The Hand Villain Team

In ancient Japan, the first ninja clans were formed as secret operatives of the Empire, working behind the scenes to ensure the safety of the Emperor and the Empire. Over time, however, the ninja clans were ostracized. In the early part of the 20th Century, many clans broke from the Empire, particularly after their failure to prevent Emperor Hirohito's alliance with Nazi Germany just prior to World War II.

One such breakaway ninja clan was known simply as the Hand. (It should be noted that ninja clans tend to named after body parts or organs: the Hand, the Eye, the Ear, the Foot, the Tooth, etc. There are even rumors of a clan named the Spleen.) To survive, the Hand was forced to engage in criminal activities; as the Hand specialized in assassinations even prior to breaking from the Empire, they soon became the world's foremost assassins and enforcers. Even before this, the Hand had come under the influence of an oni, or Japanese demon. This oni took a human form and, taking the name Roshi, ultimately became the Jonin (or ninja master) of the clan.

The Hand has a long-time enmity with another ninja clan, whose name so far has not been revealed, which is led by a man known only as Stick. The origins of this enmity is unknown, but it seems likely that Stick's order has protected targets of the Hand's assassination attempts several times in the past.

In recent times, the Hand's two best assassins were Kirigi, the half-demon son of the Hand's Jonin, and Elektra Nattchios. Master Roshi assigned Elektra the task of assassinating Stick; Elektra was instead captured by Stick and partially purged of the Hand's corrupting influence. Since then, Kirigi has led a number of Hand ninja to New York City to capture or kill Elektra, and has come into conflict with Daredevil and Stick in the process.

First Post-Reboot Appearance: DAREDEVIL: THE MAN WITHOUT FEAR #

Trixie: Oh my God, was that a ninja?

Pops: More like a non-ja. Terrible what passes for a ninja these days.
Speed Racer


Typical Hand Ninja

100 points

ST: 12 [20] HP: 12 [0] Speed: 6.00 [0]
DX: 12 [40] Will: 10 [0] Move: 6 [0]
IQ: 12 [40] Per: 10 [0]  
HT: 12 [20] FP: 12 [0] SM: 0
 
Dmg: 1d-1/1d+2 BL: 29 lbs.  
Dodge: 10 Parry: 10 DR: 12/4* (uniform)


Languages: Japanese (Native) (Native Language) [0].

Cultural Familiarities: East Asian (Native) [0].

Advantages: Combat Reflexes [15]; Fit [5].

Perks: Style Adaptation (All) [1]; Style Familiarity (Taijutsu) [1].

Disadvantages: Code of Honor (Bushido) [-15]; Duty to the Hand (15) [-15]; Secret Identity (Possible Death) [-30].

Skills: Acrobatics (H) DX+0 [4] – 12; Breath Control (H) HT+0 [4] – 12; Broadsword (A) DX+0 [2] – 12; Climbing (A) DX+0 [2] – 12; Disguise/TL8 (Human) (A) IQ+1 [4] – 11; Fast-Draw (Shuriken) (E) DX+1 [1] – 13*; Fast-Draw (Sword) (E) DX+1 [1] – 13*; Flail (H) DX+0 [4] – 12; Jumping (E) DX+0 [1] – 12; Karate (H) DX+0 [4] – 12; Karate Art (H) DX+0 [4] – 12; Knife (E) DX+0 [1] – 12; Poisons/TL8 (H) IQ+0 [4] – 10; Running (A) HT+0 [2] – 12; Savoir-Faire (Dojo) (E) IQ+2 [4] – 12; Staff (A) DX+0 [2] – 12; Stealth (A) DX+0 [2] – 12; Swimming (E) HT+0 [1] – 12; Thrown Weapon (Knife) (E) DX+0 [1] – 12; Thrown Weapon (Shuriken) (E) DX+0 [1] – 12; Two-Handed Sword (A) DX+0 [2] – 12.

Techniques: Kicking (Karate) (H) def+2 [3] – 12.

Starting Spending Money: $4,000 (20% of Starting Wealth).


* Includes +1 from Combat Reflexes.