Abomination Villain

Real Name: Emil Blonsky.
Occupation: Former spy and research scientist.
Identity: Secret.
Legal Status: Naturalized citizen of the United States with no criminal record; secretly maintains his Slovakian citizenship.
Other Aliases: None.
Place of Birth: Bratislava, Slovakia.
Marital Status: Single.
Known Relatives: None
Group Affiliation: None.
Base of Operations: Mobile, formerly a research facility in Phoenix, Arizona.
First Post-Reboot Appearance: (as Blonsky) INCREDIBLE HULK #1; (as Abomination) INCREDIBLE HULK #2.
History: An immigrant from Slovakia (formerly part of Czechoslovakia) with a Western education in nuclear physics, Emil Blonsky was also secretly a spy for his native government. In this capacity, he was responsible for collecting information on classified projects and sending that information back to his native country.

Blonsky was working as a researcher at the same institution as Dr. Banner when the latter first became the Hulk. Ironically, Blonsky was one of those whom Banner first confided in regarding his condition. Intrigued that such an intense dose of radiation had not killed Banner, Blonsky used an electron microscope to scan both Banner's DNA, the "genetic blueprint" encoded in a person's cells, and his own, ultimately determining that both Banner and himself had a gene sequence which permitted such a transformation to occur.

A few days after discovering this, Blonsky increased the dosage of the gamma irradiator Banner had used to inadvertently trigger the mutation, and then turned it on himself, perhaps ironically unaware that the dosage Banner received had already exceeded the irradiator's design specifications. Blonsky was then transformed into a green-scaled creature which some people called an "abomination". Taking the name for himself, he rampaged through the facility, destroying months of research, before engaging in a battle with the Hulk.

Despite being stronger than the Hulk in his "calm" state, the Abomination was overpowered by an enraged Hulk. The Abomination fled the scene, only to be followed by both Banner and by the United States Army, after the path of destruction he left in his wake tore through a nearby military base.

At present, Blonsky is not known to be the Abomination. Banner suspects that Emil Blonksy and the Abomination are the same person, but is unaware of Blonsky's espionage activities.

Age: 38.
Height: 6' 6".
Weight: 980 lbs.
Eyes: Green.
Hair: None.
Skin: Green.
Other Distinguishing Features: The Abomination has two toes on each foot, scaly skin, webbed ears, and a ridged brow.
Uniform: None.
Strength Level: The Abomination possesses superhuman strength, enabling him to lift (press) approximately 200 tons under optimal conditions.
Known Superhuman Powers: The Abomination possesses superhuman strength that surpasses that of the Hulk at the Hulk's normal "calm" functional level. However, where the Hulk's strength is tied to his adrenal gland, with his strength fluctuating with the amount of adrenaline in his system, the Abomination's strength is "fixed". Hence, when the Hulk is angry, he can surpass the Abomination's strength.

Also unlike the Hulk, the Abomination's gamma radiation induced mutation has proven stable; while the Hulk is able to return to his non-mutated human state, the Abomination cannot.

In addition to his strength, the Abomination's body possesses a high degree of resistance to injury, pain, and disease. His skin is capable of withstanding tremendous heat without blistering (up to 3,500°F), great cold without freezing (down to -175°F), and great impacts without injury; he has survived direct hits from 120mm tank cannon and explosive rockets without significant injury. His physiology renders him immune to all terrestrial diseases, and he is probably resistant or immune to most if not all alien diseases as well.

Like the Hulk, the Abomination can use his superhumanly strong leg muscles to leap great distances. He has been observed covering close to 2 miles in a single bound.

Other Abilities: Emil Blonsky was trained in a number of espionage arts, and has proven to be a skilled if unsubtle hand to hand combatant. He is also knowledgeable in physics and biology.


1,737 points

ST: 34/520 [100*] HP: 34 [0] Speed:6.50 [0]
DX: 12 [40] Will: 11 [0] Move: 6 [0]
IQ: 11 [20] Per: 11 [0]  
HT: 14 [40] FP: 14 [0] SM: 0
 
Dmg: 3d+2/6d (53d/55d) BL: 231 lbs. (54,080 lbs./27 tons)
Dodge: 10 Parry: 12 DR: 50
IT:DR: /100  


Languages: English (Accented) [4]; Slovakian (Native) (Native Language) [0].

Cultural Familiarities: Eastern European (Native) [0]; Western [1].

Advantages: Combat Reflexes [15]; Craftiness 2 [10]; Crushing Attack (Earthquake Attack) 8d×2 (Area Effect: 16 yd radius, +200%; Damage Limitation: No Wounding, -50%; Damage Modifier: Double Knockback, +20%; Emanation, -20%; Environmental: Requires Standing on Solid Surface, -5%; Overhead (Underneath), +30%; Variable, +5%; Biological, -10%) [216]; Damage Resistance 50 (Can't Wear Armor, -40%; Tough Skin, -40%) [50]; Flight (Accessibility: Cannot Maneuver Without Landing, -10%; Cannot Hover, -15%; Requires Surface, -20%; Passive Biological, -5%) [20]; Immunity to Disease [10]; Immunity to Poisons [15]; Injury Tolerance (Damage Reduction, /100) (Cosmic: Round Down, +50%; Limited: Crushing Attacks Only, -40%; Passive Biological, -5%) [248]; Natural Scientist 2 [20]; Super ST +14/+500 (Passive Biological, -5%) [553]; Temperature Tolerance 260 (Passive Biological, -5%) [247].

Perks: Citizenship (Slovakia) [1]; Dirty Fighting [1]; Fearsome Stare [1]; Nonprotective Clothing [1]; Striking Surface [1].

Disadvantages: Appearance (Monstrous) [-20]; Bad Temper (9) [-15]; Disturbing Voice [-10]; Enemy (US Army) (Large Group, 21-1000 at a time; 9 or less) [-30]; Ham-Fisted -1 [-5]; Overconfidence (9) [-7]; Secret: Spy for Slovakia (Imprisonment or Exile) [-20]; Wealth (Poor) [-15].

Quirks: Cannot Float [-1]; Infatuated With His Powers [-1].

Skills: Acting (A) IQ+1 [1] – 12†; Biology/TL8 (VH) IQ+1 [4] – 12‡; Brawling (E) DX+4 [12] – 16; Electronics Operation (Scientific) (A) IQ+1 [4] – 12; Forced Entry (E) DX+0 [1] – 12; Holdout (A) IQ+1 [1] – 12†; Mathematics/TL8 (Applied) (H) IQ+1 [2] – 12‡; Observation (A) Per+1 [4] – 12; Photography/TL8 (A) IQ+1 [4] – 12; Physics/TL8 (VH) IQ+1 [4] – 12‡; Research/TL8 (A) IQ+1 [4] – 12; Scrounging (E) Per+0 [1] – 11; Search (A) Per+1 [4] – 12; Shadowing (A) IQ+1 [1] – 12†; Stealth (A) DX+1 [1] – 13†; Wrestling (A) DX-1 [1] – 11.

Starting Spending Money: $4,000 (100% of Starting Wealth)

* Includes +14/+500 from Super ST and +34 from Enhanced ST.

† Includes +2 from Craftiness.

‡ Includes +2 from Natural Scientist.

Role-Playing Notes:

The Abomination is not as simple as he seems. While he's not a skilled tactician, he possesses an above-average intelligence and in moments of clarity (when he's not failing his Self-Control rolls for Bad Temper, On the Edge, and Overconfidence) will try to use every dirty trick in the book (and then some) and his environment to his advantage; this includes kicking up dust to obscure his location and bringing buildings and rock cliffs down on top of his foes. As a spy he's accustomed to hiding in plain sight, and may attempt to con the Hulk and the Army into thinking he's not a threat to let him go, using his Acting skill.

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 3d+4 cr C 12 34
Super ST 53d+52 cr C 12 520
Brawling Kick 3d+5 cr C, 1 n/a 34
Super ST 53d+53 cr C, 1 n/a 520
Brawling Bite 3d+4 cr C n/a 34
Super ST 53d+52 cr C n/a 520