Salomé Villain

Real Name: Unrevealed.
Occupation: Sorceress, would-be goddess, former sorceress supreme of Earth, former queen-regent of the Assyrian Empire.
Identity: Salomé's present existence is unknown to the general populace; her historical reign is known to historians, but she is not currently known to have been a sorceress.
Legal Status: Currently none; former ruler of the Assyrian Empire.
Other Aliases: Semiramis, Shammu-Rammat. Shammurammat, Sorceress Supreme, "the rightful Sorceress Supreme".
Place of Birth: Unrevealed.
Marital Status: Widowed.
Known Relatives: King Shamsu-Adad V (husband, deceased); Adad-Nirari (son, presumed deceased).
Group Affiliation: Formerly the Assyrian Empire's army.
Base of Operations: The ruins of Nimrud, Assyria (near present-day Numaniyah, Iraq).
First Post-Reboot Appearance: DOCTOR STRANGE: SORCERER SUPREME #
History: Salomé's origins are presently unrevealed. She has claimed to predate ancient Atlantis, and has claimed to be the first Sorceress Supreme born on Earth. (It's known that the ancient Atlantean sorceress Zhered-Na briefly held the position before she was killed, and the ancient African sorceress Ayesha held the position during the late Neolithic era, making her claims of being the first Sorceress Supreme erroneous. However, if the statement is of being the earliest sorceress born on Earth to achieve the rank, then the statement is potentially true. Which Salomé believes is unknown at this time.)

What is known is that around 1300 BCE, Salomé became the Sorcerer Supreme of Earth, inheriting the position from the ancient theologian-sorcerer Zoroaster (although it is unlikely the two ever met). As Sorceress Supreme, Salomé was initially a strong defender of the world against extradimensional incursions. This success brought her to the attention of King Shamsu-Adad V of Assyria, who married her. As Queen of Assyria, Salomé often accompanied her husband on his military campaigns, using her magic to assist him. Thus, the Assyrian populace (and the military) began to worship her as a goddess on Earth.

Salomé soon began to make plans to ascend to godhood. To this end, she killed her husband, having his skin tanned and enchanted as the first of her Skins of Necromancy. She ruled the Empire by herself after that, relying on her magic and the fear she inspired to maintain her power and position. Five years into her reign, however, she was challenged by parties unknown, stripped of her position as Sorcerer Supreme, and banished to a timeless realm. (This banishment happened at the start of the Bronze Age Collapse, though the two events are not believed to be related.) From this realm she was able to observe Earth, watching as a succession of Sorcerers Supreme protected Earth while her own fame faded to legend.

Salomé was recently inadvertently released from her banishment by the black magician Kaecillius, who sought her advice on fighting the current Sorcerer Supreme, Doctor Stephen Strange. Once free, Salomé attacked Strange at his Sanctum but was unprepared for Strange's allies Wong and Clea entering the fray themselves. Salomé was forced to flee, disappearing into the past, vowing to eliminate the past Sorcerers Supreme in order to reclaim her title. Strange and Clea followed her; only to arrive in São Paulo, Brazil, in the 1950s. Salomé's plans in that time period and location are as yet unknown.
Age: Indeterminate.
Height: 6'.
Weight: 190 lbs.
Eyes: Yellow.
Hair: Silver-white with black highlights.
Skin: Dark blue.
Other Distinguishing Features: Salomé possesses a pair of large leathery wings emerging from her shoulder-blades, sharp teeth, and sharp claws on her fingers.
Uniform: None; her clothing appears to be made from leather tanned from human skins.
Strength Level: Salomé possesses enhanced strength enabling her to lift (press) roughly 1,000 lbs.
Known Superhuman Powers: Salomé is a sorceress with the skill to have once been the Sorceress Supreme of Earth. Strictly speaking, human sorcerers (such as Salomé) do not have superhuman powers; only the ability to manipulate mystical energy lies within an Earth-born sorcerer, not the energy itself. Theoretically, any Earth human being can tap into an infinite amount of mystical energy. However, each person is limited by his own amount of training, discipline, knowledge, and enlightenment as to the mystical arts.

Salomé's magic is derived from four major sources: personal powers of the soul/mind/body, derived through developing one's own psychic resources (mesmerism, astral projection, thought-casting, etc); powers gained by tapping the universe's ambient magical energy and employing it for specific effects (teleportation, illusion-casting, energy projection); powers gained through invoking entities or objects of power existing in mystical dimensions tangential to her own; and tapping the energies of unwilling subjects, usually through death (usually referred to as black magic or necromancy), to power her spells. The third means of power is usually gained through the recitation of spells; either ritualized ones found in various mystical texts or by original spells invoking extra-dimensional assistance. She prefers to rely upon ecocentric magic manipulating the four classical elements – earth, air, fire, and water – and can teleport across the world and travel through time.

In addition to her magic, Salomé's wings permit her to fly at speeds up to 60 miles per hour. She is able to retract her wings entirely in order to avoid damaging them indoors. Her wings will not function in areas with no magical energy.
Weapons and Paraphernalia: Salomé possesses the Skins of Necromancy, which permit her to view distant objects and beings she wished to learn about, including providing written information in Ancient Assyrian script below the images. The Skins are made of leather created from the skin of people she killed.


1,296 points

ST: 25 [10*] HP: 11 [0] Speed: 6.75 [0]
DX: 13 [60] Will: 16 [10] Ground Move: 6 [0]
IQ: 14 [80] Per: 14 [0] Air Move: 15/30 [4]
HT: 14 [40] FP: 14 [0] SM: 0
Threshold: 54  
 
Dmg: 2d+2/5d-1 BL: 125 lbs.  
Dodge: 10 Parry: 11 DR: 0
Block: 11  


Languages: Middle Assyrian (Native) (Native Language) [0].

Cultural Familiarities: Hell [2]; Late Bronze Age Mesopotamian (Native) [0]; Netherworlds [2].

Advantages: Appearance (Beautiful) [12]; Claws (Sharp Claws) (Hands Only, -0%) [5]; Combat Reflexes [15]; Compartmentalized Mind 1 (Limited: Magic Only, -20%; Mentalism, -10%; No Mental Separation, -20%); Energy/5 [100]; Enhanced Move (Air) 1 (Move 30/60 mph; Magical, -10%) [18]; Enhanced ST +14 [112]; Fit [5]; Flight (Switchable, +10%; Winged, -25%; Magical, -10%) [30]; High Pain Threshold [10]; Increased Threshold 4 [20]; Magery 5 (Solitary Ceremonial, +10%) [60]; Matter/5 [100]; Mind/3 [60]; Safer Excess 2 (+1 per 20 pts) [20]; Space/4 [80]; Spirit/3 [60]; Teeth (Sharp Teeth) [1]; Time/4 [80]; Unaging [15]; Unfazeable [15]; Xeno-Adaptability [20]; Xeno-Omnilingual (Magical, -10%) [72].

Perks: Safe Teleport [1].

Disadvantages: Black Magic Taint 2 [-6]; Callous [-5]; Delusion ("I was robbed of my rightful rule!") [-15]; Megalomania [-10]; Selfish (6) [-10]; Stubbornness [-5]; Wealth (Poor) [-15].

Quirks: Aristocratic [-1]; Distinctive Features (Skin Tone; Claws) [-1]; Favor Owed [-1]; Impatient [-1]; Loses Concentration Fighting Multiple Opponents [-1].

Skills: Aerobatics (H) DX+1 [8] – 14; Alchemy/TL1 (VH) IQ+1 [12] – 15; Brainwashing/TL1 (H) IQ-1 [1] – 12; Brawling (E) DX+2 [4] – 15; Detect Lies (H) Per+0 [4] – 14; Exorcism (H) Will-1 [2] – 15; Fast-Talk (A) IQ+0 [2] – 14; First Aid/TL1 (Human) (E) IQ+0 [1] – 14; Flight (A) HT+0 [2] – 14; Forced Entry (E) DX+1 [2] – 14; Fortune-Telling (Astrology) (A) IQ+0 [2] – 14; Hypnotism (Human) (H) IQ+0 [4] – 14; Innate Attack (Beam) (E) DX+2 [4] – 15; Innate Attack (Gaze) (E) DX+2 [3] – 15†; Interrogation (A) IQ+0 [1] – 14‡; Intimidation (A) Will+1 [2] – 16; Judo (H) DX+1 [8] – 14; Leadership (A) IQ+0 [2] – 14; Lip Reading (A) Per+0 [2] – 14; Observation (A) Per+0 [2] – 14; Propaganda/TL1 (A) IQ+0 [2] – 14; Psychology (Human) (H) IQ-2 [1] – 12; Public Speaking (A) IQ+0 [2] – 14; Savoir-Faire (High Society) (E) IQ+0 [1] – 14; Scholar! (WC) IQ+0 [24] – 14; Search (A) Per+0 [2] – 14; Sex Appeal (Human) (A) HT+4 [2] – 18§; Shield (Force) (E) DX+1 [2] – 14; Soldier/TL1 (A) IQ-1 [1] – 13; Spear (A) DX+1 [4] – 14; Strategy (Land) (H) IQ+0 [4] – 14; Thaumatology (VH) IQ+6 [12] – 20#; Throwing (A) DX+1 [4] – 14; Thrown Weapon (Spear) (E) DX+1 [2] – 14; Wrestling (A) DX+1 [4] – 14.

Magical Realm Skills: Energy (VH) IQ+8 [20] – 22#; Matter (VH) IQ+8 [20] – 22#; Mind (VH) IQ+6 [12] – 20#; Space (VH) IQ+6 [12] – 20#; Spirit (VH) IQ+6 [12] – 20#; Time (VH) IQ+6 [12] – 20#.

Starting Spending Money: $4,000 (100% of Starting Wealth).


* Includes +14 from Enhanced ST.

† Defaulted from Innate Attack (Beam).

‡ Defaulted from Intimidation.

§ Includes +4 from Appearance (Beautiful).

# Includes +5 from Magery.

Role-Playing Notes:

Salomé is self-centered and egotistical, believing herself to be worthy of being a goddess. She demands worship from those around her, and often tortures those around her when they appear like they don't. Her centuries-long isolation has driven her insane, to the point where she feels she should be the only Sorcerer Supreme in existence. While she has been described as sadistic, she actually takes little pleasure from the act of torture itself; she simply does not care who gets hurt.

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 2d+3 cut C 11 25
Brawling Kick 2d+4 cr C, 1 n/a 25
Brawling Bite 2d+3 cut C n/a 25

Design Notes:

1. The Magery price combines the price of an unmodified Magery 0 [5] with the modified Magery 5 (Solitary Ceremonial, +10%) [55]. It just looked wrong when placing the two on the sheet together.

2. This was the first character I made using GCA5 beta to handle the math. Only thing I had troubles with was the calculation of Magery 5; GCA5 listed it as [56], not [55]. (This flaw has since been corrected in GCA5 prior to its official release.)