Asgardians Aliens and Other Races

Natives of the extradimensional plane of Asgard, the Asgardians were worshiped around a thousand years ago by the Norse, Teutonic, and Germanic peoples, most notably by the ocean-going Vikings. There is some indication in Roman records that the Asgardians were worshipped by the Germanic peoples around two thousand years ago, at the height of the Roman Empire.

In times past, there were two tribes, the Aesir of Asgard and the Vanir of Vanaheim. Over time, the two tribes merged into one, coming to be known as the Asgardians. Matter in the Asgardian realms is denser than that on Earth; a chair made of Asgardian wood will weigh three times as much as a similar chair made of wood from Earth. This also applies to the Asgardians themselves, who weigh three times as much as humans of the same build.

There are several other races native to the Asgardian nine worlds. The first are the elves, inhabitants of Alfheim and Svartalfsheim, the lands of the Alfar, or Light Elves, and Svartalfar, or Dark Elves, respectively. Elves tend to be fair and slender, appearing mainly as slight members of the Asgardians,. Elves possess innate talent with wielding magic, and are vulnerable to iron.

Light Elves shine with an inner light, standing around 4' 6", and can fly using wings similar to those of various insects – some wings are like those of a hornet or wasp, while others are like those of moths or butterflies.

Dark Elves are taller, rivaling the gods in height, with pitch black skin and no wings or flight ability. It's been said that Dark Elves can see in the dark; in fact, Svartalfsheim is lit by items that give off a light that only those with magical potential can see.

The second of the races are the Dwarves, great craftsmen and miners of the realm of Nidavellir. The Dwarves are shorter than the Asgardians, but are built along the same proportions. The Dwarves are known as the forgers of the metal uru, which is found solely in Nidavellir, from which Thor's hammer Mjolner is was forged. Dwarves are stronger than their size would indicate, but are paler and have dark hair. Due to their subterranean nature, Dwarves cannot tolerate sunlight for very long.

The third of the races are the Giants. Storm Giants inhabit the mountains of Jotunheim, and Frost Giants inhabit the cold wastes of Nifflheim, but both are essentially the same race. Giants are large beings, standing around 10 feet tall. On rare occasions, the Giants will produce offspring that are the same size as the Asgardians; Odin himself is said to be the son of a Giant. Furthermore, there have been occasions when the Asgardians and Giants have interbred; on some occasions, the offspring of a god with Giant heritage have had Giant proportions, most notably Thrud, daughter of Thor and Sif. The Giants have a long enmity with the Asgardians, but have been known to occasionally come to Asgard's defense when such attacks could have potentially threatened the Giants.

Additionally, Asgard is home to a race of orange-skinned barbarians known as Trolls. Trolls are warlike creatures, but only rarely do Troll tribes manage to achieve an organization where they can endanger Asgard. Most Trolls content themselves with random raiding parties against the Elves and Dwarves. They have thick hides, granting them a measure of protection against blows from weapons, and have proportionately shorter legs than humans or the gods.

Finally, there is the race of fire demons that originate in Muspelheim. These are servants of Surtur, and are destined to sweep through all of Asgard setting it ablaze come Ragnarok.

All of the Asgardian races possess technology similar to that of the Norse Vikings of the High Middle Ages, with a society that resembles that of the Norsemen. Modern and futuristic technology can operate in Asgard and its many connected realms, and Asgardians who have come to Earth for lengthy periods of time, such as Loki, Sif, and Thor, have learned to use modern technology.

First Post-Reboot Appearance: THOR: GOD OF THUNDER #


Game-Mechanic Details:

The native TL of the Nine Worlds, save Midgard (Earth), is TL 3. Any campaign set in Asgard – or any of the other Nine Worlds – will have all characters increase by 25 points, as the Low TL disadvantage will not come into play. This includes characters like Thor and Loki who have acclimated to modern-day society; in these cases, the characters will have gained High TL +5 [25]. Low TL is included in the details below due to the baseline "setting" being modern-day Earth, not Asgard proper.

Asgardian God

This template is suitable for the average member of the Aesir or Vanir, and "god-sized" Giants such as Loki and Skurge. Many notable, primarily the ruling elite, have increased Injury Tolerance and replace the Extended Lifespan with Unaging (Temporary Disadvantage: Maintenance, 1 Person, Monthly, -2%) [15].

575 points

Attribute Modifiers: ST +9 [90].

Languages: Old Norse (Native) (Native Language) [0].

Advantages: Appearance (Attractive) [4]; Extended Lifespan 5 (×32) [10]; Immunity to Disease [10]; Injury Tolerance (Damage Reduction, /3 (Limited: Crushing Attacks, -40%)) [45]; Super ST +11/+150 [440].

Perks: Alcohol Tolerance [1].

Disadvantages: Low TL -5 [-25].

Asgardian Light Elf

399 points

Attribute Modifiers: ST +2 [20]; HT +1 [10].

Secondary Characteristic Modifiers: SM -1.

Languages: Old Norse (Native) (Native Language) [0].

Advantages: Appearance (Beautiful) [12]; Extended Lifespan 5 (×32) [10]; Flight (Winged, -25%) [30]; Immunity to Disease [10]; Injury Tolerance (Damage Reduction, /3 (Limited: Crushing Attacks, -40%)) [45]; Magery 0 [5]; Super ST +8/+50 [320].

Perks: Alcohol Tolerance [1]; Illumination [1].

Disadvantages: Low TL -5 [-25]; Vulnerability to Iron (Occasional; Wounding Modifier ×4) [-40].

Asgardian Dark Elf

418 points

Attribute Modifiers: ST +7 [70]; HT +1 [10].

Languages: Old Norse (Native) (Native Language) [0].

Advantages: Appearance (Beautiful) [12]; Extended Lifespan 5 (×32) [10]; Immunity to Disease [10]; Injury Tolerance (Damage Reduction, /3 (Limited: Crushing Attacks, -40%)) [45]; Magery 0 [5]; Super ST +8/+50 [320].

Perks: Alcohol Tolerance [1].

Disadvantages: Low TL -5 [-25]; Vulnerability to Iron (Occasional; Wounding Modifier ×4) [-40].

Notes: Dark Elves commonly use items that have Continual Mage Light spells on them to "illuminate" their subterranean realms, causing other races not aware of this to believe that Dark Elves can see in the dark.

Asgardian Dwarf

560 points

Attribute Modifiers: ST +14 [140].

Secondary Characteristic Modifiers: SM -1; Basic Move -1 [-5].

Languages: Old Norse (Native) (Native Language) [0].

Advantages: Artificer 2 [20]; Extended Lifespan 5 (×32) [10]; Immunity to Disease [10]; Injury Tolerance (Damage Reduction, /3 (Limited: Crushing Attacks, -40%)) [45]; Super ST +10/+100 [400].

Disadvantages: Appearance (Unattractive) [-4]; Low TL -5 [-25]; Weakness to Sunlight (1d per 5 minutes) [-30].

Quirks: Takes Pride in all Work [-1].

Asgardian Giant

This template is suitable for the majority of the denizens of Jotunheim, including the Storm Giants and Frost Giants. As noted elsewhere, this applies mainly to those who are full-sized Giants; god-sized giants should use the Asgardian God template.

665 points

Attribute Modifiers: ST +19 (Size, -10%) [171]; IQ -1 [-20].

Secondary Characteristic Modifiers: SM +1; Basic Move +1 [5].

Languages: Old Norse (Native) (Native Language) [0].

Advantages: Extended Lifespan 5 (×32) [10]; Immunity to Disease [10]; Injury Tolerance (Damage Reduction, /3 (Limited: Crushing Attacks, -40%)) [45]; Super ST +12/+200 (Size, -10%) [468]; Temperature Tolerance 5 [5].

Disadvantages: Appearance (Unattractive) [-4]; Low TL -5 [-25].

Notes: Some Giants are even larger, reaching up to 30 feet tall. Adjust the SM, ST, and Basic Move appropriately; SM and Basic Move gain an additional +1 (increasing the Size modifier on ST and Super ST to -20%), ST increases to +77 (Size, -20%) [616], and Super ST changes to +12/+200 (Size, -20%) [416]; net total 1,058 points.

Asgardian Rock Troll

505 points

Attribute Modifiers: ST +9 [90]; IQ -2 [-40].

Secondary Characteristic Modifiers: Basic Move -1 [-5].

Languages: Old Norse (Native) (Native Language) [0].

Advantages: Damage Resistance 6 (Tough Skin, -40%) [18]; Extended Lifespan 5 (×32) [10]; Immunity to Disease [10]; Infravision [10]; Injury Tolerance (Damage Reduction, /3 (Limited: Crushing Attacks, -40%)) [45]; Super ST +10/+100 [400].

Disadvantages: Appearance (Ugly) [-8]; Low TL -5 [-25].

Asgardian Fire Demon

200 points

Attribute Modifiers: ST +7 [70]; HT +2 [20].

Languages: Old Norse (Native) (Native Language) [0].

Advantages: Burning Attack 2d (Always On, -40%; Aura, +80%; Melee Attack: Destructive Parry, +10%; Melee Attack: Reach C, -30%) [6]; Damage Resistance 10 (Limited: Heat/Fire, -40%) [30]; Doesn't Breathe (Oxygen Combustion, -50%) [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100].

Disadvantages: Low TL -5 [-25]; Weakness to Water (1d per minute) [-40].

Quirks: Sexless [-1].

Asgardian Mortal

100 points

Attribute Modifiers: ST +7 [70]; HT +1 [10].

Languages: Old Norse (Native) (Native Language) [0].

Advantages: Injury Tolerance (Damage Reduction, /3 (Limited: Crushing Attacks, -40%)) [45].

Disadvantages: Low TL -5 [-25].