Black Knight Villain

Real Name: Nathan Garrett.
Occupation: Former civil engineer; now professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: Unrevealed.
Marital Status: Presumably single.
Known Relatives: Pat Garrett, unnamed knight (alleged ancestors).
Group Affiliation: Former employee of the Crimson Cowl.
Base of Operations: Chicago, Illinois.
First Post-Reboot Appearance: ASTONISHING ANT-MAN #
History: Nathan Garrett was a young civil engineer with a gambling problem who had gotten in over his head with one of his bookies. Threatened with death after being unable to pay, Garrett was approached by the Crimson Cowl who agreed to pay off all his debts in exchange for his services. The Cowl provided Garrett with his initial laboratory and workshop, which he used to manufacture his first power lance and mutate a horse to possess functioning wings.

Disobeying the Crimson Cowl's orders, Garrett donned the guise of the Black Knight in order to "field test" the equipment. This first outing brought him into conflict with Ant-Man and Wasp, and he was arrested. The Cowl arranged for Garrett to be freed on bail, but he insisted on going out again to "settle the score" with the Diminutive Duo. Once again, he was defeated and sent to jail. This time, however, the Cowl refused to post his bail.

Garrett was, however, broken out of jail weeks later by the Asgardian known as the Executioner on behalf of Baron Zemo, and invited to join Zemo's group, the Masters of the World. As a member of the Masters, the Black Knight fought the Avengers, of whom Ant-Man and Wasp are members, but was captured and sent back to prison.

The Black Knight is currently in prison, but for how long is anyone's guess.
Age: 31.
Height: 6'.
Weight: 195 lbs.
Eyes: Blue.
Hair: Brown.
Uniform: Grey mail, blue-black tunic with a white pattern on the chest, blue-black gloves, blue-black boots, blue-black barrel helmet, blue-black cloak, white belt.
Strength Level: The Black Knight possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: None.
Other Abilities: Nathan Garrett has trained himself to be proficient with his power lance (see below), as well as with the standard knightly weapons of a sword and shield.
Weapons: The Black Knight's primary weapon was his power lance. This weapon, designed along the lines of a medieval knight's lance, contains miniaturized circuitry which enables it to have a number of settings in its casing.

The first and least technologically advanced setting of the power lance is a light machine gun chambered for the Austrian 5.7×26mm caseless round. The power lance has a helical magazine of 1,000 rounds in the handle; being a caseless round, there is no need for an ejector for spent casings. This round comes standard in hollow-point, although the Black Knight occasionally employs other rounds, including armor-piercing.

Also built into the power lance is a charged particle beam, or "blaster", rifle capable of punching through the armor of armored cars; it is not yet known how effective the blaster is against modern tank armor. The blaster works off a rechargeable power cell nestled on the end of lance's handle.

The power lance also contains a powerful electrolaser capable of stunning a normal person. This electrolaser operates off the same power cell as the blaster, but uses a lot less power.

Naturally, the power lance can also be used in a manner identical to a medieval knight's lance. The Black Knight is known to fire the blaster on impact, adding to the damage done.

Occasionally, the Black Knight carries a broadsword and medium shield, which he can wield from the saddle as proficiently as he can on foot. The sword and shield he has used on these few occasions do not appear to have any special properties not currently covered by modern science, although it is likely they are made from improved materials.
Armor: In keeping with his modus operandi, the Black Knight's armor resembles the plate-and-chain mail worn by medieval knights. This armor, however, has been built to improved specifications which enable the plate sections to withstand gunfire up to .45 caliber pistol rounds. Underneath the plate, he wears a Kevlar vest to further improve his survival.
Mount: Nathan Garrett has used his knowledge of bioengineering to mutate a black horse, which he named Hasufel, with functioning wings. These wings enable Hasufel to fly at an average speed of 50 miles per hour.


245 points

ST: 11 [10] HP: 11 [0] Speed: 5.50 [0]
DX: 11 [20] Will: 12 [0] Move: 5 [0]
IQ: 12 [40] Per: 12 [0]  
HT: 11 [10] FP: 11 [0] SM: 0
 
Dmg: 1d-1/1d+1 BL: 24 lbs.  
Dodge: 8 Parry: 9 DR:


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Ally (Hasufel; see below) (25% of starting points; Frequency: 15 or less) [3]; Gadgeteer [25]; Weapon Master (Knightly Weapons) [30].

Disadvantages: Compulsive Gambling (9) [-7]; Enemy (NYPD) (Hunter; Large Group; Frequency: 9 or less) [-30]; Greed (12) [-15]; Low Self-Image [-10]; Social Stigma (Criminal Record) [-5].

Quirks: Dual Identity [-1].

Skills: Animal Handling (Equines) (A) IQ+1 [4] – 13; Beam Weapons/TL8 (Rifle) (E) DX+2 [4] – 13; Brawling (E) DX+1 [2] – 12; Broadsword (A) DX+2 [8] – 13; Gambling (A) IQ+0 [2] – 12; Guns/TL8 (Light Machine Gun) (E) DX+2 [4] – 13; Inventor! (WC) IQ+4 [72] – 16; Lance (A) DX+2 [8] – 13; Riding (Equines) (A) DX+2 [7] – 13*; Science! (WC) IQ+1 [36] – 13; Shield (E) DX+2 [4] – 13; Sleight of Hand (H) DX-2 [1] – 9; Streetwise (A) IQ+0 [2] – 12.

Techniques: Cavalry Training (Broadsword) (H) def+2 [3] – 13; Cavalry Training (Lance) (H) def+2 [3] – 13; Combat Riding (Riding (Equines)) (H) def+2 [3] – 15; Mounted Shooting (Beam Weapons (Rifle)/Equines) (H) def+4 [5] – 13; Mounted Shooting (Guns (Light Machine Gun)/Equines) (H) def+4 [5] – 13.

Starting Spending Money: $4,000 (20% Starting Wealth).


* defaulted from Animal Handling (Equines)

Role-Playing Notes:

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 1d-2 cut C 11 11
Brawling Kick 1d-1 cr C, 1 n/a 11

Hasufel

42 points

ST: ST 22 [60*†] HP: 22 [0] Speed: 5.00 [0]
DX: 9 [-20] Will: 11 [35] Ground Move: 8/16 [15]
IQ: 4 [-120] Per: 12 [40] Air Move: 10/30
HT: 11 [10] FP: 11 [0] SM: +1
 
Dmg: 2d/4d BL: 97 lbs.  
Dodge: 9 Parry: n/a DR: 0


Advantages: Claws (Hooves) [3]; Combat Reflexes [15]; Enhanced Move (Air) 1.5 (Air Move 30) [30]; Enhanced Move (Ground) 1 (Ground Move 16) [20]; Flight (Winged, -25%) [30]; Peripheral Vision [15].

Perks: Fur [1].

Disadvantages: Domestic Animal [-30]; Quadruped [-35]; Restricted Diet (Herbivore) [-10]; Short Lifespan -2 [-20]; Weak Bite [-2]; Wealth (Dead Broke) [-25].

Skills: Aerobatics (H) DX+3 [16] – 12; Brawling (E) DX+1 [2] – 10; Mount (A) DX+3 [12] – 12.


* Adjusted with "Size, -10%"

† Adjusted with "No Fine Manipulators, -40%"

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Bite 2d-5 cr C n/a 22
Fore Hoof 2d-1 cr C n/a 22-
Kick 2d C, 1 n/a 22

Black Knight's Power Lance

LANCE
TL Weapon Damage Reach Parry Cost Weight ST Notes
Power Lance (Ground) 1d+3 imp 4 n/a 6 12
Power Lance (Air) 1d+3 imp 4 n/a 6 12
BEAM WEAPONS (RIFLE)
TL Weapon Damage Acc Range RoF Shots ST Bulk Rcl
9 Electrolaser HT-4 (2) aff 8 400/1,100 1 83 (3) 4† -6 1
linked 1d-3 burn
11 Blaster 6d (5) burn sur 10 700/2,100 3 10 (3) 7† -6 1
GUNS (LIGHT MACHINE GUN)
TL Weapon Damage Acc Range RoF Shots ST Bulk Rcl
8 5.7×26mm CL Machine Gun 5d (0.5) pi+ 5 480/3,400 10! 1,000 (5) 8† -6 2