Sif Hero

Real Name: Sif.
Occupation: Shieldmaiden, former fertility goddess.
Identity: The general public of Earth does not believe Sif to be anything more than a mythological figure.
Legal Status: Princess of Asgard.
Other Aliases: Sif Goldenhair (a common epitaph), Violet Nordstrom (her alias on Earth).
Place of Birth: Vanaheim.
Marital Status: Separated.
Known Relatives: Thor (husband, separated), Uller (son by Odin; brother-in-law), Thrud (alias Trudi Nordstrom, daughter by Thor), Magni, Modi (step-sons), Odin (father-in-law), Balder, Bragi, Hoder, Heimdall, Tyr, Vidar (brothers-in-law), Loki (foster brother-in-law), Freyja (foster sister-in-law), Frigga (step-mother-in-law).
Group Affiliation: Gods of Asgard.
Base of Operations: Houston, Texas, also Asgard and Vanaheim.
First Post-Reboot Appearance: THOR: GOD OF THUNDER #1.
History: Sif grew to adulthood as one of the Vanir of Vanaheim, one of the Nine Worlds of Norse mythology. The Vanir are a sister race to the Aesir; together, the two represent the race of Asgardian gods. Sif's parentage is unknown.

Sif was widely held to be one of the most beautiful of the Vanir, second only to Freyja. Unlike other Vanir women, however, Sif also learned the arts of warfare, although she preferred not to use those skills when less violent methods could suffice. Her beauty was apparent when she was just reaching adulthood; so much so that Odin, the ruler of the Aesir who was visiting Vanaheim, seduced her. This union resulted in the birth of Sif's son, Uller.

During the brief war between the Aesir and the Vanir, Sif was due to fight a duel on a given morning with Odin's son, Thor. Knowing that facing Odin's violent red-haired son in battle would mean her death, Sif decided on a different tactic. When the day of the duel dawned, both Sif and Thor were no-shows, due to them having spent the entire night together in his bed. This incident prompted Odin and the Vanir's leader, Njord, to set aside their differences and end the war. Sif married Thor not long afterward, and has been faithful to him ever since. On their wedding night, she placed her sword in a storage bin in their palace, and she embraced her role as a fertility and agricultural goddess. (These events are not known to present-day mythographers, having been lost in the purges of Norse lore by the spread of Christianity. Later mythographers mistakenly placed Sif amongst the Aesir.)

At one point, one of the pranks pulled by Loki, the god of mischief, went too far, and Sif's pride and joy – her mane of golden blond hair – was shaved off and destroyed. (Some mythographers have indicated that Loki must have either seduced her or impersonated Thor in order to get close enough to pull this off, based on passages from his flyte, or "insult poem", from right before his imprisonment, when he claimed that she was not always faithful to Thor.) Due to Thor's not-so-subtle manhandling of Loki in retaliation, Loki bargained with the dwarves of Nidavallir to produce a mane of hair spun from pure gold, which took root and grew the moment it touched her scalp.

After the worship of the Norse gods came to an end, Sif continued to help raise Thor's children – two of whom, Magni and Modi, were Thor's sons by a different goddess, although some say their mother was a giantess. Thor, on the other hand, grew more sullen and violent as time went on. It was only after Thor hit Sif in a drunken fit of anger that she left him, taking their daughter Thrud and his sons with her; Sif made sure that Thor saw she was taking her sword with her. Sif returned to Vanaheim, but not without regrets. While there she set aside her role as a fertility goddess, embracing her skill as a warrior.

Sif has recently appeared on Earth, living in an apartment in Houston, Texas, with her daughter and step-sons, and going by the alias "Violet Nordstrom". She has been keeping close watch on Thor's activities, now that he is trapped in the body of a mortal, and has even come to his aid on a number of occasions. Recent discussions with Loki have led her to the conclusion that to release the god she loves, the mortal aspect he is trapped in must die. To this end, she has manipulated various foes of Thor's into combat with his mortal identity. Sif is not aware that Loki is manipulating her into killing her husband, as Thor's mortal and immortal sides cannot presently exist without each other.
Age: Indeterminate.
Height: 6".
Weight: 650 lbs.
Eyes: Blue.
Hair: Golden blond.
Uniform: When entering or expecting combat, Sif wears a suit of mail with a custom-fitted breastplate. These appear to be made of Asgardian steel, which is three times as heavy and durable as normal steel. She often wears a green cloak attached to the breastplate's collar.
Strength Level: Sif possesses superhuman strength greater than that of a standard Asgardian goddess. She is able to lift (press) 35 tons (the average Asgardian goddess can only lift (press) 25 tons).
Known Superhuman Powers: Sif possesses the standard superhuman traits of an Asgardian goddess. As an agricultural goddess, Sif possesses various powers over plants, causing them to grow quickly and to move as she directs. Since taking up the sword again, she rarely uses these powers, preferring to hold them in reserve unless necessary.
Other Abilities: Sif is an accomplished swordswoman and unarmed combatant.
Weapons: Sif wields an enchanted uru broadsword named Gatecleaver, which is capable of slicing through almost any material known to man or god, with the possible exception of adamantium. This sword weighs nine pounds (normal broadswords are three pounds), and has been enchanted to permit its wielder to pass between Asgard, Midgard (Earth), and Vanaheim with ease. She also wields a round shield made of the same material; the shield has not to date shown any magical traits.


1,800 points

Attributes: ST 29/217 [0*]; DX 14 [80]; IQ 11 [20]; HT 14 [20†].

Secondary Characteristics: Dmg 3d/5d+2 (22d/24d); BL 168 lbs (9,418 lbs/4.5 tons); HP 30 [2]; Will 14 [15]; Per 14 [15]; FP 14 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0]; Dodge 11.

Languages: English (Native) [6]; Old Norse (Native) (Native Language) [0].

Cultural Familiarities: Asgardian (Native) [0]; Western [1].

Advantages: Affliction 4 (Accessibility: Plants Only, -25%; Advantage: Growth 4, +40%; Area Effect, 8 yd radius, +150%; Malediction: Speed/Range Table, +150%; Magical, -10%) [162]; Alternate Identity ("Violet Nordstrom"; Illegal) [15]; Appearance (Transcendent) [20]; Asgardian God [575]; Binding (Vine Entanglement) 40 (Area Effect, 2 yard radius, +50%; Constricting, +75%; Environmental, -40%; Malediction: Speed/Range Table, +150%; One-Shot, -10%; Magical, -10%) [252]; Combat Reflexes [15]; Enhanced Block 3 [15]; Enhanced Parry (Broadsword) 3 [15]; Extra Attack 1 (Multi-Strike, +20%; Single Skill: Broadsword, -20%) [25]; Fashion Sense [5]; Natural Swordsman 2 [20]; High Pain Threshold [10]; No Low TL 5 [25]; Plant Control Talent 2 [10]; Regeneration (Regular: 3HP/hr) [25]; Status 6 [20‡]; Super ST +12/+200 [40¶]; Telekinesis 40 (Environmental: Animate Plants, -40%; Magical, -10%) [100]; Unaging (Temporary Disadvantage: Maintenance (Apples of Idunn, Once Monthly, -2%) [15]; Very Fit [15]; Wealth (Multimillionaire 1) [75]; Weapon Master (Broadsword-and-Shield) [25].

Perks: Classic Features (Nordic) [1]; Fearsome Stare [1]; Focused Fury [1]; High-Heeled Heroine [1]; Named Possession (Gatecleaver) [1]; Off-Hand Weapon Training (Broadsword) [1]; Sexy Pose [1]; Shoves and Tackles (Shield) [1]; Style Familiarity (Sword-and-Shield Fighting) [1]; Weapon Bond (Gatecleaver) [1].

Disadvantages: Bloodlust (12) [-10]; Code of Honor (Norse) [-5]; Dependent (Daughter: Thrud/Trudi; No more than 50%; Loved One) (9) [-10]; Dependents (Step-Sons: Magni and Modi; No more than 50%; Loved One) (9) [-10]; Enemy (Amora the Enchantress; Equal in Power; Rival) [-5]; Impulsiveness (12) [-10]; Jealousy [-10]; No Extended Lifespan 5 [-10]; Pacifism (Cannot Harm Innocents) [-10]; Stubbornness [-5]; Vow (Release Thor From His Mortal Identity) [-10].

Quirks: Congenial [-1]; Dislikes Using Her Plant Powers [-1]; Expression ("Od's Blood!") [-1]; Overly Protective Mother [-1]; Proud [-1].

Skills: Breaking Blow (H) IQ+3 [16] – 14; Broadsword (A) DX+11 [36] – 25§; Carousing (E) HT+2 [4] – 16; Climbing (A) DX+0 [2] – 14; Connoisseur (Music) (A) IQ+1 [4] – 12; Dancing (A) DX+0 [2] – 14; Diplomacy (H) IQ+1 [8] – 12; First Aid/TL3 (Asgardian) (E) IQ+1 [2] – 12; Forced Entry (E) DX+2 [4] – 16; Immovable Stance (H) DX+0 [4] – 14; Intimidation (A) Will+0 [2] – 14; Judo (H) DX+2 [12] – 16; Karate (H) DX+2 [12] – 16; Naturalist (Asgard) (H) IQ+1 [8] – 12; Plant Control (H) IQ+3 [8] – 14#; Power Blow (H) Will+0 [4] – 14; Riding (Equines) (A) DX+0 [2] – 14; Running (A) HT+0 [2] – 14; Savoir-Faire (High Society) (E) IQ+1 [2] – 12; Sex Appeal (Asgardian) (A) HT+8 [2] – 22¥; Shield (E) DX+11 [40] – 25; Spear (A) DX+2 [8] – 16; Strategy (Land) (H) IQ+1 [8] – 12; Survival (Mountain) (A) Per-1 [1] – 13; Swimming (E) HT+0 [1] – 14; Tactics (H) IQ+1 [8] – 12; Thrown Weapon (Spear) (E) DX+2 [4] – 16; Wrestling (A) DX+2 [8] – 16.

Techniques: Cavalry Training (Broadsword) (H) def+2 [3] – 25; Combat Riding (Riding (Equines)) (H) def+4 [5] – 18; Targeted Attack (Broadsword Swing/Neck) (H) def+1 [2] – 21; Targeted Attack (Broadsword Thrust/Vitals) (H) def+1 [2] – 22.

Starting Spending Money: $4,000,000 (20% of Starting Wealth).


* Includes +7 from Asgardian God, and +12/+200 from Super ST.

† Includes +2 from Asgardian God.

‡ Includes +2 from Wealth.

§ Includes +2 from Natural Swordsman.

# Includes +2 from Plant Control Talent.

¥ Includes +8 from Appearance.

¶ Includes Super ST +11/+150 from Asgardian God.

Role-Playing Notes:

Gatecleaver

BROADSWORD
TL Weapon Damage Reach Parry Cost Weight ST Notes
3 Gatecleaver 5d+17 cut 1 +2 9 18 [1, 2, 3, 4]
or 3d+12 imp 1 +2 18
or Super ST 24d+53 cut 1 +2
or Super ST 22d+50 imp 1 +2

Notes:

[1] Sword is made of uru, which is 3× as heavy as modern steel and costs 90× as much. It is also unbreakable, permitting it to be used with Super ST.

[2] Very Fine quality sword, priced at TL3.

[3] Enchanted with Accuracy +2, Defending Weapon +2, Puissance +2, and the ability to cast three different Plane Shift spells: one to Midgard (Earth), one to Asgard, and the third to her native Vanaheim. To cast the Plane Shift spells, motions are made which appear to be "cleaving" a gate in mid-air (hence the sword's name).

[4] Gatecleaver possesses a 5-point dedicated Powerstone in its hilt (which provides 10 energy due to being "dedicated"), to assist in casting Plane Shift.