Korath the Pursuer Non-Villain Antagonist

Real Name: Korath-Thak.
Occupation: Head of the Kree Pursuer Corps.
Identity: Publicly known inside the Kree Empire; the general populace of Earth is unaware of Korath's existence.
Legal Status: Citizen of the Kree Empire with no criminal record.
Other Aliases: None.
Place of Birth: An unrevealed location inside the Kree Empire.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Kree Pursuer Corps, a special division inside the Kree Ministry of Justice.
Base of Operations: Imperial City, Hala, Pama system, Kree Empire.
First Post-Reboot Appearance: CAPTAIN MARVEL #
History: In the Kree Empire, the Pursuer Corps is a special division of the Ministry of Justice charged with hunting down and either capturing or neutralizing fugitives from Imperial justice. All Pursuers are enhanced with cybernetic enhancements which grant them strength, durability, and enhanced senses. The Pursuers have a professional rivalry with the Accusers, the Kree secret police.

As a Blue Kree, Korath-Thak had his choice of career upon attaining the age of majority. At first he pursued an education in cybernetic enhancements, but over time found himself in service with the Pursuers. While at first he maintained a rear-echelon position, at one point in his career he found himself the only member of the Corps available to track down a Skrull who had infiltrated the Kree Army, and without enhancements managed to track down and kill the Skrull. Finding that field work agreed with him, Korath chose to undergo augmentation and become a full-fledged Pursuer.

Korath's successes as a Pursuer ultimately landed him in charge of the Pursuer Corps; as head of the Pursuer Corps, Korath is sometimes referred to as The Pursuer, much as his Accuser counterpart, Ronan, is often referred to as The Accuser. Korath and Ronan were forced by the Kree Supreme Intelligence to work together when Mar-Vell of the Kree Army, a White Kree who had been enhanced and assigned as a spy on Earth, was accused of treason and fled Kree space, but their professional rivalry quickly turned personal.

Korath tracked Vell to Port Nowhere, an interstellar freeport under no one's jurisdiction, intentionally sending Ronan to a different location in the opposite direction. While at Port Nowhere, Korath managed to corner and subdue Vell, only to be persuaded to let him go free – in violation of the Pursuer Corps' own code of conduct – until such time as Vell could stop the unauthorized and illegal invasion of Earth his superior, Colonel Yon-Rogg, was planning.

Korath downplayed his encounter with Vell to Ronan once the latter figured out Korath sent him false coordinates. Ronan then ordered Korath to never attempt anything like that again, under threat of being declared a traitor himself. Whether Korath will ultimately aid or hinder Mar-Vell in the future remains to be seen.
Age: 38 (Earth equivalent).
Height: 6' 0".
Weight: 290 lbs.
Eyes: Blue.
Hair: Bald.
Skin: Blue.
Uniform: Red armor with white highlights, black gloves, black boots, white belt, red helmet.
Strength Level: The Pursuer possesses superhuman strength enabling him to lift (press) roughly 40 tons under optimum conditions.
Known Superhuman Powers: In addition to his superhuman strength, Korath possesses superhuman stamina and durability, as well as the cybernetic ability to locate individuals across interplanetary distances by tracking their brain patterns. He also possesses enhanced vision and hearing, and a cybernetic implant enabling him to listen in on most radio and gravity wave communications.
Other Abilities: Korath is an expert in cyber-engineering, and has trained in Kree military martial arts. He has also displayed skill as a starship pilot.
Weapons and Paraphernalia: Korath, and all the Pursuers, carry a pair of shortsword-length electric stun batons and a Kree omniblaster pistol. His armor gives him additional resistance to injury as well as permitting flight and enabling him to survive in hostile environments. All Pursuers can requisition any Kree military hardware as needed to complete their missions; as The Pursuer, Korath's access to military hardware is limited to availability rather than bureaucratic red tape.


1,665 points

ST: 36/224 [100*] HP: 36 [0] Speed: 7.00 [0]
DX: 14 [80] Will: 13 [0] Move: 7 [0]
IQ: 13 [60] Per: 15 [10]  
HT: 14 [40] FP: 22 [9†] SM: 0

Dmg: 4d-1/6d+1 (23d/25d) BL: 259 lbs. (10,035 lbs./5 tons)
Dodge: 11 Parry: 12 DR: 100


Languages: Kree (Native) (Native Language) [0].

Cultural Familiarities: Kree Empire (Native) [0].

Advantages: Absolute Direction (Requires Signal, -20%; Electronic, -30%) [3]; Acute Hearing 4 [8]; Acute Vision 4 [8]; Combat Reflexes [15]; Cyber-Engineer 2 [10]; Damage Resistance 100 (Flexible, -20%; Hardened 1, +20%; Semi-Ablative, -20%) [400]; Detect Subject's Brain Waves (Analyzing, +100%; Lock-On, +50%; Precise, +100%; Electronic, -30%) [32]; Foresight 2 [20]; Hard to Kill 3 [6]; Hard to Subdue 3 [6]; High Pain Threshold [10]; Hyperspectral Vision (Electronic, -30%) [18]; Legal Enforcement Powers 3 [15]; Omnilingual (Electronic, -30%) [28]; Parabolic Hearing 2 (Electronic. -30%); Pursuer Rank 9 [45]; Status 5 [5‡]; Super ST +12/+200 (Electronic, -30%) [444]; Telecommunication (Gravity-Ripple Comm) (Secure, +20%; Video, +40%; Electronic, -30%) [26]; Telecommunication (Radio) (Receive Only, -50%; Video, +40%;Electronic, -30%) [6]; Telescopic Vision 3 (Electronic, -30%) [11]; Very Fit [15]; Wealth (Very Wealthy) [30].

Perks: Improvised Weapons (Karate) [1]; Off-Hand Weapon Training (Shortsword) [1]; Style Familiarity (Krav Maga/Kree Equivalent) [1].

Disadvantages: Blindness (Mitigator: Artificial Eyes, -60%) [-20]; Code of Honor (Soldier's) [-10]; Duty to Kree Supreme Intelligence (12) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Kree Empire) [-15].

Quirks: Attentive [-1]; Broad-Minded [-1]; Careful [-1]; Dislikes Accusers, Particularly Ronan [-1]; Proud [-1].

Skills: Accounting (A) IQ-1 [2] – 12; Acrobatics (H) DX+0 [4] – 14; Administration (A) IQ+0 [2] – 13; Artillery/TL11 (Guided Missile) (A) IQ+1 [4] – 14; Beam Weapons/TL11 (Pistol) (E) DX+0 [1] – 14; Climbing (A) DX+0 [2] – 14; Computer Operation/TL11 (E) IQ+0 [1] – 13; Criminology/TL11 (A) IQ+1 [4] – 14; Current Affairs/TL11 (Headline News) (E) IQ+1 [2] – 14; Current Affairs/TL11 (Headline News) (E) IQ+1 [2] – 14; Electronics Operation/TL11 (Security) (A) IQ+1 [4] – 14; Electronics Operation/TL11 (Surveillance) (A) IQ+1 [4] – 14; Electronics Repair/TL11 (Cyberware) (A) IQ+3 [4] – 16§; Engineer/TL11 (Cyberware) (H) IQ+3 [8] – 16§; Engineer/TL11 (Robotics) (H) IQ+3 [8] – 16§; Fast-Draw (Pistol) (E) DX+1 [1] – 16#; First Aid/TL11 (Kree) (E) IQ+0 [1] – 13; Forced Entry (E) DX+0 [1] – 14; Free Fall (A) DX+0 [2] – 14; Gesture (E) IQ+0 [1] – 13; Gunner/TL11 (Beams) (E) DX+2 [4] – 16; Intelligence Analysis/TL11 (H) IQ+1 [8] – 14; Interrogation (A) IQ+0 [2] – 13; Jumping (E) DX+0 [1] – 14; Karate (H) DX+2 [12] – 16; Knife (E) DX+2 [4] – 16; Knot-Tying (E) DX+0 [1] – 14; Law (Kree Imperial) (H) IQ+1 [8] – 14; Leadership (A) IQ+1 [4] – 14; Lifting (A) HT+0 [2] – 14; Mathematics/TL11 (Applied) (H) IQ-1 [2] – 12; Mechanic/TL11 (Cyberware) (A) IQ+3 [4] – 16§; Mechanic/TL11 (Robotics) (A) IQ+3 [4] – 16§; Navigation/TL11 (Hyperspace) (A) IQ+0 [2] – 13; Navigation/TL11 (Space) (A) IQ+0 [2] – 13; Observation (A) Per+5 [4] – 20¥; Physiology/TL11 (Kree) (H) IQ+2 [4] – 15§; Piloting/TL11 (Aerospace) (A) DX+0 [2] – 14; Piloting/TL11 (High-Performance Spacecraft) (A) DX+0 [2] – 14; Psychology (Kree) (H) IQ-1 [2] – 12; Public Speaking (A) IQ+0 [2] – 13; Research/TL11 (A) IQ+1 [4] – 14; Running (A) HT+0 [2] – 14; Savoir-Faire (High Society) (E) IQ+0 [1] – 13; Savoir-Faire (Police) (E) IQ+1 [2] – 14; Search (A) Per+0 [2] – 15; Shadowing (A) IQ+1 [4] – 14; Shortsword (A) DX+2 [8] – 16; Spacer/TL11 (E) IQ+1 [2] – 14; Stealth (A) DX+0 [2] – 14; Streetwise (A) IQ+1 [4] – 14; Swimming (E) HT+0 [1] – 14; Throwing (A) DX+0 [2] – 14; Tracking (A) Per+7 [2] – 22; Vacc Suit/TL11 (A) DX+1 [4] – 15; Wrestling (A) DX+2 [8] – 16.

Techniques: Arm Lock (Wrestling) (A) def+1 [1] – 17; Elbow Strike (A) def+1 [1] – 15; Knee Strike (A) def+1 [1] – 16.

Starting Spending Money: $80,000 (20% of Starting Wealth)


* Includes +4 from Blue Kree and +12/+200 from Super ST.

† Includes +5 from Blue Kree.

‡ Includes +3 from Pursuer Rank and +1 from Wealth.

§ Includes +2 from Cyber-Engineer.

# Includes +1 from Combat Reflexes.

¥ Includes +4 from Acute Vision.

¶ Includes +3 from Hyperspectral Vision.

Role-Playing Notes:

Korath is a noble man who honestly believes in his work in the Kree Empire: capturing criminals. He is not blind to the corruption in the upper echelons, and actively works to keep the corruption in check. He sometimes feels it's a battle he cannot win, but he tells himself he must try.

Korath and Ronan do not like each other; Korath sees Ronan as a symptom of the corruption in the Empire, while Ronan sees Korath as both naive and superfluous.

KARATE
TL Weapon Damage Reach Parry Cost Weight ST Notes
Karate Punch 4d+6 cr C 12 36
Super ST 23d+45 cr C 12 224
Karate Kick 4d+7 cr C, 1 n/a 36
Super ST 23d+46 cr C, 1 n/a 224

Design Notes:

1. Korath's racial High TL (from the Blue Kree racial package) and Starting Wealth are calculated for a TL8 campaign, as would be encountered on Earth. In a more cosmic campaign, the native TL would be TL 11; as such, he would lose the High TL trait, lowering his point value by 15 points, and his Starting Spending Money will increase from $80,000 to $300,000.

2. Cyber-Engineer is a new Talent that covers Biology, Electronics Repair (Cyberware), Engineer (Cyberware), Engineer (Robotics), Mechanic (Cyberware), and Mechanic (Robotics).

3. Detect Subject's Brain Waves is built as an Occasional Detection.