Techno Villain

Real Name: Norbert Ebersol.
Occupation: Professional criminal.
Identity: Publicly known.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: Mr. Fix, Fixer.
Place of Birth: Dayton, Ohio.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Lethal Legion; frequent partner of Mentallo.
Base of Operations: Chicago, Illinois.
First Post-Reboot Appearance: ASTONISHING ANT-MAN #
History: Norbert Ebersol was born a technological prodigy. At the age of three, he'd already taken apart and not only repaired but improved an alarm clock. By ten, he'd already built an electric engine with a complex transmission, and by thirteen had built several robots. Despite his obvious intelligence, however, he failed most of his classes in school; he dropped out at sixteen due to sheer boredom. His life then suffered a series of setbacks as despite his skills no one would hire him, and those jobs he could get were menial low-paying jobs with a high rate of turnover. He turned his talents to crime first as a method to pay his rent and bills, and kept at it because of the challenges it offered him. Calling himself Techno, Ebersol had a moderately successful criminal career across the American Midwest.

He was then telepathically contacted by the criminal Mentallo with plans for them to steal some experimental technology. This scheme brought the two of them into conflict with the crimefighters Ant-Man and Wasp, and the two were arrested.

Some time later, Mentallo and Techno were recruited into the Crimson Cowl's Lethal Legion. While with the Legion, Techno clashed several times with Ant-Man and Wasp, as well as Iron Fist, his allies, and the Avengers. Although arrested a few times during these conflicts, the Cowl always sprung him from prison.

Techno's current whereabouts and when he'll appear next are unknown.
Age: 35.
Height: 5' 8".
Weight: 160 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Black bodysuit with a wide red stripe running from the neck to thighs, black gloves, black boots, metallic silver belt, metallic silver gauntlets, technological backpack held in place by metallic silver chest straps, red headband.
Strength Level: Techno possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: Techno has several cybernetic implants enabling him to split his attention to better control his technological devices. His right eye has been replaced by a bionic eye which acts as a telescope with rangefinder, microscope, and false-color infrared sensor.
Other Abilities: Techno is a skilled inventor used to working with limited resources. His abilities in mechanics and electronics rival those of Tony Stark; however, while Stark has plenty of formal schooling, Ebersol's talent is wholly untrained.
Paraphernalia: Techno has an ever-changing array of technological devices at his beck and call. He is occasionally assisted by a small robot he built, although the robot is primarily used for mixing and serving drinks rather than doing actual technical work.

Techno's gauntlets and backpack include a number of sensors and laser weapons. In addition, he commands a number of remote-controlled robot drones, flying and otherwise, through his cybernetic implants; these drones are often armed with conventional and laser weaponry. The backpack also contains every tool he can pack into it for most jobs he could think of. He also carries a stun gun in case of emergencies.


438 points

ST: 10 [0] HP: 10 [0] Speed: 5.75 [0]
DX: 11 [20] Will: 13 [-5] Move: 5 [0]
IQ: 14 [80] Per: 13 [-5]  
HT: 12 [20] FP: 12 [0] SM: 0
 
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 8 Parry: 9 DR: 18/6* (uniform)


Languages: English (Native) (Native Language) [0]; Japanese (Native) [6].

Cultural Familiarities: Western (Native) [0].

Advantages: Ambidexterity [5]; Artificer 4 [40]; Compartmentalized Mind 5 (Limited: Drone Operations, -10%; No Mental Separation, -20%; Electronic, -30%) [100]; Gizmo 3 [15]; High Manual Dexterity 3 [15]; Infravision (Electronic, -30%; Microscopic Vision 1 (Electronic, -30%) [4]; Quick Gadgeteer [50]; Signature Gear (Toolkit Backpack) [2]; Single-Minded [5]; Telecommunications (Cable Jack) (Video, +40%; Electronic, -30%) [6]; Telecommunications (Radio) (Accessibility: Selected Drones/Targets Only, -20%; Requires Concentrate, -15%; Secure, +20%; Video (+40%; Receive Only, -50%), +20%; Electronic, -30%) [8]; Telescopic Vision 3 (Electronic, -30%) [11]; Versatile [5].

Perks: Convincing Nod [1]; Energizer [1].

Disadvantages: Enemy (Law Enforcement; Medium-size Less Powerful Group; Hunter) (9) [-20]; Lecherousness (15) [-7]; Oblivious [-5]; One Eye (Mitigator: Cybernetics, -70%) [-4]; Overconfidence (9) [-7]; Social Stigma (Criminal Record) [-5]; Wealth (Struggling) [-10].

Quirks: Distractable [-1]; Expensive Habit (Wine Snob) [-1]; Mild Dyslexia [-1]; Sarcastic [-1]; Uncongenial [-1].

Skills: Acting (A) IQ-1 [1] – 13; Beam Weapons/TL8 (Pistol) (E) DX+1 [2] – 12; Beam Weapons/TL8 (Wrist Gun) (E) DX+1 [2] – 12; Brawling (E) DX+1 [2] – 12; Climbing (A) DX-1 [1] – 10; Computer Operation/TL8 (E) IQ+0 [1] – 14; Drone Driving/TL8 (Automobile) (A) IQ+0 [2] – 14; Drone Driving/TL8 (Mecha) (A) IQ+0 [2] – 14; Drone Driving/TL8 (Tracked) (A) IQ+0 [2] – 14; Drone Piloting/TL8 (Helicoptor) (A) IQ+0 [2] – 14; Drone Piloting/TL8 (Vertol) (A) IQ+0 [2] – 14; Electronics Operation/TL8 (Communications) (A) IQ+0 [2] – 14; Electronics Operation/TL8 (Security) (A) IQ+0 [2] – 14; Electronics Operation/TL8 (Sensors) (A) IQ+0 [2] – 14; Electronics Operation/TL8 (Surveillance) (A) IQ+0 [2] – 14; Fast-Talk (A) IQ-2 [1] – 12*; Gunner/TL8 (Machine Gun) (E) DX+2 [4] – 13; Gunner/TL8 (Beams) (E) DX+2 [4] – 13; Guns/TL8 (Pistol) (E) DX+1 [2] – 12; Guns/TL8 (Wrist Gun) (E) DX+1 [2] – 12; Inventor! (WC) IQ+2 [48] – 16†; Knife (E) DX+1 [2] – 12; Lip Reading (A) Per-1 [1] – 12; Lockpicking/TL8 (A) IQ+0 [2] – 14; Piloting/TL8 (Flight Pack) (A) DX+0 [2] – 11; Research/TL8 (A) IQ+0 [2] – 14; Running (A) HT-1 [1] – 11; Scrounging (E) Per+2 [4] – 15; Streetwise (A) IQ-2 [1] – 12*; Swimming (E) HT+0 [1] – 12; Throwing (A) DX+0 [2] – 11.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Includes -1 from Oblivious.

† Conditional +4 from Artificer.

Role-Playing Notes:

Although sometimes called a "mad scientist", Techno insists the more proper term for what he does is "mad engineer". His main issue is that he is unable to finish his schooling due to boredom, and his inventing takes a more "brute force" approach than those that understand the physics and other sciences behind the engineering: "if this doesn't work, adjust something and try again until it does". His crimes are more into gaining personal wealth and luxury than taking control of anything. Despite this, he is a solid team player when the others on the team respect him; if they don't respect him, he's likely to turn around and betray them.

Techno displays many of the signs of what has been called Adult Attention-Deficit Disorder, being bored and easily distracted when involved in something he is not interested in, while single-minded when something has his attention to the point where it is near impossible to get his attention.

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 1d-3 cr C 9 10
Brawling Kick 1d-2 cr C, 1 n/a 10

Design Notes:

1. I chose not to call him "Fixer" because I thought his initial Thunderbolts identity fit the concept a lot better.