Real Name: Dame Victoria Bentley.
Occupation: Socialite, sorceress.
Identity: Victoria does not use a dual identity; however, her status as a sorceress is not public knowledge.
Legal Status: Citizen of the United Kingdom with no criminal record.
Other Aliases: Lady Bentley, Lady Victoria, Baronetess Bentley.
Place of Birth: Canterbury, England, United Kingdom.
Marital Status: Single.
Known Relatives: Sir Clive Bentley (father, deceased).
Group Affiliation: Occasional ally of Doctor Strange; apprentice of Lord Julian Pfyffe; Order of Kamar-Taj (through association).
Base of Operations: Bentley Manor, County of Kent, England; also owns a flat (apartment) in London, England.
First Post-Reboot Appearance: DOCTOR STRANGE: SORCERER SUPREME #
History: Victoria Bentley was the daughter of a wealthy professor and secret magician, Sir Clive Bentley, who had been a friend of Dr. Stephen Strange during the latter's training as a sorcerer in Tibet. After her father died, she inherited his baronetcy, which consisted mainly of the family manor and a sizable stock portfolio as well as the family title. Unknown to Victoria, her father had in his possession a number of minor mystic artifacts.
Victoria first met Doctor Strange when he was apparently summoned to the manor by Sir Clive; in reality, Sir Clive was being impersonated by Strange's rival and former friend, Karl Mordo. Victoria was at the time under Mordo's mental control in order to lure Strange into a trap. At the time, both Strange and Mordo sensed that Victoria possessed the potential to become a powerful sorceress, but was completely untrained. Strange, however, sensed the spell on Victoria and freed her from Mordo's control; Victoria then informed Strange of her father's passing.
After that incident, Victoria asked Strange if she could be his apprentice. Strange declined, due in no small part to already having an apprentice in Clea, a native of another dimension; however, he introduced her to a sorcerer closer to her home, Lord Julian Pfyffe, a resident of London.
Some time later, Victoria was one of the sorcerers – along with Lord Pfyffe, Rama Kaliph, Dakimh the Enchanter, Jennifer Kale, Mantra, and Wong – summoned by Doctor Strange to provide assistance in repelling an invasion from the otherdimensional entity Tiboro.
Age: 25.
Height: 5' 7".
Weight: 130 lbs.
Eyes: Brown.
Hair: Brown.
Uniform: None.
Strength Level: Victoria Bentley possesses the normal human strength of a woman of her age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: Victoria Bentley is a sorceress, a wielder of mystical energy. Strictly speaking, the Ancient One and other human sorcerers do not have superhuman powers; only the ability to manipulate mystical energy lies within an Earth-born sorcerer, not the energy itself. Theoretically, any Earth human being can tap into an infinite amount of mystical energy. However, each person is limited by his own amount of training, discipline, knowledge, and enlightenment as to the mystical arts.
Bentley's magic, like that of other magicians, is derived from three major sources: egocentric, that is, personal powers of the soul/mind/body, derived through developing one's own psychic resources (mesmerism, astral projection, thought-casting, etc); ecocentric powers gained by tapping the universe's ambient magical energy and employing it for specific effects (teleportation, illusion-casting, energy projection); and finally exocentric powers gained through invoking entities or objects of power existing in mystical dimensions tangential to his own. The latter means of power is usually gained through the recitation of spells; either ritualized ones found in various mystical texts or by original spells invoking extra-dimensional assistance. Bentley has shown skill at ego- and exocentric magic but has not exhibited any significant skill in the way of ecocentric magic.
To begin with Victoria's personal powers, she is able to read the surface thoughts of others and to alter the memories of those around her in order to hide the existence of mystic effects. She can communicate with other sorcerers such as Dr. Strange and Lord Pfyffe as well as other psychics (mutant and otherwise) at transatlantic distances; her ability to communicate with non-psychics and non-sorcerers via telepathy tends to be limited to distances roughly equal to that of the British Isles. She has not yet mastered the art of astral projection; it still takes her several minutes to achieve, and she can only remain away from her body for an hour.
She also knows a number of spells enabling her to tap other-dimensional entities to create a wide range of effects. She has used the Crimson Bands of Cyttorak, the Winds of Watoomb, the Shield of the Seraphim, the Vapors of Valtorr, and the Images of Ikonn, but has yet to invoke the entities to create her own spells.
Other Abilities: Even before learning magic, Victoria Bentley was skilled at social interactions and business, as well as being fluent in French, Italian, and Latin. She has also become skilled at the art of alchemy.
Weapons and Paraphernalia: Bentley has inherited several minor mystic artifacts. These include but are not limited to a crystal ball which enables her to view other locations when she focuses on them, a selection of amulets (which she occasionally wears as brooches at social events) granting a wide range of protections from various mystic effects, an invisibility cloak, a selection of wands which can be used to cast select spells stored in them indefinitely, a far larger collection of one-use charms (thankfully well-marked) which can be used to cast a single spell before it is used up, and a library of lesser mystic tomes.
420 points
ST: 10 [0] | HP: 10 [0] | Speed:5.75 [0] |
DX: 11 [20] | Will: 13 [5] | Move: 5 [0] |
IQ: 12 [40] | Per: 12 [0] | |
HT: 12 [20] | FP: 12 [20] | SM: 0 |
Threshold: 30 | ||
Dmg: 1d-2/1d | BL: 20 lbs. | |
Dodge: 8 | Parry: 8 | DR: 0 |
Languages: English (Native) (Native Language) [0]; French (Native) [6]; Italian (Native) [6]; Latin (Accented) [4].
Cultural Familiarities: Western (Native) [0].
Advantages: Ally (Edward Catharwood, Butler; built on 50% point value) (12) [4]; Appearance (Attractive) [4]; Charisma 1 [5]; Claim to Hospitality (Order of Kamar-Taj) [10]; Energy/2 [40]; Fashion Sense [5]; Gizmos 2 (Accessibility: Minor Magic Items Only, -60%) [4]; Magery 4 (Extravagant Rituals 1, -10%; Solitary Ceremonial, +10%) [45]; Matter/2 [40]; Mind/2 [40]; Social Chameleon [5]; Spirit/3 [60]; Status 1 [0*]; Wealth (Wealthy) [20].
Perks: Courtesy Title (Baronetess) [1].
Disadvantages: Combat Paralysis [-15]; Low Pain Threshold [-10]; Pacifism (Self-Defense Only) [-15]; Sense of Duty (British Isles) [-10].
Quirks: Altruistic [-1]; Broad-Minded [-1]; Code of Honor (Casual) [-1]; Incompetence (Ecocentric Magic) [-1]; Responsible [-1].
Skills: Accounting (H) IQ+0 [4] – 12; Alchemy/TL8 (VH) IQ+1 [12] – 13; Breath Control (H) HT+0 [4] – 12; Carousing (E) HT+0 [1] – 12; Climbing (A) DX+0 [2] – 11; Computer Operation/TL8 (E) IQ+0 [1] – 12; Connoisseur (Music) (A) IQ+0 [2] – 12; Connoisseur (Visual Arts) (A) IQ+0 [2] – 12; Connoisseur (Wine) (A) IQ+0 [2] – 12; Current Affairs/TL8 (Headline News) (E) IQ+0 [1] – 12; Detect Lies (H) Per+0 [4] – 12; Fast-Talk (A) IQ+1 [4] – 13; Finance (H) IQ+0 [4] – 12; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Hiking (A) HT+0 [2] – 12; Innate Attack (Beam) (E) DX+1 [2] – 12; Judo (H) DX-1 [2] – 10; Jumping (E) DX+0 [1] – 12; Karate (H) DX-1 [2] – 10; Lip Reading (A) Per+0 [2] – 12; Literature (H) IQ+0 [4] – 12; Market Analysis (H) IQ+0 [4] – 12; Occultism (A) IQ+1 [4] – 13; Psychology (Human) (H) IQ+0 [4] – 12; Public Speaking (A) IQ+0 [1] – 12‡; Running (A) HT+0 [2] – 12; Savoir-Faire (High Society) (E) IQ+0 [1] – 12†; Speed-Reading (A) IQ+0 [2] – 12; Swimming (E) HT+0 [1] – 12; Thaumatology (VH) IQ+1 [1] – 13; Throwing (A) DX+0 [2] – 11; Typing (E) DX+0 [1] – 11; Wrestling (A) DX-1 [1] – 10.
Magical Realm Skills: Energy (VH) IQ+2 [2] – 14§; Matter (VH) IQ+2 [2] – 14§; Mind (VH) IQ+2 [2] – 14§; Spirit (VH) IQ+2 [2] – 14§.
Starting Spending Money: $20,000 (20% of Starting Wealth).
* Includes +1 from Wealth.
† Conditional +1 from Charisma.
‡ Includes +1 from Charisma.
§ Includes +4 from Magery.
Victoria is a brave woman who is still adjusting to the new nature of her reality.
KARATE | ||||||||
---|---|---|---|---|---|---|---|---|
TL | Weapon | Damage | Reach | Parry | Cost | Weight | ST | Notes |
– | Karate Punch | 1d-3 cr | C | 8 | – | – | 10 | |
– | Karate Kick | 1d-2 cr | C, 1 | n/a | – | – | 10 |
1. I intended the listed Magery to include an unmodified Magery 0 alongside a modified Magery 4; however, due to the way the pricing lands, it is not out of place to have Magery 0 modified the same as the higher levels of Magery. YMMV.
2. This version of Victoria Bentley diverges greatly from her canon Marvel counterpart. The canon Victoria never truly studied magic, being primarily a damsel in distress or mind controlled lure who was later unceremoniously killed off in the early to mid '90s. That Victoria was constantly "she has potential, but we dare never train her"; this Victoria is currently in training. (Have I mentioned lately how I don't like damsels-in-distress?)