Destiny Villain

Real Name: Irene Adler.
Occupation: Terrorist; former occupations unknown.
Identity: Known to the authorities.
Legal Status: Citizen of Austria with a criminal record in the United States.
Other Aliases: None.
Place of Birth: Unrevealed, but presumably somewhere in Austria.
Marital Status: Widowed.
Known Relatives: Raven Darkholme (alias Mystique, life partner), Rogue (real name unrevealed, foster daughter).
Group Affiliation: Mutant Liberation Front.
Base of Operations: Mobile.
First Post-Reboot Appearance: UNCANNY X-MEN #
History: The full details of Irene Adler's history remains unknown. She has hinted that in her youth she knew Sir Arthur Conan Doyle, who wrote her into his Sherlock Holmes novels, but the veracity of this claim is disputed; it is much more likely that her parents named her after Doyle's character.

What is known is that she has been in a same-sex relationship with Mystique for decades, and that she has helped Mystique raise the young woman known as Rogue as if their own daughter, but little more than that.

Destiny's first major appearance to the public was as a member of Mystique's mutant terrorist organization, the Mutant Liberation Front, during their attempt to assassinate SHIELD director Henry Gyrich at the unveiling of the new robotic Sentinels. Although defeated, Destiny – along with Mystique and Rogue – escaped capture, and proceeded to rebuild the Mutant Liberation Front. She has been behind the planning of every MLF operation since, having never gotten caught.
Age: 72.
Height: 5' 7".
Weight: 110 lbs.
Eyes: White (due to cataracts).
Hair: Silver (formerly brown).
Uniform: Blue leotard, blue gloves reaching to the upper arms, blue thigh-high boots, metallic blue helmet with a gold face-plate, gold belt, blue floor-length cape fastened at the neck.
Strength Level: Destiny has the normal human strength of a woman of her advanced age, height, and build who engages in little regular exercise.
Known Superhuman Powers: Destiny possesses precognitive powers, giving her the ability to psionically scan the events of alternate futures and, through concentration, focus on the realities that were most likely to come true. She can use this to "see" her own future or that of those near her, actively predicting what her enemies would do next in battle, which makes her an invaluable strategist. Destiny can usually correctly predict events that will occur in the next ten seconds.
Other Abilities: Irene Adler is an excellent shot with both a crossbow and conventional handguns.
Weapons: Destiny occasionally uses a crossbow, preferring it over firearms due to its near-silent nature.
Limitations: Destiny is physically blind, as her reliance on her precognitive powers have caused her eyes to atrophy and develop cataracts.


394 points

ST: 10 [0] HP: 10 [0] Speed: 5.50 [0]
DX: 11 [20] Will: 12 [0] Move: 5 [0]
IQ: 12 [40] Per: 12 [0]  
HT: 11 [10] FP: 11 [0] SM: 0
 
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 11 Parry: 10 DR: 12/4* (uniform)


Languages: English (Native) [6]; German (Native) (Native Language) [0].

Cultural Familiarities: Western (Native) [0].

Advantages: Absolute Timing [2]; Clairsentience (Clairvoyance, -10%; Second Nature, +70%; ESP, -10%) [75]; Combat Reflexes (ESP, -10%) [14]; Enhanced Dodge 2 [20]; ESP Talent 4 [20]; Fit [5]; Gizmo 2 [10]; Longevity [2]; Pitiable [5]; Precognition (Directed +100%; Inspired +100%; Reduced Fatigue 2, +40%; Reduced Time 10, +200%; Reflexive +40%; Reliable +10, +50%; Requires Precognition Roll, +0%; ESP, -10%) [155]; Social Chameleon [5]; Social Regard (Venerated) 1 [5]; Status 1 [0*]; Wealth (Wealthy) [20].

Perks: Crossbow Finesse [1].

Disadvantages: Blindness (Mitigator: Clairvoyance, -60%) [-20]; Chronic Pain (Mild) (Interval: 2 hours) (9) [-5]; Intolerance (Non-Mutants) [-5]; Overconfidence (9) [-7]; Secret Identity (Imprisonment) [-20]; Sense of Duty (Mystique and Rogue) [-5].

Quirks: Agnostic [-1]; Attentive [-1]; Closet Fan (Teen Supernatural Romance Novels) [-1]; Mild OCD [-1]; Sexual Orientation (Lesbian) [-1].

Skills: Brawling (E) DX+1 [2] – 12; Combat Sense (H) IQ+4 [4] – 16†; Crossbow (E) DX+3 [8] – 14; Current Affairs/TL8 (Headline News) (E) IQ+1 [2] – 13; Current Affairs/TL8 (Science & Technology) (E) IQ+1 [2] – 13; First Aid/TL8 (Human) IQ+0 [1] – 12; Guns/TL8 (E) DX+2 [4] – 13; Judo (H) DX+1 [8] – 12; Market Analysis (H) IQ+0 [4] – 12; Poetry (A) IQ+0 [2] – 12; Precognition (H) IQ+8 [20] – 20†; Public Speaking (Rhetoric) (E) IQ+2 [4] – 14; Savoir-Faire (Servant) (E) IQ+0 [1] – 12.

Starting Spending Money: $20,000 (20% of Starting Wealth).


* Includes +1 from Wealth.

† Includes +4 from ESP Talent.

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 1d-2 cr C 10 10
Brawling Kick 1d-1 cr C, 1 n/a 10
CROSSBOW
TL Weapon Damage Acc Range Weight RoF Shots Cost ST Bulk Rcl LC Notes
3 Composite Crossbow 1d+3 imp 4 250/300 7/0.06 1 1(4) $950 8† -6 1 4 [1]

Notes:

[1] Crossbow bolts cost $2 each.

Design Notes:

1. In Destiny's case, the ESP power modifier is built as "Mutant Psionic (-10%)" (see Appendix: Power Modifiers).