Real Name: Dr. Stephen Strange.
Occupation: Surgeon (retired), author, occult expert.
Identity: Publicly known, although the general public does not believe that Doctor Strange has magical powers.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: Sorcerer Supreme.
Place of Birth: Philadelphia, Pennsylvania.
Marital Status: Widower.
Known Relatives: Jessica (wife, deceased).
Group Affiliation: None.
Base of Operations: Greenwich Village, New York City.
First Post-Reboot Appearance: DOCTOR STRANGE: SORCERER SUPREME #1.
History: When Stephen Strange was a teenager, his family owned a vacation house in the Pocono Mountains of Pennsylvania. One summer day while swimming at the local swimming hole, his older sister Donna was pulled under the water; while Stephen dove to rescue her, he could not locate her and she was presumed to have drowned. (Donna Strange's body was never recovered.)
This tragedy led Stephen to enter medicine, eventually becoming a gifted neurosurgeon at a prestigious New York City hospital. However, as time went on, Stephen drifted away from his family, alienating his parents and younger brother Victor. When his father died of cancer, Stephen didn't bother to attend his funeral. Several days later, Victor visited Stephen at his New York townhouse, but following an argument between the brothers, Victor left the townhouse in a hurry and was hit by a passing car. Stephen was unable to save Victor's life, and had his body cryogenically frozen in the hope that future medical treatments might revive him, setting up a trust fund to keep the cryogenic capsule's power on should anything happen to him.
Years later he suffered two losses in a car wreck caused by a drunk driver. The first loss was that of fine motor control of his hands, which negatively affected his ability to perform surgery. The second and more tragic loss was that of his wife Jessica, who was in the passenger seat of the couple's luxury sedan when it was hit. Compounding the loss was the inability of modern medicine to repair the damage done to his hands. Distraught, Stephen retired from the medical profession.
Unable to cope with the loss of both his wife and his medical career on top of past family tragedies, Stephen fell into a deep depression. At the urging of a former coworker from the hospital he used to work at (Strange never made friends at the hospital due to his attitude), Stephen traveled to the Orient, seeking to learn meditative techniques that would help stabilize his hands. After studying at a few monasteries in Taiwan, Japan, and finally mainland China, he was told of an ancient mystic in Tibet who was known to work miracles in healing. Skeptical, but with little left to lose, Strange traveled to Tibet.
In Tibet, Strange was directed to a monastery called Kamar-Taj. At first, Kamar-Taj's grand master, the Ancient One, at first refused to help Strange, especially after Strange made disparaging remarks refusing to believe in magic; refusing, at least, until the Ancient One forced Strange's astral form from his body and took it on a trip through several mystic dimensions. Now believing in the impossible, Strange was eventually accepted as a student at Kamar-Taj, where he formed friendships for the first time with two other mystics: Karl Mordo, an Austrian ex-soldier who had been shattered by war, and Wong, son of the Ancient One's long-time servant and advisor, Hamir.
Recently, his apprenticeship complete, Strange has returned to the United States, accompanied by Wong; the two settled into a three story townhouse in Greenwich Village, New York City, where Strange has established himself as a local expert on the occult. He supplements his retirement income by authoring books on mixing Eastern and Western medical practices. Unbeknownst to the populace at large, however, Dr. Strange is also the world's leading defender against the mystical threats that could pose a danger to Earth, including, sadly, his former friend Mordo. More recently, the Ancient One has passed the mantle of Sorcerer Supreme of Earth to Strange. As Sorcerer Supreme, he has formed strong working relationships not only with many of the world's sorcerers, both in the Ancient One's order and outside it, but with many of the superhuman adventurers across the globe.
Many of Strange's adventures take him through any number of mystic dimensions. In addition, Strange has recently taken on an apprentice of his own, a woman named Clea who hails from the mystic Dark Dimension. Strange, Clea, and Wong have faced many mystic threats together, most recently the return of the ancient Assyrian sorceress Salomé, who claims to have once been Sorceress Supreme herself and sought to reclaim the title. Following a harrowing confrontation with Salomé, she traveled into the past to remove all past Sorcerers Supreme; Strange and Clea have followed her in order to thwart those plans.
Age: 44.
Height: 6' 2".
Weight: 180 lbs.
Eyes: Grey.
Hair: Black with white temples.
Uniform: Black tunic with a red arcane design resembling a ghost on the chest, red sash belt, black leggings, black boots, red gloves, red high-necked cape with yellow trim (the Cloak of Levitation) clasped with a mystic amulet resembling an eye (Amulet of Aggamoto).
Strength Level: Doctor Strange possesses the normal human strength of a man his age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: Doctor Strange is the world's foremost wielder of arcane magics. Strictly speaking, Doctor Strange and other human sorcerers do not have superhuman powers. Only the ability to manipulate mystical energy lies within an Earth-born sorcerer, not the energy itself. Theoretically, any Earth human being can tap into an infinite amount of mystical energy. However, each person is limited by his own amount of training, discipline, knowledge, and enlightenment as to the mystical arts. As Sorcerer Supreme of Earth, Doctor Strange possesses a greater knowledge and mastery of the arts than anyone else on Earth, with the possible exception of his mentor, the Ancient One. He was born with a great talent for sorcery, and he has fulfilled that potential through long years of study and training.
Strange's magic, like that of other magicians, is derived from three major sources: personal powers of the soul/mind/body, derived through developing one's own psychic resources (mesmerism, astral projection, thought-casting, etc); powers gained by tapping the universe's ambient magical energy and employing it for specific effects (teleportation, illusion-casting, energy projection); and finally powers gained through invoking entities or objects of power existing in mystical dimensions tangential to his own. The latter means of power is usually gained through the recitation of spells, either ritualized ones found in various mystical texts or by original spells invoking extra-dimensional assistance. Strange also employs a number of occult power objects which he wields by mental control.
To begin with his personal powers, Strange has mastered the art of astral projection, the mental ability to separate the astral self – the sheath of the soul, or the life essence – from his physical self, and in this form traverse through space unbounded by the physical laws but fully retaining human consciousness. This form is invisible, intangible, and incapable of being harmed except through the most rigorous of mystical means. The astral form only possesses those magical powers residing in the sorcerer's mind: thought-casting, psychokinesis, etc. Strange is of such mastery that he can remain in his astral form for up to 24 hours before there is corporeal deterioration of his physical body. The physical form is quite vulnerable to attack when the astral form is absent. If harm were to befall his physical form while he was in his astral form, he would be stranded in the wraith-like state. While the astral form is absent, the physical form remains in an inert, death-like trance.
Although Strange also has the ability to mesmerize people to do his bidding, both in person and at a distance, he seldom employs his mastery over others' wills in so direct a way. Strange can cast his thoughts over short or vast distances in a manner virtually identical to telepathy. The entire Earth is within the reach of Strange's mind, provided he knows where to contact the specific mind he is seeking. Strange can simultaneously communicate with up to a dozen minds at a time.
Strange is also able to tap this universe's store of ambient magical energy and manipulate it for a variety of effects. He is able to form and hurl magical energy bolts with a high degree of potency and control. He is able to erect energy shields or screens with a high degree of imperviousness to both physical and magical damage. He is able to use local magical energy for the conjuration of small physical objects like money or rabbits, or for unusual luminescent effects. Strange is also able to transform one object into another, although the transformation only lasts for as long as he wills it.
Doctor Strange has knowledge of a host of sorcerous spells and incantations invoking various extra-dimensional objects and beings of power. Strange is able to call upon these extra-dimensional power sources for very specific effects without taxing his own personal abilities. In Strange's possession is the Book of the Vishanti, an ancient tome containing a wealth of obscure arcane knowledge.
Abilities: Doctor Strange has a good working knowledge of Chin Na Kung Fu and Tai Chi, focusing on their esoteric healing practices. He also possesses considerable medical knowledge. His friend and fellow sorcerer Wong is tutoring him in a more aggressive form of martial arts.
Paraphernalia: Doctor Strange possesses two mystic artifacts which he uses on a regular basis. The first is his cloak of levitation, which enables him to float in mid-air without taxing his own powers. The cloak responds to Strange's mental commands even when separated from him by vast physical distances. The maximum rate of speed at which the cloak can carry Strange is unknown, but it is believed to be faster than the speed of sound (a simple spell enables him to breathe and withstand atmospheric conditions at high speeds). The maximum weight the cloak can levitate is also unknown, although Strange has been observed to carry another human being aloft while wearing it. When Strange is rendered unconscious, the cloak will still keep him aloft.
The other object is the Eye of Agamotto, one of two objects in Strange's possession which are empowered by the mysterious extradimensional entity Agamotto; the other is the Orb of Agamotto, which he stores in his mansion. The Eye appears to be a round amulet made of gold (or at least plated to resemble gold). At Doctor Strange's command, the Eye can radiate a blinding light if immeasurable mystic force. Under the brilliance of this "all-revealing light", Strange is able to see through disguises, invoke images of the immediate past, and track both corporeal and ethereal beings by their psychic or magical signatures. The Eye enables Strange to more easily probe the minds of sentient beings. When used thusly, the amulet opens and releases a representation of a golden eye, which affixes itself to the wielder's foreheads, allowing him to "see" into the mind he wishes to probe.
The Eye also can be used to provide a gateway into other dimensions. When called upon under the proper incantations, the amulet will separate from its backing, seemingly enlarge to a size several feet in diameter, and then open, revealing a portal to other worlds. As the amulet is controlled chiefly by thought and force of will, the wielder of the amulet establishes a psychic link with it. Indeed, when Doctor Strange leaves his body in astral form, an astral duplicate of the amulet – capable of nearly all of the amulet's functions, albeit at slightly less powerful levels – travels with him. The Eye is customarily worn by Doctor Strange as the clasp for his cloak. Its origins have not as yet been revealed.
Doctor Strange: You can't get hockey scores on the astral plane. – Avengers: Illuminati
1,028 points
ST: 11 [10] | HP: 11 [0] | Speed: 5.50 [0] |
DX: 11 [20] | Will: 18 [20] | Move: 5 [0] |
IQ: 14 [80] | Per: 14 [0] | |
HT: 11 [10] | FP: 11 [0] | SM: 0 |
Threshold: 60 | ER: 11 | |
Dmg: 1d-1/1d+1 | BL: 24 lbs | |
Dodge: 9 | Parry: 10 | DR: 12/4* (concealed vest) |
Languages: English (Native) (Native Language) [0]; Latin (Accented) [4]; Mandarin Chinese (Accented) [4]; Tibetan (Accented) [4].
Cultural Familiarities: East Asian [1]; Netherworlds [2]; Western (Native) [0].
Advantages: Appearance (Attractive) [4]; Claim to Hospitality (Order of Kamar-Taj) [10]; Combat Reflexes [15]; Energy/5 [100]; Energy Reserve (Magical) 11 [33]; Fit [5]; Healer 3 [30]; Increased Threshold 5 (Threshold 60) [25]; Magery 5 (Solitary Ceremonial, +10%) [60]; Matter/5 [100]; Mind/4 [80]; Occultist 4 [40]; Photographic Memory [10]; Safer Excess (+1 per 10 pts) [10]; Space/5 [100]; Spirit/4 [80]; Status 1 [0*]; Time/3 [60]; Unfazeable [15]; Versatile [5]; Wealth (Very Wealthy) [30].
Perks: Autotrance [1]; Cloaked [1]; Intuitive Cantrip (Mystic Gesture) [1]; Magical School Familiarity (Kamar-Taj) [1]; Spell Duelist (Kamar-Taj) [1]; Style Familiarity (Chin Na) [1]; Style Familiarity (T'ai Chi) [1]; Willful Casting [1].
Disadvantages: Bad Grip -1 [-5]; Code of Honor (Hero's) [-10]; Duty (as Sorcerer Supreme) (15) [-15]; Ham-Fisted -2 [-10]; Lecherousness (15) [-7]; Pacifism (Cannot Harm Innocents) [-10].
Quirks: Aloof [-1]; Closet Hockey Fan [-1]; Determined [-1]; Expression ("By the Hoary Hosts of Hoggoth!") [-1]; Long-Winded Explanations [-1].
Skills: Alchemy/TL8 (VH) IQ+1 [1] – 15†; Autohypnosis (H) Will+0 [4] – 18; Body Language (Human) (A) Per+0 [2] – 14; Breath Control (H) HT+1 [8] – 12; Carousing (E) HT+1 [2] – 12; Connoisseur (Music) (A) IQ-1 [1] – 13; Detect Lies (H) Per+0 [4] – 14; Diagnosis/TL8 (Human) (H) IQ+3 [4] – 17‡; Electronics Operation/TL8 (Medical) (A) IQ+1 [4] – 15; Esoteric Medicine (H) Per+2 [2] – 16‡; Flight (A) HT+0 [2] – 11; Fortune-Telling (Astrology) (A) IQ+0 [2] – 14; Fortune-Telling (Crystal Gazing) (A) IQ+0 [2] – 14; Fortune-Telling (Dream Interpretation) (A) IQ+0 [2] – 14; Fortune-Telling (Tarot) (A) IQ+0 [2] – 14; Hidden Lore (Demon Lore) (A) IQ+4 [2] – 18†; Hiking (A) HT+0 [2] – 11; Hypnotism (Human) (H) IQ+1 [8] – 15; Innate Attack (Beam) (E) DX+3 [8] – 14; Innate Attack (Projectile) (E) DX+3 [6] – 14§; Judo (H) DX-1 [8] – 10#; Judo Art (H) DX-1 [1] – 10¥; Karate (H) DX+1 [8] – 12; Lip Reading (A) Per+0 [2] – 14; Meditation (H) Will+0 [4] – 18; Mind Block (A) Will+2 [8] – 20; Observation (A) Per+0 [2] – 14; Parachuting/TL8 (E) DX+0 [1] – 11; Physician/TL8 (Human) (H) IQ+3 [4] – 17‡; Physiology/TL8 (Human) (H) IQ+3 [4] – 17‡; Poisons/TL8 (H) IQ+0 [4] – 14; Research/TL8 (A) IQ+4 [2] – 18†; Running (A) HT+0 [2] – 11; Savoir-Faire (High Society) (E) IQ+0 [1] – 14; Surgery/TL8 (Neurosurgery) (H) IQ-2 [8] – 12‡; Swimming (E) HT+0 [1] – 11; Teaching (A) IQ+0 [2] – 14; Thaumatology (VH) IQ+9 [8] – 23†¤; Throwing (A) DX+0 [2] – 11; Writing (A) IQ+0 [2] – 14.
Magical Realm Skills: Energy (VH) IQ+6 [12] – 20¤; Matter (VH) IQ+6 [12] – 20¤; Mind (VH) IQ+6 [12] – 20¤; Space (VH) IQ+6 [12] – 20¤; Spirit (VH) IQ+10 [28] – 24¤; Time (VH) IQ+3 [4] – 16¤.
Starting Spending Money: $80,000 (20% Starting Wealth).
* Includes +1 from Wealth.
† Includes +4 from Occultist.
‡ Includes +3 from Healer.
§ Defaulted from Innate Attack (Beam).
# Includes -2 from Bad Grip.
¥ Defaulted from Judo.
¶ Includes -6 from Ham-Fisted.
¤ Includes +5 from Magery.
Strange sees his role as the Sorcerer Supreme as similar to that he had as a doctor: to prevent lasting harm by removing a threat with surgical precision. He believes he has overcome his arrogance from his younger days, although in many ways it has simply taken a new form. He takes his oath to aid anyone who needs protection very seriously. Most notable, however, is his tendency to "think outside the box", essentially breaking the rules with little regard for the long-term consequences, trusting that he can deal with those when they occur.
The Cloak of Levitation used by Doctor Strange is a unique magical relic that was woven thousands of years ago by an unknown artificer. In addition to permitting him to hover in mid-air and fly at speeds of up to 100 miles per hour, the Cloak can also act as a pair of arms or entangle others under Strange's mental direction, even when Strange is not wearing the Cloak. It seems as though the Cloak has a mind of its own, as it will occasionally act of its own accord to assist or guide Strange.
Alleged to have been created from one of the eyes of Agamotto, Earth's first Sorcerer Supreme (and son of the Elder Goddess Oshtur), the Eye of Agamotto has with a few exceptions been passed down to each Sorcerer Supreme in turn over the past 20,000 years. The Eye is said to be powered by Agamotto himself; rumors indicate the Eye may in fact be one of Agamotto's actual eyes, although this is as yet unproven.
The Eye has many functions. Foremost is the Eye's ability to channel mystic energy
Housed in a tripod stand on the third floor of Strange's Greenwich Village domicile, the Orb of Agamotto acts as a kind of scrying crystal for Strange, Wong, and Clea, as well as any visiting sorcerers.
1. The Magery price combines the price of an unmodified Magery 0 [5] with the modified Magery 5 (Solitary Ceremonial, +10%) [55]. It just looked wrong when placing the two on the sheet together.