Real Name: Clint Barton.
Occupation: Former carnival performer turned professional adventurer.
Identity: Secret.
Legal Status: Citizen of the United States with a criminal record.
Other Aliases: None revealed.
Place of Birth: Somewhere in Arkansas.
Marital Status: Single.
Known Relatives: Barney (brother); father and uncle (names unknown).
Group Affiliation: Renegades, former partner of the Swordsman and Trickshot in an unnamed circus.
Base of Operations: Mobile.
First Post-Reboot Appearance: RENEGADES #1.
History: When they were still 10 and 12 years old, Clint and his older brother Barney Barton ran away from their abusive single father and found refuge with a traveling circus. It is unknown whether the boys' father even filed a missing persons report for them, as the authorities apparently never came looking for them.
Clint and Barney were already decent shots with a bow, having been bow hunting with their uncle. Jacques DuQuene, one of the show's performers who went by the moniker Swordsman, took the boys under his wing, eventually making them part of his act. While Barney's skill remained mediocre, Clint's skill soon rivaled the show's premier archer, who went by the name Trickshot. There were hints that Trickshot helped Swordsman train the boy. Pretty soon Clint was billed as "Hawkeye" in the circus's performances.
On the side, however, Swordsman and Trickshot performed petty robberies, often the night before the circus was to leave a town. The two planned to draw the Bartons into their schemes; while Barney proved amenable, seeing it as repaying the two for their past kindness, Clint remained hesitant, but stated he would not interfere so long as no one was hurt.
One night after Clint had turned seventeen, he spotted Barney, Jacques, and Trickshot leaving the circus owner's trailer. Investigating, he discovered the owner dead and the cash box missing. Returning to the trailer he shared with his brother, he discovered that Barney had planted the cash box under Clint's bed. The two fought, and when the fight spilled over into the rest of the circus they discovered that Swordsman had called the police reporting the owner's death. With only his word against the three who had framed him, Clint was arrested.
After a few years in prison, Clint was released on parole. The day of his release from prison, he was met by his brother, who apologized for setting up Clint. Barney claimed it was Trickshot's idea, in order to eliminate both a professional rival and the only other person who knew of the racket. The older Baron also explained that the owner was not supposed to have been killed, but he walked in during the robbery and the three had panicked. Clint wasn't sure if he could forgive his brother, but was willing to give him a second chance. Barney mentioned that Swordsman and Trickshot had left the circus, which was about to perform in New York City, and urged Clint to go there with him to make amends. Clint elicited a promise from his brother that Barney would tell the circus what really happened.
Barney, however, had once again set up his brother. Instead of the circus they'd grown up in, Barney led Clint into an ambush in New York's Central Park, where he was attacked by the Wrecking Crew, who were under orders to kill Clint. The battle, however, drew out a few other adventurers; after the battle was over, Clint suggested they remain together to assist each other in their goals (see Renegades).
Age: 27.
Height: 5' 9".
Weight: 165 lbs.
Eyes: Blue.
Hair: Brown.
Uniform: Black and purple Kevlar sleeveless vest, black Kevlar pants, black boots, gray kneepads, black fingerless gloves, cylindrical quiver with a mechanized arrowhead selection system built into it, black leather belt with a gray buckle, several pouches on the belt containing additional equipment. Fluctuates between a black and purple cowl with an "H" prominent on the forehead and a pair of wrap-around purple-tinted shades; both have corrective lenses.
Strength Level: Hawkeye possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: While Clint normally would not be considered to have superhuman powers, his eyesight is such that he is able to make out details at twice the distance others are normally able to. As a side-effect, however, he needs corrective lenses to make out details closer to him.
Other Abilities: Hawkeye is one of the world's foremost archers. In addition, he is well-versed in crafting all sorts of unique arrows and warheads.
Weapons: Hawkeye wields a composite longbow with a considerable draw weight, letting him fire arrows over 300 yards distant.
Hawkeye's quiver contains 36 arrows, and possesses an arrowhead selection mechanism allowing him to remotely select a number of arrowheads by pressing buttons on his bow; each arrowhead can be selected via a different combination of button presses.
Among the arrows he's used in the past are explosive-tipped arrows filled with a few ounces of commercially-available explosives; a smoke bomb arrow which releases a thick cloud of black smoke; a magnesium flare arrow which, when struck on a rough surface like that of a brick building, produces a blinding flare for three seconds; a tear gas arrow; an acid arrow filled with concentrated nitric acid; a bola arrow which he uses to entangle fleeing opponents; an electro-shocking arrow, discharging 20,000 volts upon impact; a grappling hook with a trailing cable; a putty arrow which releases a highly sticky chemical compound; blunt tipped arrows, which are able to knock down or knock out opponents without doing lethal damage – but are able to break bone when fired from extremely close range; a suction-tip arrow with hidden superglue reserve; and a sonic whistle arrow. More esoteric arrows he's used include a diamond-tipped drill arrow; a rocket booster arrow; a net arrow that deploys in mid-flight using a laser distancer and minor explosives; and a boomerang arrow with a small gyroscopic system enabling it to turn in mid-air to return back towards him.
490 points
ST: 16 [60] | HP: 16 [0] | Speed: 7.25 [0] |
DX: 15 [100] | Will: 12 [5] | Move: 7 [0] |
IQ: 11 [20] | Per: 14 [15] | |
HT: 14 [40] | FP: 14 [0] | SM: 0 |
Dmg: 1d+1/2d+1 | BL: 51 lbs. | |
Dodge: 14 | Parry: 12 | DR: 12/4* (uniform) |
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western (Native) [0].
Advantages: Acute Vision 3 [6]; Artificer 2 [20]; Combat Reflexes [15]; Enhanced Dodge 3 [45]; Gizmo 3 [15]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; Heroic Archer [20]; High Pain Threshold [10]; Rapid Healing [5]; Resistant to Disease (+8) [5]; Resistant to Poisons (+3) [5]; Signature Gear (Trick Arrows; Consumable) 2 [2]; Striking ST +3 [15]; Telescopic Vision 1 [5]; Very Fit [15]; Weapon Master (Bows) [20].
Perks: Eye For Distance [1]; Off-Screen Reload [1]; Skill Adaptation (Disarm Defaults to Bow) [1]; Special Exercises (Striking ST +1) 3 [3]; Strongbow [1]; Weapon Bond (Bow) [1].
Disadvantages: Bad Sight (Farsighted) (Mitigator: Glasses/Contacts, -60%) [-10]; Code of Honor (Pirate's) [-5]; Overconfidence (12) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Secret Identity (Imprisonment) [-20]; Social Stigma (Criminal Record) [-5]; Status -1 [-5]; Stubbornness [-5]; Wealth (Poor) [-15].
Quirks: Adrenaline Junkie [-1]; Chauvinistic [-1]; Easily Seduced [-1]; Incorrigible Flirt [-1]; Willfully Anachronistic [-1].
Skills: Acrobatics (H) DX+0 [4] – 15; Armoury/TL8 (Missile Weapons) (A) IQ+3 [4] – 14*; Bow (A) DX+10 [40] – 25; Brawling (E) DX+2 [4] – 17; Chemistry/TL8 (H) IQ+1 [8] – 12; Climbing (A) DX+1 [4] – 16; Driving/TL8 (Motorcycle) (A) DX+1 [4] – 16; Engineer/TL8 (Microtechnology) (H) IQ+1 [2] – 12*; Explosives/TL8 (Fireworks) (A) IQ+1 [4] – 12; Fast-Draw (Arrow) (E) DX+3 [4] – 18†; Forced Entry (E) DX+0 [1] – 15; Gesture (E) IQ+1 [2] – 12; Holdout (A) IQ+1 [4] – 12; Mathematics/TL8 (Applied) (H) IQ-1 [2] – 10; Mechanic/TL8 (Microtechnology) (A) IQ+2 [2] – 13†; Observation (A) Per+4 [4] – 18‡; Performance (A) IQ+1 [4] – 12; Search (A) Per+0 [2] – 14; Shadowing (A) IQ+2 [7] – 13§; Stealth (A) DX+1 [4] – 16; Streetwise (A) IQ+1 [4] – 12; Wrestling (A) DX+1 [4] – 16.
Techniques: Disarming (Bow) (H) def+0 [0] – 25; Dual-Weapon Attack (Bow) (H) def+2 [3] – 25.
Starting Spending Money: $600 (20% of Starting Wealth, minus the cost of his longbow).
* Includes +2 from Artificer.
† Includes +1 from Combat Reflexes.
‡ Includes +3 from Acute Vision.
§ Defaulted from Observation.
Hawkeye comes off brash and arrogant, but much of this is a drive to prove that skill and training are still valid in the world of the superhuman. He's finding it hard to trust people again after his brother's second betrayal.
Hawkeye fancies himself a ladies man, and makes passes at any of-age female around him. This often includes his teammate Mockingbird, but never Jewel (she's too young for him). He has a low resistance to attractive women taking an interest in him; this often leads him – and by extension, his teammates – into Trouble.
Hawkeye makes most of these arrows himself. The table below gives the stats for the most common arrows used.
Arrow | Damage | Arrow | Damage | Arrow | Damage | ||
---|---|---|---|---|---|---|---|
Standard | 2d+6 imp | Drill | 3d (3) pi++ | Plasma | 3d burn ex sur | ||
Bodkin/AP | 2d+6 (2) pi | Electro-Shock | HT-5 aff sur | Psi-Bomb | Will-5 aff (4 yds) | ||
Blunt (hunting) | 2d+6 cr | EMP | HT-2 (2) aff (1 yd) | Putty/Glue | ST 15, sticky | ||
Frog Crotch | 2d+6 cut, cuts cords | plus | 1d-3 cr ex | Riot Gas | HT-4 aff (2 yds) | ||
Willow Leaf | 2d+6 cut | Fire Extinguisher | spec (2 yds) | Sawblade | 3d (3) cut | ||
Acid | 1d-3 cor | Flare | HT-3 aff (3 yds) | Shaped Charge | 5d×3 (10) cr inc | ||
Anti-Tangler | spec (2 yds) | Grappling Hook | spec | plus | 2d cr ex [1d+1] | ||
Bolas | Binding, ST 15 | High Explosive | 5d×2 (5) imp inc | Sleep Gas | HT-6 aff (2 yds) | ||
Blunt (combat) | 2d+6 (0.25) cr dbk | plus | 1d cr ex [1d-1] | Smoke | spec (2 yds; -7 to Vision) | ||
Cryonic | ST 15 + 1d-2 fat haz | Net | ST 24 | Sonic | HT-3 aff (3 yds) |
Notes:
The cryonic arrow's fatigue damage is a freezing hazard.
The electro-shock arrow afflicts a physical stun.
The EMP's affliction only affects electronics.
The psi-bomb afflicts a mental stun.
The riot gas is afflicts nausea.
Sleep gas, of course, afflicts unconsciousness.
Sonic causes deafness and moderate pain for 10 seconds.
He also has a Boomerang arrow that returns when fired, to attack someone from behind; this arrow can be fitted with any other arrowhead, usually the combat blunt arrowhead.