Wong Supporting Cast

Real Name: Wong (it is not known whether this is his family name or his personal name).
Occupation: Sorcerer, martial artist, housekeeper.
Identity: Wong does not use a dual identity; that he is a sorcerer is not public knowledge.
Legal Status: Citizen of China with no criminal record, in the United States on an immigrant's visa.
Other Aliases: None.
Place of Birth: Kamar-Taj, Tibet, China.
Marital Status: Engaged.
Known Relatives: Hamir (father); Imei Cheng (fiance); Kan (distant ancestor).
Group Affiliation: Order of Kamar-Taj; ally of Doctor Strange.
Base of Operations: 177A Bleeker Street, Greenwich Village, New York City.
First Post-Reboot Appearance: DOCTOR STRANGE: SORCERER SUPREME #1.
History: Wong's family has served the order of sorcerers currently known as the Order of Kamar-Taj for over a thousand years. From birth, Wong was trained in both the martial arts and in many domestic arts; however, Wong defied his family's tradition by also studying the mystic arts himself. While his father, Hamir, was outraged upon discovering this, Hamir served the Ancient One, the head of the Order, who foresaw that Wong would have need of such skills.

Wong was among those who greeted Dr. Stephen Strange when he first arrived in Kamar-Taj, and the two became close friends. When Strange moved back to New York City, setting up shop in a three-story brownstone in Greenwich Village, Wong accompanied him. Officially in the Order, Wong is Strange's manservant; the two, however, see each other as friends and partners.

Recently, Wong was forcefully taken to an extradimensional realm visited over a thousand years before by his distant ancestor, a Buddhist mystic warrior named Kan. There, he discovered that Kan had led a rebellion against a sorcerer dictator, only to have his beloved, a native of that realm, captured for sacrifice to a dark power. During the sacrificial ritual, to a demonic entity later revealed as Shuma-Gorath, Kan's beloved traded her own soul for the power to destroy the sorcerer; over the centuries, she became known as that realm's Shadowqueen and became a worse dictator than the sorcerer she destroyed. She initially mistook Wong for Kan, as he was a nearly identical copy of his ancestor. Strange and Wong were able to overthrow the Shadowqueen and restore her humanity and soul in the process, although the restoration came at the cost of her life.

Since then, Wong has taken a more active role as a mystic in defending Earth from extradimensional incursions. He was among the many mystics gathered and led by Strange when the Zodiac Cartel erected a force field around Manhattan.
Age: 28.
Height: 5' 8".
Weight: 140 lbs.
Eyes: Brown.
Hair: Black, shaved bald.
Uniform: None; prefers to dress in traditional Chinese attire.
Strength Level: Wong possesses the normal human strength of a man his age, height, and build who engages in intensive regular exercise.
Known Superhuman Powers: Wong has had training in the sorcerous arts. Strictly speaking, Wong and other human sorcerers do not have superhuman powers. Only the ability to manipulate mystical energy lies within an Earth-born sorcerer, not the energy itself. Theoretically, any Earth human being can tap into an infinite amount of mystical energy. However, each person is limited by his own amount of training, discipline, knowledge, and enlightenment as to the mystical arts. Wong's own mystic power is nowhere near as potent as Doctor Strange or the Ancient One.

Wong's magic, like that of other magicians, is derived from three major sources: egocentric magic, the personal powers of the soul/mind/body, derived through developing one's own psychic resources (mesmerism, astral projection, thought-casting, etc); ecocentric magic, gained by tapping the universe's ambient magical energy and employing it for specific effects (teleportation, illusion-casting, energy projection); and finally exocentric magic, gained through invoking entities or objects of power existing in mystical dimensions tangential to his own. The latter means of power is usually gained through the recitation of spells, either ritualized ones found in various mystical texts or by original spells invoking extra-dimensional assistance. Wong primarily uses ecocentric and occasionally egocentric magic; he stated that in the past he was tricked into invoking the Emancipation Incantation, cutting him off from most mystic principalities who grant power.
Other Abilities: Wong is a master martial artist, practicing a form of kung-fu similar to that once taught at the Shaolin Temple, and is a skilled teacher in hand to hand combat. He is trained to blend in with others while keeping them under observation, even on the move. He is also a superb cook and a skilled housekeeper. He's received rudimentary medical training, combining herbal medicine with modern first aid.


1,019 points

ST: 13 [30] HP: 13 [0] Speed: 7.00 [0]
DX: 14 [80] Will: 14 [0] Move: 7 [0]
IQ: 12 [40] Per: 14 [0]  
HT: 14 [40] FP: 14 [0] SM: 0
Threshold: 40  
 
Dmg: 2d-1/3d+2 BL: 34 lbs.  
Dodge: 11 Parry: 17 DR: 0


Languages: English (Native) [6]; Mandarin (Native) [6]; Tibetan (Native) (Native Language) [0].

Cultural Familiarities: Central Asian [1]; East Asian (Native) [0]; Western [1].

Advantages: Claim to Hospitality (Order of Kamar-Taj) [5]; Combat Reflexes [15]; Energy/3 [60]; Enhanced Parry (All Parries) +3 [30]; Extra Attack 1 [25]; Forceful Chi 4 [60]; High Manual Dexterity +2 [10]; High Pain Threshold [10]; Increased Threshold (Partial) 1.4 [9]; Inner Balance 4 [60]; Magery 3 [35]; Matter/3 [60]; Mind/2 [40]; Social Chameleon [5]; Space/2 [40]; Striking ST +7 (Chi, -10%) [32]; Trained By a Master [30]; Unfazeable [15]; Very Fit [15]; Visualization [10]; Wealth (Comfortable) [10].

Perks: Autotrance [1]; Compact Frame [1]; Convincing Nod [1]; Exotic Weapon Training (Three-Part Staff) [1]; Ground Guard [1]; Honest Face [1]; Magical School Familiarity (Order of Kamar-Taj) [1]; Neck Control (Karate) [1]; Obscure True Name [1]; Patience of Job [1]; Rapid Retraction (Kicks) [1]; Rapid Retraction (Punches) [1]; Style Familiarity (Shaolin Kung-Fu) [1]; Sure-Footed (Uneven) [1].

Disadvantages: Charitable (12) [-15]; Code of Honor (Xia) [-10]; Discipline of Faith (Mysticism) [-10]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Earth) [-15]; Workaholic [-5].

Quirks: Allergic to Cat/Dog Hair [-1]; Careful Planner [-1]; Devout Buddhist [-1]; Inaccessible Idioms [-1]; Methodical [-1].

Skills: Accounting (H) IQ-1 [2] – 11; Acrobatics (H) DX+0 [4] – 14; Acting (A) IQ+0 [2] – 12; Blind Fighting (VH) Per+2 [2] – 16*; Body Control (VH) HT+2 [2] – 16*; Body Language (Human) (A) Per+4 [2] – 18*; Breath Control (H) HT+2 [1] – 16*; Climbing (A) DX+0 [2] – 14; Computer Operation/TL8 (E) IQ+0 [1] – 12; Cooking (A) IQ+1 [4] – 13; Current Affairs (Headline News) (E) IQ+0 [1] – 12; Current Affairs (Travel) (E) IQ+0 [1] – 12; Detect Lies (H) Per+0 [4] – 14; Fast-Talk (A) IQ+0 [2] – 12; First Aid/TL8 (Human) (E) IQ+2 [4] – 14; Herb Lore/TL8 (VH) IQ+0 [8] – 12; Hidden Lore (Demon) (A) IQ+1 [4] – 13; Hiking (A) HT+0 [2] – 14; History (Magic of Earth) (H) IQ+0 [4] – 12; Housekeeping (E) IQ+1 [2] – 13; Immovable Stance (H) DX+2 [1] – 16*; Intelligence Analysis/TL8 (H) IQ+2 [12] – 14; Judo (H) DX+4 [20] – 18; Karate (H) DX+4 [20] – 18; Kiai (H) HT+2 [1] – 16†; Knot-Tying (E) DX+0 [1] – 14; Leadership (A) IQ+0 [2] – 12; Lifting (A) HT+0 [2] – 14; Light Walk (H) DX+2 [1] – 16*; Lizard Climb (H) DX+2 [1] – 16*; Meditation (H) Will+2 [1] – 16*; Naturalist (Earth) (H) IQ-2 [1] – 10; Observation (A) Per+0 [2] – 14; Panhandling (E) IQ+0 [1] – 12; Pharmacy/TL8 (Herbal) (H) IQ+0 [4] – 12; Philosophy (Buddhism) (H) IQ+0 [4] – 12; Philosophy (Taoism) (H) IQ+0 [4] – 12; Pressure Points (Human) (H) IQ+2 [4] – 16†; Pressure Secrets (VH) IQ+0 [2] – 14†; Research/TL8 (A) IQ+2 [8] – 14; Running (A) HT+0 [2] – 14; Savoir-Faire (High Society) (E) IQ+0 [2] – 12; Savoir-Faire (Servant) (E) IQ+0 [2] – 12; Scrounging (E) Per+0 [1] – 14; Sewing/TL8 (E) DX+0 [1] – 14; Shadowing (A) IQ+1 [4] – 13; Skating (H) HT-2 [1] – 12; Skiing (H) HT-2 [1] – 12; Speed-Reading (A) IQ+2 [8] – 14; Staff (A) DX+2 [8] – 16; Stealth (A) DX+2 [8] – 16; Strategy (Land) (H) IQ+2 [12] – 14; Swimming (E) HT+0 [1] – 14; Tactics (H) IQ+2 [12] – 14; Teaching (A) IQ+2 [8] – 14; Thaumatology (VH) IQ+2 [4] – 14‡; Theology (Buddhism) (H) IQ+0 [4] – 12; Throwing (A) DX+0 [2] – 14; Two-Handed Flail (H) DX+0 [4] – 14; Urban Survival (A) Per+0 [2] – 14; Wrestling (A) DX+2 [8] – 16; Writing (A) IQ+0 [2] – 12.

Magical Realm Skills: Energy (VH) IQ+2 [4] – 14‡; Matter (VH) IQ+2 [4] – 14‡; Mind (VH) IQ+2 [4] – 14‡; Space (VH) IQ+2 [4] – 14‡.

Techniques: Aggressive Parry (Karate) (H) def+1 [2] – 16; Fighting While Seated (Judo) (H) def+2 [3] – 18; Fighting While Seated (Karate) (H) def+2 [3] – 18; Hand-Clap Parry (Judo) (H) def+5 [6] – 15; Kicking (Karate) (H) def+2 [3] – 18.

Starting Spending Money: $8,000 (20% of Starting Wealth).


* Includes +4 from Inner Balance.

† Includes +4 from Forceful Chi.

‡ Includes +3 from Magery.

Role-Playing Notes:

Wong is typically a stoic man, having been raised around the mystic arts his entire life; very little surprises him. Yet he is also very caring and determined.

KARATE
TL Weapon Damage Reach Parry Cost Weight ST Notes
Karate Punch 2d+3 cr C 16 20
Karate Kick 2d+3 cr C, 1 n/a 20