Stilt-Man Villain

Real Name: Wilbur Day.
Occupation: Engineer, professional criminal.
Identity: Known to the authorities.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None.
Place of Birth: New York City.
Marital Status: Divorced.
Known Relatives: Ex-wife (name unrevealed).
Group Affiliation: Sometime partner of the Leapfrog.
Base of Operations: New York City.
First Post-Reboot Appearance: DAREDEVIL: THE MAN WITHOUT FEAR #
History: Wilbur Day was an engineer at a small firm on Long Island when the company developed a telescoping hydraulic ram. Before the firm could begin producing it commercially, Day, dissatisfied with his position in the company, stole the designs and the prototype. He then adapted the ram into a pair of stilts, which he built into a suit of armor he'd been working on at home in his spare time. Dubbing himself the Stilt-Man, he began a criminal career in New York City proper. His first few outings put him into conflict with the vigilante Daredevil, who defeated him and left him for the police.

While Day was in prison, a small-time criminal named Turk stole the Stilt-Man suit, but proved utterly incompetent at using it. Day provided the authorities with information on how to disable the suit by destabilizing the internal gyroscopes.

Released on an early parole due to his assistance in stopping Turk, Day improved upon the suit's design, adapting the hydraulic rams to extend from his forearms, enabling him to punch harder and at a greater distance. He also adapted the gyroscopes so that he could not be defeated the same way. He then teamed with the costumed criminal Leapfrog in a second-story crime wave, before both were again defeated by Daredevil.

Day was among the criminals who were involved in the massive breakout from Ryker's Island, which was led by the Rhino. Since then, he hasn't yet made a reappearance, although the authorities believe it is only a matter of time.
Age: 31.
Height: 5' 6".
Weight: 150 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: Metallic gray body armor.
Strength Level: Wilbur Day possesses the normal human strength who engages in little regular exercise. The Stilt-Man armor increases his strength to enable him to lift (press) around 1,500 pounds.
Known Superhuman Powers: None.
Other Abilities: Day is a skilled mechanical and hydraulic engineer. He is not yet a skilled hand to hand combatant, which has led to some embarrassing encounters.
Paraphernalia: The Stilt-Man armor possesses the ability to elongate its legs to achieve a maximum height of about 290 feet. It does this with a series of hydraulic rams and a spiral pattern of 20 inch wide titanium-steel cylinders. These legs permit him to stride up to 30 miles per hour at maximum height, and gyroscopes permit superior balance enabling him to stride over obstacles up to 280 feet in height. As a side effect, he is able to deliver kicking blows at up to 60 miles per hour.

Day has also adapted the hydraulic rams to a more offensive capability, extending from his forearms to deliver high-powered blows at up to 10 feet away.

The armor is sufficient to withstand police handgun-fire, but it is unlikely to withstand SWAT weaponry. The suit's helmet has a retractable transparent lower faceplate which seals the suit, providing him with an hour and a half of stored air. In addition, the helmet has a built-in radio and GPS tied into an augmented reality HUD.


445 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 11 [10].

Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 12 [3]; Basic Speed 5.50 [0]; Basic Move 5 [0]; Dodge 9.

Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Alternate Form (Stilt-Man Battlesuit; Difference in Point Cost: 343 points; Gadget/Can Be Stolen: Must Be Forcefully Removed, -10%) [323]; Artificer 2 [20]; Combat Reflexes [15]; Hard to Subdue 2 [4]; High Pain Threshold [10]; Wealth (Comfortable) [10].

Perks: No Nuisance Rolls (Transporter) [1].

Disadvantages: Bad Sight (Nearsighted) [-10]; Greed (9) [-22]; Pacifism (Cannot Kill) [-15]; Selfish (9) [-7]; Social Stigma (Criminal Record) [-5].

Quirks: Attentive [-1]; Dual Identity [-1]; Nervous Ranter [-1]; Show-Off [-1].

Skills: Area Knowledge (New York City) (E) IQ+4 [12] – 16; Armoury/TL8 (Battlesuits) (A) IQ+3 [4] – 15*; Battlesuit/TL8 (A) DX+1 [4] – 12; Electrician/TL8 (A) IQ+3 [4] – 15*; Engineer/TL8 (Battlesuits) (H) IQ+2 [4] – 14*; Engineer/TL8 (Electronics) (H) IQ+2 [4] – 14*; Engineer/TL8 (Hydraulics) (H) IQ+2 [4] – 14*; Engineer/TL8 (Legged Motive System) (H) IQ+2 [4] – 14*; Mathematics/TL8 (Applied) (H) IQ+0 [4] – 12; Mechanic/TL8 (Hydraulics) (A) IQ+3 [4] – 15*; Mechanic/TL8 (Legged Motive System) (A) IQ+3 [4] – 15*.

Starting Spending Money: $8,000 (20% of Starting Wealth).


* Includes +2 from Artificer.

Stilt-Man Battlesuit

343 points

Attribute Adjustments: ST +20 (Size, -10%) [160].

Secondary Characteristic Adjustments: SM +1.

Advantages: Absolute Direction (Requires Signal, -20%) [4]; Crushing Attack 5d (Melee Attack: Dual, +10%; Melee Attack: Reach 1-4, -15%; Variable, +5%) [25]; Damage Resistance 10 [50]; Doesn't Breathe (Oxygen Storage (×25), -50%) [10]; Enhanced Move (Ground) 1.5 (Move 15/30 mph) (Accessibility: Only When Using Stretching, -10%) [37]; Sealed (Switchable, +10%); Stretching 9 (Limited: Legs Only, -20%) [44]; Telecommuncication (Radio) [10].

Perks: Accessory (HUD) [1].

Disadvantages: Electrical [-20]; Maintenance (One Person; Weekly) [-5].

Design Notes:

1. For the longest time I didn't want to stat this character. It took me at least three years before I forced myself to even look at him. I'm still not sure I got him right; he's one of those third-string villains who seems to plague Daredevil (and other heroes) only when no one else is around to cause trouble. I only really did him as a test case for using Alternate Form for other armored characters (most notably Iron Man).