Kale, Jennifer Supporting Cast

Real Name: Jennifer Kale.
Occupation: High school student, apprentice sorceress.
Identity: Jennifer does not use a dual identity; her status as a sorceress is disbelieved by the general public.
Legal Status: Citizen of the United States with no criminal record, still a minor.
Other Aliases: "Crazy little wannabe-witch".
Place of Birth: Citrusville, Florida.
Marital Status: Single.
Known Relatives: Andrew (brother), Joshua (grandfather).
Group Affiliation: Apprentice of Dakimh the Enchanter, junior member of the Cult of Zhered-Na.
Base of Operations: Citrusville, Florida, in the Florida Everglades near the Nexus of All Realities; occasionally Dakimh's pocket dimension connected to the Nexus.
First Post-Reboot Appearance: DOCTOR STRANGE: SORCERER SUPREME ANNUAL #2.
History: Strange things happen in the swamps around Citrusville, Florida. Jennifer Kale, however, grew up knowing a bit more about the weird and strange than most. Her grandfather, Joshua Kale, was the head of a sect of sorcerers who traced their lineage to pre-cataclysmic Atlantis, the Cult of Zhered-Na. This sect studied the teachings of an ancient tome penned by Zhered-Na, then the Sorceress Supreme of Earth. Jen and her brother, Andrew, were raised by their grandfather; their parents' whereabouts or ultimate fates are unknown.

Jennifer had just turned thirteen when she first met the Man-Thing, the near-mindless muck monster who protects the Nexus of All Realities in the Everglades. The details of this encounter are as yet unrevealed, but Jennifer at that time seemed to form a psychic connection to it, a connection which persists to this day. Not long after, Jen convinced Andy to accompany her into the swamp with a book she'd taken from her grandfather's library, in an attempt to cast a summoning herself. While she was successful in summoning a demon, she could not control it and it tried to kill them. She was saved by the timely intervention of both the Man-Thing and the ancient Atlantean sorcerer Dakimh, who destroyed the demon. Jen, Andy, and Dakimh then burned the book. While Jen believed the book to be the Tome of Zhered-Na, Dakimh explained that the Tome could not be used for demonic activities; the real Tome was still in Joshua Kale's possession, in a safe in the library. Jennifer then begged Dakimh to teach her; sensing that Jennifer was destined to play a role in the fate of the world at an undisclosed point in the future, Dakimh agreed.

Not long after Jen turned fifteen, the demon known as Thog the Netherspawn attempted to invade Earth through the Nexus. Jennifer was one of the mystics – along with Dakimh, Earth's Sorcerer Supreme Doctor Strange, Strange's ally Wong, Strange's own apprentice Clea, and Daimon Hellstrom – who faced Thog in battle.

Jennifer was later among those mystics who were gathered by Doctor Strange to assist in facing off against the Zodiac when the latter formed an energy field around and over Manhattan.
Age: 15.
Height: 5' 6".
Weight: 122 lbs.
Eyes: Blue.
Hair: Blond.
Uniform: None; while Dakimh has given her the garments worn by ancient Atlantean priestesses – a silver strapless bra, silver high-cut briefs, a silver tiara, a light blue cape clasped with a silver brooch, and sandals – Jen prefers to wear regular clothing, eschewing what she calls "a barbarian bikini".
Strength Level: Jennifer Kale possesses the normal human strength of a girl her age, height, and build who engages in moderate regular exercise.
Known Superhuman Powers: Jennifer is an apprentice in the mystic arts. Strictly speaking, human sorcerers like Jennifer do not have superhuman powers. Only the ability to manipulate mystical energy lies within an Earth-born sorcerer, not the energy itself. Theoretically, any Earth human being can tap into an infinite amount of mystical energy. However, each person is limited by his own amount of training, discipline, knowledge, and enlightenment as to the mystical arts. Both Dakimh and Doctor Strange have remarked that Jennifer possesses the potential to one day become Sorceress Supreme herself.

Like all dedicated sorcerers, Jennifer's magic comes from three sources: the powers of the mind and spirit (egocentric magic), the power that comes from manipulating ambient magical energies (ecocentric magic), and the power that comes from invoking extradimensional entities (exocentric magic). Dakimh has been teaching her a style of magic which was studied in pre-cataclysmic Atlantis. It is not known how their magic differs from that studied by sorcerers like Doctor Strange. However, Jen has stated she has not yet called upon any entities for assistance.

Jennifer possesses a psychic link with the Man-Thing. This link enables her to sense the Man-Thing's emotions and to track its location without needing to rely on her magic. In addition, she can affect the Man-Thing to a certain degree, drawing it to her location when she concentrates.
Other Abilities: Jennifer is one of only two living beings who is able to both speak and read the ancient language of pre-Cataclysm Atlantis (the other is Dakimh). She is also fluent in Spanish, Latin, Ancient Greek, Coptic Egyptian, Ancient Akkadian, and modern Atlantean.


506 points

ST: 10 [0] HP: 10 [0] Speed:5.75 [0]
DX: 11 [20] Will: 15 [15] Move: 5 [0]
IQ: 12 [40] Per: 12 [0]  
HT: 12 [20] FP: 12 [20] SM: 0
Threshold: 30  
 
Dmg: 1d-2/1d BL: 20 lbs.  
Dodge: 9 Parry: 10 DR: 0


Languages: Akkadian (Accented) [4]; Ancient Atlantean (Accented) [4]; Atlantean (Accented) [4]; Classical Greek (Accented) [4]; Coptic Egyptian (Accented) [4]; English (Native) (Native Language) [0]; Latin (Accented) [4]; Spanish (Native) [6].

Cultural Familiarities: Western (Native) [0].

Advantages: Appearance (Attractive) [4]; Claim to Hospitality (Other Sorcerers) [5]; Combat Reflexes [15]; Compartmentalized Mind 1 (Limited: Magic, -20%; Mentalism, -10%; No Mental Separation, -20%) [25]; Energy/3 [60]; Fit [5]; Magery 5 (Solitary Ceremonial, +10%) [60]; Matter/2 [40]; Mind/2 [40]; Space/2 [40]; Special Rapport (Man-Thing) [5]; Spirit/1 [20]; Temperature Tolerance (Heat) [1]; Time/1 [20]; Unfazeable [15].

Disadvantages: Charitable (12) [-15]; Code of Honor (Hero's) [-10]; Impulsiveness (12) [-10]; Social Stigma (Minor) [-5]; Wealth (Struggling) [-10].

Quirks: Attentive [-1]; Drinks Her Coffee Black [-1]; Eavesdropper [-1]; Flirtatious [-1]; Minor Reputation (As a Wannabe Witch by Classmates) [-1].

Skills: Area Knowledge (Florida Everglades around Citrusville) (E) IQ+0 [1] – 12; Boating/TL8 (Motorboat) (A) DX-1 [1] – 10; Brawling (E) DX+1 [2] – 12; Carousing (E) HT+1 [2] – 13; Climbing (A) DX+0 [2] – 13; Computer Operation/TL8 (E) IQ+0 [1] – 12; Connoisseur (Music) (A) IQ+0 [2] – 12; Current Affairs/TL8 (Pop Culture) (E) IQ+0 [1] – 12; Detect Lies (H) Per+0 [4] – 12; First Aid/TL8 (Human) (E) IQ+0 [1] – 12; Fortune-Telling (Tarot) (A) IQ+0 [1] – 12*; Herb Lore/TL8 (VH) IQ+0 [8] – 12; Hiking (A) HT+0 [2] – 12; History (Ancient Occult) (H) IQ-2 [1] – 10; Innate Attack (Beam) (E) DX+2 [4] – 13; Judo (H) DX-1 [2] – 10; Jumping (E) DX+0 [1] – 11; Literature (H) IQ-1 [2] – 11; Mind Block (A) Will+0 [2] – 15; Naturalist (Florida Everglades) (A) IQ+0 [2] – 12; Navigation/TL8 (Land) (A) IQ-1 [1] – 11; Occultism (A) IQ+2 [8] – 14; Pharmacy/TL8 (Herbal) (H) IQ+0 [4] – 12; Research/TL8 (A) IQ+1 [4] – 13; Running (A) HT+0 [2] – 14; Sports (Soccer) (A) DX-1 [1] – 10; Survival (Swampland) (A) Per+0 [2] – 12; Swimming (E) HT+0 [1] – 12; Symbol Drawing (Atlantean Runes) (H) IQ+0 [4] – 12; Thaumatology (VH) IQ+2 [1] – 14; Weather Sense (A) IQ+0 [2] – 12; Wrestling (A) DX-1 [1] – 10.

Magical Realm Skills: Energy (VH) IQ+3 [2] – 15†; Matter (VH) IQ+3 [2] – 15†; Mind (VH) IQ+2 [1] – 14†; Space (VH) IQ+2 [1] – 14†; Spirit (VH) IQ+2 [1] – 14†; Time (VH) IQ+2 [1] – 14†.

Starting Spending Money: $2,000 (20% of Starting Wealth).


* Defaulted from Occultism.

† Includes +5 from Magery.

Role-Playing Notes:

Jennifer is exceptionally brave, even in the face of a demonic invasion. While she takes her studies seriously, she often prefers to just relax and have fun. She is known to use her magic for frivolous tasks (such as arranging a light show during a school dance), but when danger rears its head she is often one of the first to rush toward it rather than away from it.

BRAWLING
TL Weapon Damage Reach Parry Cost Weight ST Notes
Brawling Punch 1d-3 cr C 10 10
Brawling Kick 1d-2 cr C, 1 n/a 10

Design Notes:

1. The Magery price combines the price of an unmodified Magery 0 [5] with the modified Magery 5 (Solitary Ceremonial, +10%) [55]. It just looked wrong when placing the two on the sheet together. Her Magery 5 represents her incredible potential, her actual training to date is represented by the lower Realm levels and the Realm Skill levels.

2. "Florida Everglades" is treated as an Optional Specialty of "Naturalist (Earth)".