The Sentinel robot is a product of advanced technology, SHIELD directives, and hidden agendas.
Project: Sentinel began a few decades back when Director Gyrich of SHIELD grew dissatisfied with what he perceived as the faults of SHIELD's own superhuman operatives and ordered SHIELD's logistics division to seek an alternative that would not include, in his words, "powerful potential rogue agents". Over the years, many different approaches were proposed, implemented on a trial basis, and failed.
Recently, however, Gyrich found what he was looking for in a proposal by Oliver Trask, an engineer working for Stark Industries. Trask had developed a scanner which could be used to detect whether a mutant or a mutate was in the vicinity, but had kept the design private for reasons of his own. Trask, who was an admirer of Gyrich's, presented SHIELD with the scanner behind SI CEO Tony Stark's back. Gyrich later met with Sebastian Shaw, head of Shaw Industries, at a Hellfire Club social event, arranging for Shaw's own engineers to come up with a robot under SHIELD's control. In this way, the Sentinels came into being. To acknowledge Trask's importance to the project, Gyrich appointed Trask as the chief overseer of the Sentinels' production and deployment.
Shaw, himself secretly a mutant, arranged for the Sentinels to ignore the members of the Hellfire Club's Inner Circle should they be detected as mutants or genetic mutates. This, to his mind, gives the Hellfire Club an advantage should Gyrich overstep his authority and order a roundup of all superhumans, mutant and otherwise.
Shaw, Gyrich, and Trask were attacked by the mutant terrorist organization calling itself the Mutant Liberation Front at the unveiling of the Sentinels. The MLF attempted to assassinate Gyrich and Trask, but failed to do so through the intervention of the X-Men and SHIELD's Interpol liaison, Theresa Rourke, a former classmate of the X-Men. In response to this attack, which destroyed half of the active Sentinels that were present, Trask and Shaw have increased production of the robots.
At present, there are three models of Sentinel. The primary model is the 10 foot tall combat model, referred to as the Mark I. This unit is intended to fight superhuman opponents, and as such possesses greater strength than its size would indicate.
The second, less common Mark II model is a 30 foot tall command unit equipped with a genetic scanner that has a wider range, along with a number of additional sensors in its head. This unit maintains constant radio contact with the smaller units under its control. It also possesses the programming and physical capability to hack into any camera connected to the Internet to search for the targets it has identified, in order to transmit the locations to the smaller combat units. It is programmed with a wide number of small unit tactics derived from many police and military reports, which it uses to coordinate the combat models' efforts.
The third model, called the Mark III, is a 5 foot 6 inch tall reconnaissance model, intended to operate in crowded areas, able to disguise itself – to a point – in human clothing to pass undetected by those not looking directly at it. This unit is equipped with a more acute version of the genetic scanner, albeit with a greatly reduced range. These units are constantly scanning the populace and use facial recognition software and a full-time Internet connection to discretely identify anyone with superhuman abilities. As can be expected, much public outcry has been made about this particular model, but Gyrich has assured the people on live television and Congress many times that the units will only be utilized to scan for potential perpetrators at the scenes of crimes. (He lied; there are many more of these units roaming American cities than he's admitted to, compiling a national database of all superhumans.)
First Post-Reboot Appearance: UNCANNY X-MEN #
Sentinel: Do not be alarmed. I am here to serve and protect.
Little Kid: Mommy! Buy me that! Buy me that!
– X-Men: The Animated Series #1.1
872 points
Attributes: ST 60 (Size, -10%) [450]; DX 12 [40]; IQ 10 [0]; HT 12 [20].
Secondary Characteristics: SM +1; Dmg 7d-1/9d; BL 720 lbs; HP 60 [0]; Will 10 [0]; Per 12 [10]; FP 0 [0]; Basic Speed 6.00 [0]; Basic Move 8 [10]; Basic Air Move 10 [-4]; Dodge 9.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: None [-1].
Advantages: Absolute Direction (Requires Signal, -20%) [4]; AI [32]; Damage Resistance 50 (Semi-Ablative, -20%) [200]; Detect Genetic Anomalies (Analyzing, +100%; Precise, +100%) [30]; Doesn't Breathe [20]; Doesn't Eat or Drink [10]; Enhanced Air Move 2.5 (Air Move 80/160 mph) [50]; Flight [40]; Imaging Radar (Extended Arc: 360°, +125%; Increased Range (×2), +10%; Multi-Mode, +50%; Targeting, +20%) [61]; Machine [25]; Sealed [15]; T-Ray Vision [25]; Telecommunication (Radio) (Burst (×10), +30%; Increased Range (×2), +10%; Secure, +20%; Video, +40%) [20]; Telescopic Vision 3 [15]; Vacuum Support [5].
Perks: Generator [1]; Ignition [1]; Illumination [1]; Striking Surface [1].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Disturbing Voice [-10]; Electrical [-20]; Ham-Fisted -2 [-10]; Maintenance (Mechanic (Robotics); 3-5 People, Every Other Week) [-10]; Social Stigma (Valuable Property) [-10]; Truthfulness (6) [-10]; Wealth (Dead Broke) [-25].
Skills: Brawling (E) DX+2 [4] – 14; Electronics Operation/TL8 (Sensors) (A) IQ+2 [8]; Forced Entry (E) DX+0 [1] – 12; Innate Attack (Beam) (E) DX+2 [4] – 14; Innate Attack (Projectile) (E) DX+2 [4] – 14.
Weapons: Integrated GE M134 electric gatling in 7.62×51mm NATO (High-Tech, pp. 135, 137) with 500 rounds; 2 integrated H&K HK69A1 grenade launchers (High-Tech, pp. 142, 145) preloaded with a special ST 30 glue grenade, and one more loaded with a HEAT warhead (High-Tech, p. 170), all three launchers lack reloads; integrated AIM-tech gatling laser (Ultra-Tech, pp. 115-116); integrated Stark-tech heavy electrolaser (Ultra-Tech, pp. 119-120). Other weapons can be loaded or swapped based on the intended target. The laser and electrolaser draw power from the robot's internal power plant.
Note: Because the weapons are integrated into their frames and not used in the conventional sense, the Sentinel uses the relevant Innate Attack skill (Beams or Projectile) rather than a mixture of Beam Weapons, Guns, or Gunner.
1,060 points
Attributes: ST 110 (Size, -30%) [700]; DX 8 [-40]; IQ 12 [40]; HT 10 [0].
Secondary Characteristics: SM +3; Dmg 12d/14d; BL 2,420 lbs; HP 110 [0]; Will 10 [-10]; Per 14 [10]; FP 0; Basic Speed 4.50 [0]; Basic Move 6 [10]; Basic Air Move 10 [2]; Dodge 7.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: None [-1].
Advantages: Absolute Direction (Requires Signal, -20%) [4]; AI [32]; Damage Resistance 50 (Semi-Ablative, -20%) [200]; Detect Genetic Anomalies (Analyzing, +100%; Precise, +100%) [30]; Doesn't Breathe [20]; Doesn't Eat or Drink [10]; Flight [40]; Imaging Radar (Extended Arc: 360°, +125%; Increased Range (×10), +30%; Multi-Mode, +50%; Targeting, +20%) [65]; Machine [25]; Payload 2 (484 lbs.) [2]; Sealed [15]; T-Ray Vision [25]; Telecommunication (Radio) (Burst (×10), +30%; Increased Range (×10), +30%; Secure, +20%; Video, +40%) [22]; Telescopic Vision 3 [15]; Vacuum Support [5].
Perks: Generator [1]; Ignition [1]; Illumination [1]; Striking Surface [1].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Electrical [-20]; Ham-Fisted -2 [-10]; Maintenance (Mechanic (Robotics); 3-5 People, Every Other Week) [-10]; Social Stigma (Valuable Property) [-10]; Truthfulness (6) [-10]; Wealth (Dead Broke) [-25].
Skills: Computer Hacking/TL8 (VH) IQ+0 [8] – 12; Computer Operation/TL8 (E) IQ+2 [4] – 14; Computer Programming/TL8 (H) IQ-2 [1] – 10; Electronics Operation/TL8 (Sensors) (A) IQ+2 [8] – 14; Electronics Operation/TL8 (Surveillance) (A) IQ+2 [8] – 14; Expert Skill (Supers) (H) IQ+0 [4] – 12; Intelligence Analysis/TL8 (A) (H) IQ+0 [4] – 12; Observation (A) Per+2 [8] – 16; Research (A) IQ+2 [8] – 14; Tactics (H) IQ+0 [4] – 12.
Weapons: None, relies on its size, strength, and command over other Sentinels for defense.
488 points
Attributes: ST 20 [100]; DX 12 [40]; IQ 12 [40]; HT 12 [20].
Secondary Characteristics: Dmg 2d-1/3d+2; BL 80 lbs; HP 20 [0]; Will 10 [-10]; Per 14 [10]; FP 0 [0]; Basic Speed 6.00; Basic Move 6 [0]; Basic Air Move 12 [0]; Dodge 9.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: None [-1].
Advantages: Absolute Direction (Requires Signal, -20%) [4]; Acute Genetic Anomaly Detection 3 [6]; AI [32]; Damage Resistance 30 (Semi-Ablative, -20%) [120]; Detect Genetic Anomalies (Analyzing, +100%; Precise, +100%) [30]; Doesn't Breathe [20]; Doesn't Eat or Drink [10]; Enhanced Air Move 2 (Air Move 72/144 mph) [50]; Flight [40]; Imaging Radar (Extended Arc: 360°, +125%; Multi-Mode, +50%; Targeting, +20%) [61]; Machine [25]; Sealed [15]; T-Ray Vision [25]; Telecommunication (Radio) (Burst (×10), +30%; Secure, +20%; Video, +40%) [20]; Vacuum Support [5].
Perks: Generator [1]; Ignition [1]; Illumination [1]; Striking Surface [1].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Disturbing Voice [-10]; Electrical [-20]; Maintenance (Mechanic (Robotics); 3-5 People, Every Other Week) [-10]; Social Stigma (Valuable Property) [-10]; Truthfulness (6) [-10]; Wealth (Dead Broke) [-25].
Skills: Electronics Operation/TL8 (Security) (A) IQ+2 [8] – 14; Electronics Operation/TL8 (Sensors) (A) IQ+2 [8] – 14; Electronics Operation/TL8 (Surveillance) (A) IQ+2 [8] – 14; Forced Entry (E) DX+2 [4] – 14; Forensics (H) IQ+0 [4] – 12; Lip Reading (A) Per+0 [2] – 14; Observation (A) Per+2 [8] – 16; Search (A) Per+1 [4] – 15; Stealth (A) DX+2 [8] – 14. Plus one of Beam Weapons/TL10 (Rifle) or Guns/TL8 (Grenade Launcher, Rifle, or Submachine Gun) or Liquid Projector/TL8 (Flamethrower), all (E) DX+0 [1] – 12.
Weapons: Commonly equipped with an M14A1 assault carbine (High-Tech, pp. 119, 121), a pair of FN P90 sub-machine guns (High-Tech, pp. 124, 126), an AIM-tech laser carbine (Ultra-Tech, pp. 115-116), a Stark-tech electrolaser carbine (Ultra-Tech, pp. 119-120), a flamethrower (p. B281), or any number of 40mm grenade launchers with less-than-lethal warheads.
Sentinels are emotionless machines programmed to locate, subdue, arrest, and occasionally eliminate superhumans. They are impossible to influence without receiving direct orders from their designated human commanders, whom they obey without question. Under no circumstances whatsoever will a Sentinel refuse to obey Gyrich or Trask, unless ordered to by Shaw (and Shaw alone), even when that order is illegal.
1. Point values on the above are provided in case a player wants to assume one as an Alternate Form, has one as an Ally, or manages to physically possess one (either through transplanting the brain into the Sentinel or through some sort of telemechanics power).
2. It is my understanding that these Sentinels may be considered by many to be party-killers. Feel free to add the Rules Inclusion (Law of Conservation of Ninja) Quirk if you find this to be so; this will limit their effectiveness in large numbers.