Kirigi Villain

Real Name: Kirigi (his full given name is unknown).
Occupation: Assassin.
Identity: Kirigi does not use a dual identity; his activities as a ninja assassin are unknown to the general public or the authorities.
Legal Status: Citizen of Japan with no criminal record.
Other Aliases: None.
Place of Birth: Kyoto, Japan.
Marital Status: Single.
Known Relatives: Roshi (father).
Group Affiliation: The Hand.
Base of Operations: Osaka, Japan.
First Post-Reboot Appearance: DAREDEVIL: THE MAN WITHOUT FEAR ¥
History: Kirigi is the half-human son of Master Roshi, an oni (Japanese demon) who an unspecified time ago became the Jonin (master) of the ninja clan known as the Hand. Kirigi was raised by the Hand to be their ultimate assassin, and was not aware of his familial relation to the Jonin.

Due to his talents, Kirigi became the Hand's top assassin, rivaled only by Elektra Nattchios. Over time, this rivalry led to the two becoming lovers.

Recently, Elektra has fled the Hand, and Kirigi was sent to either bring her back or kill her. This has led him into conflict with not only Elektra, but with Daredevil and his mentor, a blind man known only as Stick, who Kirigi has reportedly fought in the past. The result of this conflict has yet to be determined.
Age: Indeterminate.
Height: 7'.
Weight: 300 lbs.
Eyes: Yellow.
Hair: Black.
Other Distinguishing Features: Kirigi casts a demonic shadow, indicating his half-demon heritage.
Uniform: A stereotypical "ninja" outfit which obscures everything except his eyes. The torso is often padded with Kevlar.
Strength Level: Kirigi's half-demon nature grants him superhuman strength, enabling him to lift (press) around one ton under optimum conditions.
Known Superhuman Powers: In addition to his superhuman strength, Kirigi possesses superhuman agility and durability. Even unarmored, he has been shown shrugging off gunfire from police handguns. By channeling his chi, he is able to move at superhuman speeds for short distances. His vision is superhumanly acute, enabling him to clearly read a street sign half a mile away. He is also able to see into the infrared spectrum, enabling him to see a person's "heat signature".

In addition, Kirigi possesses the mystical ability to blend into his surroundings, making him invisible to the naked eye provided he stands still or moves no faster than a slow walk. He does not truly become invisible, however, and he can still be detected through radar, sonar, and infrared sensors.
Other Abilities: Kirigi is the top ninja assassin of the Hand, highly skilled in the arts of stealth and melee combat.
Weapons: Kirigi has access to any number of martial arts weapons. He is most proficient with the daisho, the paired katana and wakizashi traditionally used by samurai.


918 points

ST: 25/35 [100*] HP: 25 [0] Speed: 7.50 [0]
DX: 15 [100] Will: 14 [10] Move: 7 [0]
IQ: 12 [40] Per: 14 [10]  
HT: 15 [50] FP: 15 [0] SM: 0
 
Dmg: 1d+1/2d+1 (4d-1/6d+1) BL: 125 lbs. (245 lbs.)
Dodge: 11 Parry: 12 DR: 12/4* (uniform)


Languages: Cantonese (Native) [6]; English (Accented) [4]; Japanese (Native) (Native Language) [0]; Mandarin (Accented) [4].

Cultural Familiarities: East Asian (Native) [0].

Advantages: Acute Vision 4 [8]; Ally Group (Hand Ninjas) (up to 10% of starting points; Group Size: up to 50 ninja at a time) (12) [8]; Catfall [10]; Combat Reflexes [15]; Damage Resistance 12 (Tough Skin, -40%; Passive Biological, -5%) [33]; Enhanced Move (Ground) 2 (Ground Move 14/28 mph; Costs 2 FP, -10%; Maximum Duration: 1 minute, -65%; Chi, -10%) [8]; Enhanced Parry (All Parries) 4 [40]; Flexibility [5]; Forceful Chi 2 [30]; Infravision [10]; Inner Balance 2 [30]; Super ST +5/+15 [200]; Telescopic Vision 2 [10]; Trained By A Master [30]; Weapon Master (Daisho) [25].

Perks: Dirty Fighting [1]; Dual Ready (Shortsword/Broadsword) [1]; Focused Fury [1]; Grip Mastery (Staff) [1]; Off-Hand Weapon Training (Shortsword) [1]; Patience of Job [1]; Quick-Sheathe (Sword) [1]; Razor Kicks [1]; Style Familiarity (Kenjutsu: Nito Ryu) [1]; Style Familiarity (Kobujutsu) [1]; Style Familiarity (Shurikenjutsu) [1]; Style Familiarity (Taijutsu) [1]; Weapon Bond (Katana) [1]; Weapon Bond (Wakizashi) [1].

Disadvantages: Bloodlust (9) [-15]; Code of Honor (Bushido) [-15]; Discipline of Faith (Monasticism) [-10]; Duty (the Hand; Extremely Hazardous) (15) [-20]; Frightens Animals [-10]; Hidebound [-5]; Light Sleeper [-5]; Supernatural Feature (Demonic Shadow) [-10]; Unnatural Feature (Yellow Eyes) [-1].

Quirks: Bloody Mess [-1]; Devout Shintoist [-1]; Habit (Avoids Eye Contact) [-1]; Uncongenial [-1].

Skills: Acrobatics (H) DX+1 [8] – 16; Artist (Calligraphy) (H) IQ+0 [4] – 12; Axe/Mace (A) DX+0 [2] – 15; Blind Fighting (VH) Per+2 [8] – 16†; Body Control (VH) HT+1 [4] – 16†; Body Language (Human) (A) Per+2 [2] – 16†; Breaking Blow (H) IQ+3 [8] – 15‡; Breath Control (H) HT+1 [2] – 16†; Broadsword (A) DX+3 [12] – 18; Climbing (A) DX+3 [2] – 18§; Escape (H) DX+3 [4] – 18§; Fast-Draw (Shuriken) (E) DX+1 [1] – 16#; Flail (H) DX-1 [2] – 14; Flying Leap (H) IQ+2 [4] – 14‡; Holdout (A) IQ+0 [2] – 12; Hypnotism (Human) (H) IQ+2 [4] – 14‡; Invisibility Art (VH) IQ+4 [16] – 16‡; Jitte/Sai (A) DX+1 [2] – 16¥; Judo (H) DX+3 [16] – 18; Jumping (E) DX+1 [2] – 16; Karate (H) DX+3 [16] – 18; Karate Art (H) DX+1 [7] – 16¶; Kusari (H) DX-1 [2] – 14; Meditation (H) Will+1 [2] – 15†; Mental Strength (E) Will+3 [2] – 17†; Observation (A) Per+3 [2] – 18¤; Poisons/TL8 (H) IQ+0 [4] – 12; Polearm (A) DX+0 [2] – 15; Power Blow (H) Will+2 [4] – 16‡; Running (A) HT+0 [2] – 15; Savor-Fair (Dojo) (E) IQ+0 [1] – 12; Shadowing (A) IQ+1 [4] – 13; Shortsword (A) DX+3 [8] – 18£; Spear (A) DX+0 [2] – 15; Staff (A) DX+0 [2] – 15; Stealth (A) DX+1 [4] – 16; Swimming (E) HT+1 [2] – 16; Thrown Weapon (Shuriken) (E) DX+1 [2] – 16; Tonfa (A) DX+1 [2] – 16¥; Two-Handed Sword (A) DX+1 [3] – 16£.

Techniques: Acrobatic Stand (Acrobatics) (A) def+4 [4] – 14; Targeted Attack (Broadsword Swing/Neck) (H) def+3 [4] – 16; Targeted Attack (Shortsword Thrust/Vitals) (H) def+2 [3] – 17; Targeted Attack (Thrown Weapon (Shuriken)/Eyes) def+3 [4] – 10.

Starting Spending Money: $200 (20% starting wealth, minus the cost of a Very Fine Late Katana and Very Fine Wakizashi).


* Includes +5/+15 from Super ST.

† Includes +2 from Inner Balance.

‡ Includes +2 from Forceful Chi.

§ Includes +3 from Flexibility.

# Includes +1 from Combat Reflexes.

¥ Defaulted from Shortsword.

¶ Defaulted from Karate.

¤ Includes +4 from Acute Vision.

£ Defaulted from Broadsword.

Role-Playing Notes:

Kirigi's Daisho

BROADSWORD
TL Weapon Damage Reach Parry Cost Weight ST Notes
4 Katana 5d+12 cut 1 17 $2,200 3 10 [1, 2]
or 2d+9 imp 1 17 10
SHORTSWORD
TL Weapon Damage Reach Parry Cost Weight ST Notes
4 Wakizashi 4d+14 cut 1 17 $1,600 2 8 [1, 2]
or 2d+7 imp 1 17 8
TWO-HANDED SWORD
TL Weapon Damage Reach Parry Cost Weight ST Notes
4 Katana 5d+13 cut 1 15 $2,200 3 9‡ [1, 2]
or 2d+9 imp 1 15 9‡

Notes:

[1] Very Fine Quality sword bought at TL6+.

[2] Stats includes bonuses from Weapon Master and Weapon Bond.