Harpy Supporting Cast/Non-Villain Antagonist

Real Name: Dr. Elizabeth "Betty" Ross.
Occupation: Former research scientist; currently none.
Identity: Secret.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: An unidentified town in California.
Marital Status: Single.
Known Relatives: General Thaddeus "Thunderbolt" Ross (father); mother (name unrevealed; deceased); Elizabeth "Betsy" Ross Mace (alias Golden Girl, great-aunt, deceased); Jeff Mace (alias Patriot, great-uncle by marriage, deceased).
Group Affiliation: Pawn of the Leader.
Base of Operations: Phoenix, Arizona.
First Post-Reboot Appearance: (as Betty Ross) INCREDIBLE HULK #1; (as Harpy) INCREDIBLE HULK #
History: Betty Ross is the daughter of U.S. Army General Thaddeus "Thunderbolt" Ross. An Army "brat", Betty was taught to shoot and fight at a young age. Reportedly, her mother died while Betty was very young; so young that Betty doesn't remember her.

General Ross wanted her to enroll at West Point, following an Army career of her own, but Betty instead opted to enroll at Berkeley, where she eventually earned her Ph.D. in human physiology, supplemented by Masters degrees in related fields. This action seems to have alienated her father, and the two grew apart over the years.

She met Dr. Bruce Banner when both began work at a scientific research firm in the Phoenix, Arizona, area. Betty was immediately attracted to the reclusive Banner for reasons she could not explain to anyone, even herself.

Betty was among the scientists at the firm to examine Banner after he first became the Hulk, and was partially responsible for the experimental treatment which increased the Hulk's intelligence. She and Banner grew closer as a result, even going so far as to start dating. Betty later encountered her father when the Abomination tore through a nearby military base, which her father commanded, followed shortly by the Hulk. The news of his daughter's relationship with the Hulk's alter ego bothered General Ross greatly, and he has since become obsessed with destroying the Hulk, even going so far as to try to order Betty to leave town. Betty, of course, ignored this order.

Recently, Betty was kidnapped and experimented on by the Hulk's nemesis, the self-proclaimed Leader. These experiments warped Betty's mind and body, turning her into the insane Harpy. According to the Leader, the process of creating the Harpy included surgery, genetic modification, and gamma irradiation. As the Leader discovered, becoming the Harpy turned Betty's love for Banner and her father into intense, irrational hatred. Breaking free of the Leader's underground base, the Harpy flew off and confronted her father, nearly killing him, only to be confronted herself by the Hulk. The Harpy fought the Hulk to a standstill, revealing to him that she was Betty Ross in the process. Following this revelation, the Harpy flew off, as the Hulk reverted to Banner as General Ross approached. The Harpy's current activities are unknown.
Age: 27.
Height: (as Betty) 5' 6"; (as Harpy) 5' 9".
Weight: (as Betty) 110 lbs; (as Harpy) 150 lbs.
Eyes: (as Betty) Blue; (as Harpy) Red.
Hair: (as Betty) Brown; (as Harpy) Green.
Skin: (as Betty) Caucasian; (as Harpy) Green.
Other Distinguishing Features: As the Harpy, Betty has green feathers covering her torso and legs, large feathered wings, and bird-like talons for feet.
Uniform: None
Strength Level: Betty Ross possessed the normal human strength of a woman her, age, height who engaged in moderate exercise. The Harpy possesses superhuman strength enabling her to lift (press) 80 tons under optimum conditions.
Known Superhuman Powers: Betty Ross did not possess superhuman powers. The Harpy, in addition to her superhuman strength, possesses large, feathered wing which enable her to fly at speeds of around 90 mph, sharp talons on her hands and feet enabling her to cut through steel, a high degree of resistance to injury, and the ability to fire energy blasts from her hands powerful enough to damage the Hulk. Unlike the Hulk, the Harpy retains her normal intelligence in her mutated form, although she is driven by irrational hatred, not rage like the Hulk.
Other Abilities: Betty Ross is a talented scientist specializing in human cellular microbiology. The Harpy presumably retains this skill as well.


Betty Ross

80 points

ST: 10 [0] HP: 11 [2] Speed: 5.00 [0]
DX: 10 [0] Will: 12 [0] Move: 5 [0]
IQ: 12 [40] Per: 12 [0]  
HT: 10 [0] FP: 10 [0] SM: 0
 
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 8 Parry: 8 DR: 12/4* (concealed vest)


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Appearance (Attractive) [4]; Claim to Hospitality (Father) [1]; Fit [5]; Natural Scientist 2 [20]; Sensitive [5]; Wealth (Comfortable) [10].

Perks: Hyper-Specialization (Human Cellular Microbiology) [1]; Rule of 15 [1].

Disadvantages: Bad Sight (Nearsighted) (Mitigator: Glasses/Contacts, -60%) [-10]; Charitable (12) [-15]; Code of Honor (Professional) [-5]; Pacifism (Cannot Kill) [-15]; Sense of Duty (Family & Friends) [-5]; Workaholic [-5].

Quirks: Agnostic [-1]; Broad-Minded [-1]; Loves Bruce Banner [-1].

Skills: Biology/TL8 (Earthlike) (VH) IQ+2 [8] – 14*; Brawling (E) DX+0 [1] – 10; Chemistry/TL8 (H) IQ+2 [4] – 14*; Computer Operation/TL8 (E) IQ+2 [4] – 14; Detect Lies (H) Per+0 [2] – 12†; Diagnosis/TL8 (Human) IQ+0 [4] – 12; Electronics Operation/TL8 (Scientific) (A) IQ+0 [2] – 12; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Guns/TL8 (Pistol) (E) DX+2 [4] – 12; Guns/TL8 (Rifle) (E) DX+2 [4] – 12; Hazardous Materials/TL8 (Biological) (A) IQ+0 [2] – 12; Hazardous Materials/TL8 (Chemical) (A) IQ+0 [2] – 12; Mathematics/TL8 (Applied) (H) IQ+0 [1] – 12*; Mathematics/TL8 (Pure) (H) IQ+0 [1] – 12*; Pharmacy/TL8 (Synthetic) (H) IQ+0 [4] – 12; Physiology/TL8 (Human) (H) IQ+2 [4] – 14*; Savoir-Faire (Military) (E) IQ+0 [1] – 12; Wrestling (A) DX+0 [2] – 10.

Starting Spending Money: $8,000 (20% of Starting Wealth).


* Includes +2 from Natural Scientist.

† Includes +1 from Sensitive.

Harpy

1,585 points

ST: 30/317 [70*] HP: 30 [0] Speed: 6.50 [0]
DX: 13 [60] Will: 12 [0] Ground Move: 6 [0]
IQ: 12 [40] Per: 12 [0] Ground Move: 15/45 [4]
HT: 13 [30] FP: 13 [0] SM: 0
 
Dmg: 3d/5d+2 (32d/34d) BL: 180 lbs. (20,098 lbs./10 tons)
Dodge: 10 Parry: 11 DR: 50*


Languages: English (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Appearance (Attractive) [4]; Claws (Talons) [8]; Combat Reflexes [15]; Crushing Attack 3d×5 (Armor Divisor (5) , +159%; Increased 1/2D Range (×5), +10%; Super, -10%) [375]; Damage Resistance 50 (Tough Skin, -40%; Passive Biological, -5%) [138]; Enhanced Move (Air) 1.5 (Air Move 45/90 mph) [30]; Flight (Winged, -25%) [30]; Indomitable [15]; Injury Tolerance (Damage Reduction /100) (Passive Biological, -5%) [285]; Physical Scientist 2 [20]; Super ST +13/+300 (Super, -10%) [507]; Very Fit [15].

Perks: Feathers [1]; Hyper-Specialization (Human Cellular Microbiology) [1]; Rule of 15 [1].

Disadvantages: Berserk (Battle Rage, +50%) (6) [-30]; Flashbacks (Mild) [-5]; Impulsiveness (9) [-15]; Jealousy [-10]; Secret Identity (Imprisonment) [-20]; Semi-Upright [-5]; Social Stigma (Freak) [-10]; Unusual Features (Green Pigmentation) [-2]; Unusual Biochemistry [-5]; Wealth (Dead Broke) [-25].

Quirks: Agnostic [-1]; Broad-Minded [-1]; Irrational Hatred [-1].

Skills: Aerobatics (H) DX-1 [2] – 12; Biology/TL8 (Earthlike) (VH) IQ+2 [8] – 14†; Brawling (E) DX+2 [4] – 15; Chemistry/TL8 (H) IQ+2 [4] – 14†; Computer Operation/TL8 (E) IQ+2 [4] – 14; Detect Lies (H) Per+0 [2] – 11; Diagnosis/TL8 (Human) IQ+0 [4] – 12; Electronics Operation/TL8 (Scientific) (A) IQ+0 [2] – 12; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Flight (A) HT+! [4] – 14; Guns/TL8 (Pistol) (E) DX+2 [4] – 15; Guns/TL8 (Rifle) (E) DX+2 [4] – 15; Hazardous Materials/TL8 (Biological) (A) IQ+0 [2] – 12; Hazardous Materials/TL8 (Chemical) (A) IQ+0 [2] – 12; Innate Attack (Beam) (E) DX+2 [4] – 15; Mathematics/TL8 (Applied) (H) IQ+0 [1] – 12*; Mathematics/TL8 (Pure) (H) IQ+0 [1] – 12*; Pharmacy/TL8 (Synthetic) (H) IQ+0 [4] – 12; Physiology/TL8 (Human) (H) IQ+2 [4] – 14*; Savoir-Faire (Military) (E) IQ+0 [1] – 12; Wrestling (A) DX+1 [4] – 14.

Starting Spending Money: $0


* Includes +13/+300 from Super ST.

† Includes +2 from Physical Scientist.

Role-Playing Notes:

Designer's Notes:

1. I have not yet decided whether Betty, in Year Two, will be able to revert to her human form, and if she does whether she'll retain her Harpy powers. As such, I have listed the two as distinct characters, without giving Betty or Harpy an Alternate Form trait.