Mockingbird Hero

Real Name: Roberta "Bobbie" Morse.
Occupation: Adventurer, private investigator, former criminal profiler.
Identity: Secret.
Legal Status: Citizen of the United States with no known criminal record.
Other Aliases: "Birdie".
Place of Birth: Unrevealed.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Renegades, formerly SHIELD.
Base of Operations: Mobile; formerly SHIELD Headquarters, Arlington, Virginia.
First Post-Reboot Appearance: RENEGADES #1.
History: Very little is known about Bobbi Morse's history. She claims to have once been a profiler for SHIELD, the agency charged with investigating superhuman criminals, but resigned in protest upon learning of the Sentinel program. Following her resignation, she hired herself out as a private investigator, but found the majority of her cases to be following cheating spouses with a camera. It is not known whether she ever used her Mockingbird persona on any of her cases.

Bobbi was in New York City on an investigation when she found herself thrust into a brawl between the Wrecking Crew and several unaffiliated costumed adventurers. Changing into her Mockingbird uniform in an alley, Bobbi joined the fray and managed to hold her own against the superhumanly strong Thunderball, managing to get him to collapse part of Central Park's wall on top of him, knocking him out. Following that altercation, Mockingbird joined the others in forming a team to assist each other in their goals (see Renegades).

Bobbi has taken it upon herself to tutor her teammate Jewel in several advanced aspects of criminal science, noting Jewel's natural inquisitive mind and investigative instinct. She has also responded to her teammate Hawkeye's occasional flirtatious behavior with some flirting of her own, though she only sees it as "harmless social fun".
Age: 26.
Height: 5' 9".
Weight: 155 lbs.
Eyes: Blue.
Hair: Blond.
Uniform: Black and white bodysuit with a wide neckline, white boots, white utility belt, black eye-mask with white trim.
Strength Level: Mockingbird possesses the normal human strength of a woman of her age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: None.
Other Abilities: Mockingbird is an expert hand to hand combatant, skilled in unarmed, quarterstaff, and escrima fighting. She is also an expert pistolier, adept at dual-wielding pistols. She has proven adept at riding horses and motorcycles alike, as well as piloting speedboats, helicopters, and small aircraft.
Weapons: Mockingbird uses a pair of titanium steel batons which can be combined and extended to form a quarterstaff. She'll occasionally also carry a pair of semi-automatic pistols chambered in .45ACP.
Limitations: Bobbi Morse is nearsighted, wearing corrective contact lenses.


730 points

ST: 14 [40] HP: 14 [0] Speed: 7.50 [5]
DX: 15 [100] Will: 13 [0] Move: 7 [0]
IQ: 13 [60] Per: 15 [10]  
HT: 14 [40] FP: 15 [3] SM: 0
 
Dmg: 1d/2d BL: 39 lbs.  
Dodge: 14 Parry: 15 DR: 12/4* (uniform)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Appearance (Beautiful) [12]; Combat Reflexes [15]; Daredevil [15]; Driver's Reflexes 2 [10]; Enhanced Dodge 3 [45]; Enhanced Parry (All Parries) 3 [30]; Extra Attack 1 [25]; Gunslinger [25]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Natural Copper 2 [20]; Trained By A Master [30]; Very Fit [15].

Perks: Akimbo (Guns (Pistol)) [1]; Concealed Carry Permit [1]; Convincing Nod [1]; Disarming Smile [1]; Ex-Cop 1 [1]; Eye For Distance [1]; High-Heeled Heroine [1]; License (Private Investigator) [1]; Masked [1]; Off-Hand Weapon Training (Guns (Pistol); Off-Hand Weapon Training (Shortsword) [1]; Off-Hand Weapon Training (Smallsword) [1]; Off-Screen Reload [1]; Style Familiarity (Double Trouble) [1]; Style Familiarity (Escrima) [1]; Style Familiarity (Quarterstaff) [1]; Sure-Footed (Uneven) [1]; Wall o' Lead [1]; Weapon Bond (Escrima Sticks) [1]; Weapon Bond (Quarterstaff) [1].

Disadvantages: Bad Sight (Mitigator: Corrective Lenses, -60%) [-10]; Code of Honor (Hero's) [-10]; Overconfidence (12) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Teammates) [-5]; Workaholic [-5].

Quirks: Adrenaline Junkie [-1]; Broad-Minded [-1]; Congenial [-1]; Dislikes Orwellian "Big Brother" Practices [-1]; Dual Identity [-1].

Skills: Acrobatics (H) DX+1 [8] – 16; Acting (A) IQ+1 [4] – 14; Boating/TL8 (A) DX+1 [1] – 16*; Body Language (A) Per+3 [1] – 18†; Carousing (E) HT+0 [1] – 14; Climbing (A) DX+0 [2] – 15; Criminology/TL8 (A) IQ+3 [4] – 16†; Current Affairs/TL8 (Headline News) (E) IQ+1 [2] – 14; Current Affairs/TL8 (Politics) (E) IQ+1 [2] – 14; Detect Lies (H) Per+1 [2] – 16†; Driving/TL8 (Motorcycle) (A) DX+3 [4] – 18*; Electronics Operation/TL8 (Security) (A) IQ+1 [4] – 14; Electronics Operation/TL8 (Surveillance) (A) IQ+1 [4] – 14; Escape (H) DX+0 [4] – 15; Fast-Draw/TL8 (Ammo) (E) DX+1 [1] – 16‡; Fast-Draw (Pistol) (E) DX+1 [1] – 16‡; First Aid/TL8 (Human) (E) IQ+1 [2] – 14; Forced Entry (E) DX+1 [2] – 16; Guns/TL8 (Pistol) (E) DX+3 [8] – 18; Hiking (A) HT+0 [2] – 14; Holdout (A) IQ+1 [4] – 14; Intelligence Analysis/TL8 (H) IQ+3 [8] – 16†; Intimidation (A) Will+1 [4] – 14; Judo (H) DX+1 [8] – 16; Jumping (E) DX+1 [2] – 16; Karate (H) DX+1 [8] – 16; Lip Reading (A) Per+0 [2] – 15; Lockpicking/TL8 (A) IQ+0+1 [4] – 14; Main-Gauche (A) DX+1 [2] – 16§; Observation (A) Per+3 [4] – 18†; Parachuting/TL8 (A) (E) DX+1 [2] – 16; Parry Missile Weapons (H) DX+3 [16] – 18; Piloting/TL8 (Helicopter) (A) DX+1 [1] – 16*; Piloting/TL8 (Light Airplane) (A) DX+1 – 16*; Psychology (Human) (H) IQ+1 [8] – 14; Research/TL8 (A) IQ+1 [4] – 14; Riding (Equines) (A) DX+1 [4] – 16; Savoir-Faire (Police) (E) IQ+3 [2] – 16†; Sex Appeal (Human) (A) HT+3 [1] – 17#; Shadowing (A) IQ+3 [3] – 16†; Smallsword (A) DX+3 [12] – 18; Staff (A) DX+3 [12] – 18; Stealth (A) DX+1 [4] – 16; Streetwise (A) IQ+3 [4] – 16†; Swimming (E) HT+1 [2] – 15; Throwing (A) DX+1 [4] – 16; Urban Survival (A) Per+0 [2] – 15; Wrestling (A) DX+1 [4] – 16.

Techniques: Armed Grapple (Staff) (H) def+2 [3] – 18; Dual-Weapon Attack (Guns (Pistol)) (H) def+4 [5] – 18; Dual-Weapon Attack (Smallsword) (H) def+4 [5] – 18; Elbow Strike (Karate) (A) def+2 [2] – 16; Kicking (Karate) (H) def+2 [3] – 16; Mounted Shooting (Guns (Pistol)/Equines) (H) def+4 [5] – 18; Mounted Shooting (Guns (Pistol)/Motorcycle) (H) def+4 [5] – 18; Sweep (Staff) (H) def+3 [4] – 18; Targeted Attack (Smallsword Swing/Hand) (H) def+2 [3] – 16; Whirlwind Attack (Staff) (H) def+5 [6] – 18.

Starting Spending Money: $2,600 (20% of Starting Wealth, minus the cost of her weapons).


* Includes +2 from Driver's Reflexes.

† Includes +2 from Natural Copper.

‡ Includes +1 from Combat Reflexes.

§ Defaulted from Smallsword.

# Includes +4 from Appearance.

Role-Playing Notes: