Firefall Hero

Real Name: Karas (full name unrevealed).
Occupation: Spaceknight, former stage performer.
Identity: Publicly known on Galador; Firefall's existence is known to the galaxy at large, but unknown to the general populace of Earth.
Legal Status: Citizen of Galador with no criminal record.
Other Aliases: None.
Place of Birth: Galador.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Galadorian Spaceknights, ally of Captain Marvel.
Base of Operations: Mobile.
First Post-Reboot Appearance: CAPTAIN MARVEL #
History: When his home planet of Galador was threatened by an armada of warships emerging from the Coalsack Nebula, Karas, a minor stage performer, was one of the first to volunteer for the Spaceknight project. During the brief war, Karas was injured several times for not heeding his surroundings and putting himself in the line of fire to cover his friends.

Karas was one of the first to call for going out into the galaxy to hunt down the remnants of the armada, even threatening to do so without the blessing of the rest of Galador if he had to. Fortunately for him, the majority of Galador agreed with the sentiment, and Karas went out into the greater galaxy to hunt down the remains of the invading fleet – and to earn fame and glory as a galactic hero, or so he secretly wished.

Most of Karas's exploits since entering the greater galaxy have gone undocumented. At some point in the past, he was given the name "Firefall" due to his command over a flame-like energy he calls the Living Flame.

Firefall met the Kree Captain Mar-Vell at the interstellar freeport known as Port Nowhere when the Captain stopped there while fleeing from his court-martial. He swiftly befriended the Captain, becoming the first recruit in the team Mar-Vell has begun assembling to counter his nemesis, the Kree Colonel Yon-Rogg, who is planning an unauthorized invasion of Earth.
Age: Indeterminate.
Height: 7'.
Weight: 800 lbs.
Eyes: Unrevealed.
Hair: Unrevealed, if any.
Other Distinguishing Features: Firefall's body is composed of a gold-colored metal, with spikes on his arms, legs, and shoulders.
Uniform: None.
Strength Level: As a Spaceknight, Karas possesses the ability to lift (press) roughly 35 tons.
Known Superhuman Powers: Karas possesses the typical attributes of a Galadorian cyborg Spaceknight: superhuman strength and durability, hyperspectral vision, the ability to tap into local radio communications, the ability to survive in space, and the ability to fly through air and space unaided.

In addition, he possesses what he calls the "Living Flame", which he can use to create walls of fire and to project forward in jets akin to those of a flamethrower. He has admitted that he does not know the full extent of what he can do with the Living Flame, preferring to use only the more rudimentary aspects.


3,110 points

ST: 31/170 [0*] HP: 31 [0] Speed: 7.25 [0*]
DX: 14 [60*] Will: 14 [15] Ground Move: 7 [0]
IQ: 11 [20] Per: 10 [-5] Air Move: 14/672 [0]
HT: 14 [20*] FP: 14 [0] Space Move: 14/3,584
  SM: 0
Dmg: 3d+1/6d-1 (18d/20d) BL: 192 lbs. (5,780 lbs/2.9 tons)
Dodge: 11 Parry: 11 DR: 210/140 (Hardened +3)
IT:DR: /10  


Languages: Galadorian (Native) (Native Language) [0].

Cultural Familiarities: Charter Confederacy [1]; Galador (Native) [0]; Kree Empire [1]; Shi'ar Empire [1]; Skrull Empire [1].

Advantages: 3D Spatial Sense [10]; Born Spacer 3 [15]; Burning Attack (Fire Wall) 3d×5 (Area Effect (2 yds), +50%; Persistent, +40%; Variable, +5%; Wall: Permeable, +30%; Power Cosmic (Tier 5), +0%) [169]; Burning Attack (Flame Jet) 3d×5 (Jet, +0%; Increased Range (×8), +70%; Persistent, +40%; Variable, +5%; Power Cosmic (Tier 5), +0%) [162]; Extra Attack 1 [25]; Fearlessess 3 [6]; High Pain Threshold [10]; Spaceknight [2,570]; Striker (Cutting; Limb Spikes) [7]; Superior Equilibrioception 3 [15].

Perks: Famous Face [1]; Ignition [1]; Illumination [1]; No Degeneration in Zero-G [1]; Striking Surface [1].

Disadvantages: Code of Honor (Hero's) [-10]; Compulsive Self-Sacrificing Behavior (9) [-22]; Impulsiveness (12) [-10]; Overconfidence (9) [-7]; Selfless (9) [-7].

Quirks: Seeks Fame as a Hero [-1]; Worried He's a Fraud [-1].

Skills: Aerobatics (H) DX+7 [2] – 21†‡§; Carousing (E) HT+0 [1] – 14; Climbing (A) DX+3 [2] – 17‡; Criminology/TL11 (A) IQ-1 [1] – 10; Free Fall (A) DX+8 [2] – 22†‡§; Hiking (A) HT+0 [2] – 14; Innate Attack (Beam) (E) DX+2 [4] – 16; Judo (H) DX+0 [4] – 14; Karate (H) DX+0 [4] – 14; Law (Interstellar) (H) IQ-1 [2] -10; Lifting (A) HT+0 [2] – 14; Literature (H) IQ+1 [8] – 12; Navigation/TL11 (Hyperspace) (A) IQ+2 [2] – 13§; Navigation/TL11 (Space) (A) IQ+5 [2] – 16†§; Performance (A) IQ+1 [4] – 12; Piloting/TL11 (Aerospace) (A) DX+3 [1] – 17†#; Public Speaking (Storytelling) (E) IQ+1 [2] – 12; Running (A) HT+0 [2] – 14; Soldier/TL11 (A) IQ+1 [4] – 12; Spacer/TL11 (E) IQ+3 [1] – 14†; Stage Combat (A) DX-1 [1] – 13; Stealth (A) DX-1 [1] – 13; Streetwise (A) IQ-1 [1] – 10; Throwing (A) DX+0 [2] – 14; Wrestling (A) DX+0 [2] – 14.

Starting Spending Money: $10,000 (100% of Starting Wealth).


* Includes +10 to ST, +1 to DX, +2 to HT, +0.25 to Basic Speed, and Super ST +11/+150 from Spaceknight racial package.

† Includes +3 from Born Spacer.

‡ Includes +3 from Superior Equilibrioception.

§ Includes +2 from 3D Spatial Sense.

# Includes +1 from 3D Spatial Sense.

Role-Playing Notes:

Karas is often a bit reckless in combat, but is generally a good soul who will work to protect people from oppressors and invaders, asking nothing in return. He will willingly sacrifice himself so that others can live. However, he is secretly afraid that he is a fraud when it comes to being a hero.

KARATE
TL Weapon Damage Reach Parry Cost Weight ST Notes
Karate Punch 3d+3 cr C 11 31
Super ST 18d+17 cr C 11 170
Karate Kick 3d+4 cr C, 1 n/a 31
Super ST 18d+18 cr C, 1 n/a 170
INNATE ATTACK (BEAM)
TL Weapon Damage Acc Range RoF Shots ST Bulk Rcl
Fire Wall 3d×5 (2 yds) burn var 3 10/100 1 n/a 1
Flame Jet 3d×5 burn var 0 40/80 Jet n/a 1

Design Notes:

1. Karas's racial High TL (from the Spaceknight racial package) and Starting Wealth are calculated for a TL8 campaign, as would be encountered on Earth. In a more cosmic campaign, the native TL would be TL 11; as such, he would lose the High TL trait, lowering his point value by 15 points, and his Starting Spending Money will increase from $10,000 to $37,500.