Doctor Minerva Non-Villain Antagonist

Real Name: Minn-Erva.
Occupation: Geneticist, Kree military science officer.
Identity: Min-Erva's existence is unknown to the general populace of Earth.
Legal Status: Citizen of the Kree Empire with no known criminal record.
Other Aliases: Minerva.
Place of Birth: Edelix, planet Hala, Pama system, Kree Empire.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Kree military.
Base of Operations: The starship Helion in Earth orbit.
First Post-Reboot Appearance: CAPTAIN MARVEL #1.
History: Minn-Erva was born to a prestigious Kree family on the Kree homeworld of Hala, in the Pama system in what is known as the Greater Magellanic Cloud on Earth (see Kree). As a member of the blue-skinned Kree elite, she had her choice of assignments after graduating from the Kree Imperial Science Academy; she chose an assignment to the spy ship Helion, which was assigned to spy on Earth, because she'd uncovered evidence that in ancient times Kree scientists were responsible for granting powers to a number of the native humans.

Among her duties on the Helion was to grant the designated spy, decorated war hero Mar-Vell, the means to remain undetected on Earth. Intrigued by the recent history of superhuman adventurers on the planet, she bent those orders to grant Vell an array of what she perceived to be "common" powers: superhuman strength, durability, flight, and the ability to project energy beams from his hands. From her post aboard the Helion, Erva observed Vell's exploits, particularly how the general public received him as a new "superhero".

When Mar-Vell was caught disobeying a direct order from their commanding officer, Colonel Yon-Rogg, and taken back to the Kree homeworld to face a court-martial, Erva encouraged Rogg to capture a human – in particular Carol Danvers, who had assisted Vell on a number of occasions – for her experiments. Erva, identifying herself via a portable translator as "Doctor Minerva" and dressed in a uniform similar to the one she gave to Vell, then performed a number of experiments on Danvers before surreptitiously arranging for Danvers' escape in order to observe how she progressed in an uncontrolled environment.

At the same time, Erva made a secret pact with Maximus, ruler of the Inhumans, to acquire the genetic code for a number of Inhumans and a sample of the Inhumans' sacred Terrigen Mists.

When last seen, Minn-Erva was seen subjecting herself to the same processes which granted Mar-Vell his powers, granting her a number of powers similar to his.
Age: 30 (Earth equivalent).
Height: 5' 9".
Weight: 165 lbs.
Eyes: Blue.
Hair: Black.
Skin: Blue.
Uniform: Red and black bodysuit with a gold star insignia, black half-mask, black gloves, black boots, red scarf trailing behind her. Previously the Kree military uniform.
Strength Level: Doctor Minerva possesses superhuman strength, the current limits of which are unknown but presumably enabling her to lift (press) roughly ten tons.
Known Superhuman Powers: In addition to her superhuman strength, Doctor Minerva possesses superhuman durability able to withstand most conventional firearms, the ability to fly unaided through the air and space (though she still requires a source of oxygen to breathe in space), and the ability to fire concussive energy beams from her hands. She is presently only able to travel at Mach 2 (1,440 mph) in atmosphere, or Mach 13 (around 10,000 mph) in space. When flying in an atmosphere, she commonly slows to just under the speed of sound (around 700 mph).
Other Abilities: Minn-Erva is a gifted scientist focusing on genetic manipulation.


1,475 points

ST: 24/114 [0*] HP: 24 [0] Speed: 6.75 [0]
DX: 14 [80] Will: 13 [0] Ground Move: 6 [0]
IQ: 13 [60] Per: 13 [0] Air Move: 13/832 [0]
HT: 13 [30] FP: 18 [0†] Space Move: 13/4,992 [0]
  SM: 0
Dmg: 2d+1/4d+2 (12d/14d) BL: 115 lbs. (2,588 lbs./1.3 tons)
Dodge: 9 Parry: 10 DR: 35* (Hardened +1)
IT:DR: /10  


Languages: Kree (Native) (Native Language) [0].

Cultural Familiarities: Kree Empire (Native) [0].

Advantages: Academic 2 [10]; Alien Friend 2 [10]; Appearance (Attractive) [4]; Blue Kree [67]; Crushing Attack 7d (Blockable, +5%; Increased 1/2D Range (×5), +10%; Increased Range (×5), +20%; Underwater, +20%; Variable, +5%; Super, -10%) [49]; Damage Resistance 35 (Hardened 1, +20%; No Signature, +20%; Tough Skin, -40%; Passive Biological, -5%) [167]; Enhanced Move (Air) 6 (Air Move 832/1,664 mph/Mach 2.2) (Super, -10%) [108]; Enhanced Move (Space) 8.5 (Space Move 4,992/9,984 mph/Mach 13.1) (Super, -10%) [153]; Flight (Space Flight, +50%; Super, -10%) [56]; Injury Tolerance (Damage Reduction /10; Super, -10%) [135]; Military Rank 3 [15]; Natural Scientist 4 [40]; Status 2 [5‡]; Super ST +10/+100 (Super, -10%) [390]; Vacuum Support (Super, -10%) [5]; Wealth (Comfortable) [10].

Perks: Controllable Disadvantage (Callous) [1].

Disadvantages: Loner (12) [-5]; Oblivious [-5]; Overconfidence (12) [-5]; Pacifism (Reluctant Killer) [-5].

Quirks: Does Not Actually Have a Doctorate Equivalent [-1]; Imaginative [-1]; Nosy [-1]; Proud [-1]; Superiority Complex [-1].

Skills: Anthropology (Human) (H) IQ+1 [2] – 14§; Beam Weapons/TL11 (Pistol) (E) DX+0 [1] – 14; Bioengineering/TL11 (Cloning) (H) IQ+1 [7] – 14#; Bioengineering/TL11 (Genetic Engineering) (H) IQ+3 [16] – 16; Bioengineering/TL11 (Tissue Engineering) (H) IQ+1 [7] – 14#; Biology/TL11 (Earthlike) (VH) IQ+3 [4] – 16¥; Brawling (E) DX+0 [1] – 14; Climbing (A) DX-1 [1] – 13; Current Affairs/TL11 (Science & Technology) (E) IQ+0 [1] – 13; Expert Skill (Xenology) (H) IQ+1 [2] – 14§; Fast-Draw/TL11 (Ammo) (E) DX+0 [1] – 14; First Aid/TL11 (Kree) (E) IQ+0 [1] – 13; Forgery/TL11 (H) IQ-1 [2] – 12; Free Fall (A) DX-1 [1] – 13; Hiking (A) HT-1 [1] – 12; Innate Attack (Beam) (E) DX+0 [1] – 14; Jumping (E) DX+0 [1] – 14; Lifting (A) HT-1 [1] – 12; Mathematics/TL11 (Applied) (H) IQ+2 [1] – 15¥; Mathematics/TL11 (Pure) (H) IQ-1 [2] – 12; Observation (A) Per+1 [4] – 14; Poisons/TL11 (H) IQ-1 [2] – 12; Research/TL11 (A) IQ+2 [2] – 15¶; Running (A) HT-1 [1] – 12; Savoir-Faire (High Society) (E) IQ-1 [1] – 12¤; Science! (WC) IQ+0 [24] – 13£; Speed-Reading (A) IQ+1 [1] – 14¶; Swimming (E) HT+0 [1] – 13; Throwing (A) DX-1 [1] – 13; Weird Science (VH) (IQ+1 [12] – 14; Wrestling (A) DX+0 [2] – 14.

Starting Spending Money: $8,000 (20% of Starting Wealth).

Lens:

50-ton Strength (+366 points): Increase Super ST to +12/+200 (Super, -10%) [468] (net increase [78]), and add Enhanced ST +36 (Accessibility: Only When Using Super ST, -10%; Super, -10%) [288].


* Includes +4 to ST from Blue Kree and +10/+100 from Super ST.

† Includes +5 from Blue Kree.

‡ Includes +1 from Military Rank.

§ Includes +2 from Alien Friend.

# Defaulted from Bioengineering (Genetic Engineering).

¥ Includes +4 from Natural Scientist.

¶ Includes +2 from Academic.

¤ Includes -1 from Oblivious.

£ Conditional +4 from Natural Scientist.

Role-Playing Notes:

Doctor Minerva is in many ways the quintessential mad scientist who has no qualms about performing experiments on captives. She holds herself as superior to nearly everyone, including her superior officers, reserving respect only for her fellow Blue Kree, of which neither Mar-Vell, Una, nor Yon-Rogg are.

Design Notes:

1. Doctor Minerva's racial High TL (from her Blue Kree racial package) and Starting Wealth are calculated for a TL8 campaign, as would be encountered on Earth. In a more cosmic campaign, the native TL would be TL 11; as such, she would lose the High TL trait, lowering her point value by 15 points, and her Starting Spending Money will increase from $8,000 to $30,000.

2. In the comics, Doctor Minerva has the same powers as Carol Danvers had as Ms. Marvel, including the traditional 50-ton lifting ability. I've added that as a lens for people who wish to play her with that level strength, which she will begin to exhibit in Year Two.