] – 16.

Starting Spending Money: $0.

Lenses:

Insectoid Model (+13 points): Change Extra Legs (8 Legs) [15] to Extra Legs (6 Legs) [10], add Flight (Winged, -25%) [30], and remove the Cutting Striker.


* Adjusted with "Size, -20%".

† Adjusted with "No Fine Manipulators, -40%".

‡ Defaulted from Innate Attack (Beam).

§ Includes +3 from Hyperspectral Vision.

Role-Playing Notes:

The Sentries possess a non-volitional AI, intended to keep them from developing self-awareness and individuality.

Design Notes:

1. Point values on the above are provided in case a player wants to assume one as an Alternate Form, has one as an Ally, or manages to physically possess one (either through transplanting the brain into the Sentry or through some sort of telemechanics power).

2. These builds assumes a campaign TL of 8, as would be encountered on modern-day Earth. In any cosmic campaign, the campaign would be considered a TL 11 setting, reducing the Sentry's point cost by 15 points.